| #include <stdio.h> |
| #include <string.h> |
| #include <glad/glad.h> |
| |
| struct gladGLversionStruct GLVersion; |
| |
| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
| #define _GLAD_IS_SOME_NEW_VERSION 1 |
| #endif |
| |
| int GLAD_GL_VERSION_1_0; |
| int GLAD_GL_VERSION_1_1; |
| int GLAD_GL_VERSION_1_2; |
| int GLAD_GL_VERSION_1_3; |
| int GLAD_GL_VERSION_1_4; |
| int GLAD_GL_VERSION_1_5; |
| int GLAD_GL_VERSION_2_0; |
| int GLAD_GL_VERSION_2_1; |
| int GLAD_GL_VERSION_3_0; |
| int GLAD_GL_VERSION_3_1; |
| int GLAD_GL_VERSION_3_2; |
| PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
| PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
| PFNGLFLUSHPROC glad_glFlush; |
| PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
| PFNGLCLEARCOLORPROC glad_glClearColor; |
| PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
| PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
| PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
| PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
| PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
| PFNGLBINDTEXTUREPROC glad_glBindTexture; |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
| PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
| PFNGLFENCESYNCPROC glad_glFenceSync; |
| PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
| PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
| PFNGLGETSTRINGPROC glad_glGetString; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
| PFNGLDETACHSHADERPROC glad_glDetachShader; |
| PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
| PFNGLGENBUFFERSPROC glad_glGenBuffers; |
| PFNGLENDQUERYPROC glad_glEndQuery; |
| PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
| PFNGLLINEWIDTHPROC glad_glLineWidth; |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
| PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
| PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
| PFNGLCOMPILESHADERPROC glad_glCompileShader; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
| PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
| PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
| PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
| PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
| PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
| PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
| PFNGLISSYNCPROC glad_glIsSync; |
| PFNGLCLAMPCOLORPROC glad_glClampColor; |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
| PFNGLCLEARSTENCILPROC glad_glClearStencil; |
| PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
| PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
| PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
| PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
| PFNGLENABLEIPROC glad_glEnablei; |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
| PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
| PFNGLGENTEXTURESPROC glad_glGenTextures; |
| PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
| PFNGLUNIFORM1FPROC glad_glUniform1f; |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
| PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
| PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
| PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
| PFNGLCREATESHADERPROC glad_glCreateShader; |
| PFNGLISBUFFERPROC glad_glIsBuffer; |
| PFNGLUNIFORM1IPROC glad_glUniform1i; |
| PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
| PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
| PFNGLDISABLEPROC glad_glDisable; |
| PFNGLUNIFORM2IPROC glad_glUniform2i; |
| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
| PFNGLLOGICOPPROC glad_glLogicOp; |
| PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
| PFNGLCOLORMASKPROC glad_glColorMask; |
| PFNGLHINTPROC glad_glHint; |
| PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
| PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
| PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
| PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
| PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
| PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
| PFNGLCULLFACEPROC glad_glCullFace; |
| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
| PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
| PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
| PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
| PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
| PFNGLPOINTSIZEPROC glad_glPointSize; |
| PFNGLGETSTRINGIPROC glad_glGetStringi; |
| PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
| PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
| PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
| PFNGLGENQUERIESPROC glad_glGenQueries; |
| PFNGLWAITSYNCPROC glad_glWaitSync; |
| PFNGLATTACHSHADERPROC glad_glAttachShader; |
| PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
| PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
| PFNGLUNIFORM3IPROC glad_glUniform3i; |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
| PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
| PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
| PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
| PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
| PFNGLUNIFORM3FPROC glad_glUniform3f; |
| PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
| PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
| PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
| PFNGLCOLORMASKIPROC glad_glColorMaski; |
| PFNGLISENABLEDIPROC glad_glIsEnabledi; |
| PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
| PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
| PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
| PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
| PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
| PFNGLREADBUFFERPROC glad_glReadBuffer; |
| PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
| PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
| PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
| PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
| PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
| PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
| PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
| PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
| PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
| PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
| PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
| PFNGLBLENDCOLORPROC glad_glBlendColor; |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
| PFNGLDEPTHMASKPROC glad_glDepthMask; |
| PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
| PFNGLDISABLEIPROC glad_glDisablei; |
| PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
| PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
| PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
| PFNGLSHADERSOURCEPROC glad_glShaderSource; |
| PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
| PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
| PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
| PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
| PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
| PFNGLISPROGRAMPROC glad_glIsProgram; |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
| PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
| PFNGLGETSYNCIVPROC glad_glGetSynciv; |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
| PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
| PFNGLUNIFORM4IPROC glad_glUniform4i; |
| PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
| PFNGLCLEARPROC glad_glClear; |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
| PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
| PFNGLUNIFORM2FPROC glad_glUniform2f; |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
| PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
| PFNGLBEGINQUERYPROC glad_glBeginQuery; |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
| PFNGLBINDBUFFERPROC glad_glBindBuffer; |
| PFNGLISENABLEDPROC glad_glIsEnabled; |
| PFNGLSTENCILOPPROC glad_glStencilOp; |
| PFNGLREADPIXELSPROC glad_glReadPixels; |
| PFNGLCLEARDEPTHPROC glad_glClearDepth; |
| PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
| PFNGLUNIFORM4FPROC glad_glUniform4f; |
| PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
| PFNGLMAPBUFFERPROC glad_glMapBuffer; |
| PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
| PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
| PFNGLBUFFERDATAPROC glad_glBufferData; |
| PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
| PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
| PFNGLDELETESYNCPROC glad_glDeleteSync; |
| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
| PFNGLGETERRORPROC glad_glGetError; |
| PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
| PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
| PFNGLGETFLOATVPROC glad_glGetFloatv; |
| PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
| PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
| PFNGLUSEPROGRAMPROC glad_glUseProgram; |
| PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
| PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
| PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
| PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
| PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
| PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
| PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
| PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
| PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
| PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
| PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
| PFNGLISQUERYPROC glad_glIsQuery; |
| PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
| PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
| PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
| PFNGLSTENCILMASKPROC glad_glStencilMask; |
| PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
| PFNGLISTEXTUREPROC glad_glIsTexture; |
| PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
| PFNGLISSHADERPROC glad_glIsShader; |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
| PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
| PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
| PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
| PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
| PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
| PFNGLENABLEPROC glad_glEnable; |
| PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
| PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
| PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
| PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
| PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
| PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
| PFNGLFINISHPROC glad_glFinish; |
| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
| PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
| PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
| PFNGLDELETESHADERPROC glad_glDeleteShader; |
| PFNGLBLENDFUNCPROC glad_glBlendFunc; |
| PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
| PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
| PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
| PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
| PFNGLVIEWPORTPROC glad_glViewport; |
| PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
| PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
| PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
| PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
| PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
| PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
| PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
| PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
| PFNGLDEPTHRANGEPROC glad_glDepthRange; |
| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
| PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
| PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
| PFNGLFRONTFACEPROC glad_glFrontFace; |
| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
| PFNGLSCISSORPROC glad_glScissor; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
| PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
| PFNGLTEXBUFFERPROC glad_glTexBuffer; |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
| PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
| PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
| PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
| PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
| PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
| static void load_GL_VERSION_1_0(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_0) return; |
| glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
| glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
| glad_glHint = (PFNGLHINTPROC)load("glHint"); |
| glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
| glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
| glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
| glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
| glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
| glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
| glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
| glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
| glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
| glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
| glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
| glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
| glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
| glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
| glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
| glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
| glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
| glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
| glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
| glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
| glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
| glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
| glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
| glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
| glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
| glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
| glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
| glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
| glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
| glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
| glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
| glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
| glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
| glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
| glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
| glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
| glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
| glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
| glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
| glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
| glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
| glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
| glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
| glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
| } |
| static void load_GL_VERSION_1_1(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_1) return; |
| glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
| glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
| glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
| glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
| glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
| glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
| glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
| glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
| glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
| glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
| glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
| glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
| glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
| } |
| static void load_GL_VERSION_1_2(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_2) return; |
| glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
| glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
| glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
| glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
| } |
| static void load_GL_VERSION_1_3(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_3) return; |
| glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
| glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
| glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
| glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
| glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
| glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
| glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
| glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
| glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
| } |
| static void load_GL_VERSION_1_4(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_4) return; |
| glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
| glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
| glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
| glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
| glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
| glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
| glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
| glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
| glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
| } |
| static void load_GL_VERSION_1_5(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_5) return; |
| glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
| glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
| glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
| glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
| glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
| glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
| glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
| glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
| glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
| glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
| glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
| glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
| glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
| glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
| glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
| glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
| glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
| glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
| glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
| } |
| static void load_GL_VERSION_2_0(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_2_0) return; |
| glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
| glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
| glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
| glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
| glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
| glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
| glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
| glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
| glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
| glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
| glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
| glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
| glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
| glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
| glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
| glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
| glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
| glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
| glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
| glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
| glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
| glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
| glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
| glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
| glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
| glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
| glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
| glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
| glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
| glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
| glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
| glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
| glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
| glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
| glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
| glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
| glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
| glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
| glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
| glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
| glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
| glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
| glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
| glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
| glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
| glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
| glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
| glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
| glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
| glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
| glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
| glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
| glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
| glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
| glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
| glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
| glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
| glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
| glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
| glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
| glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
| glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
| glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
| glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
| glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
| glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
| glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
| glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
| glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
| glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
| glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
| glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
| glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
| glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
| glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
| glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
| glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
| glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
| glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
| glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
| glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
| glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
| glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
| glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
| glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
| glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
| glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
| glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
| glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
| glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
| glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
| glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
| glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
| } |
| static void load_GL_VERSION_2_1(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_2_1) return; |
| glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
| glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
| glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
| glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
| glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
| glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
| } |
| static void load_GL_VERSION_3_0(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_3_0) return; |
| glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
| glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
| glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
| glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
| glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
| glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
| glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
| glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
| glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
| glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
| glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
| glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
| glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
| glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
| glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
| glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
| glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
| glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
| glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
| glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
| glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
| glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
| glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
| glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
| glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
| glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
| glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
| glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
| glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
| glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
| glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
| glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
| glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
| glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
| glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
| glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
| glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
| glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
| glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
| glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
| glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
| glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
| glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
| glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
| glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
| glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
| glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
| glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
| glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
| glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
| glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
| glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
| glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
| glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
| glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
| glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
| glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
| glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
| glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
| glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
| glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
| glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
| glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
| glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
| glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
| glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
| glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
| glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
| glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
| glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
| glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
| glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
| glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
| glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
| glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
| glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
| glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
| glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
| glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
| glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
| glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
| } |
| static void load_GL_VERSION_3_1(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_3_1) return; |
| glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
| glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
| glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
| glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
| glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
| glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
| glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
| glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
| glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
| glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
| glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
| glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
| } |
| static void load_GL_VERSION_3_2(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_3_2) return; |
| glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
| glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
| glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
| glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
| glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
| glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
| glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
| glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
| glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
| glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
| glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
| glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
| glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
| glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
| glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
| glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
| glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
| glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
| glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
| } |
| static void find_extensionsGL(void) { |
| } |
| |
| static void find_coreGL(void) { |
| |
| /* Thank you @elmindreda |
| * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 |
| * https://github.com/glfw/glfw/blob/master/src/context.c#L36 |
| */ |
| int i, major, minor; |
| |
| const char* version; |
| const char* prefixes[] = { |
| "OpenGL ES-CM ", |
| "OpenGL ES-CL ", |
| "OpenGL ES ", |
| NULL |
| }; |
| |
| version = (const char*) glGetString(GL_VERSION); |
| if (!version) return; |
| |
| for (i = 0; prefixes[i]; i++) { |
| const size_t length = strlen(prefixes[i]); |
| if (strncmp(version, prefixes[i], length) == 0) { |
| version += length; |
| break; |
| } |
| } |
| |
| sscanf(version, "%d.%d", &major, &minor); |
| GLVersion.major = major; GLVersion.minor = minor; |
| GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
| GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
| GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
| GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
| GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
| GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
| GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
| GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
| } |
| |
| int gladLoadGLLoader(GLADloadproc load) { |
| GLVersion.major = 0; GLVersion.minor = 0; |
| glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| if(glGetString == NULL) return 0; |
| if(glGetString(GL_VERSION) == NULL) return 0; |
| find_coreGL(); |
| load_GL_VERSION_1_0(load); |
| load_GL_VERSION_1_1(load); |
| load_GL_VERSION_1_2(load); |
| load_GL_VERSION_1_3(load); |
| load_GL_VERSION_1_4(load); |
| load_GL_VERSION_1_5(load); |
| load_GL_VERSION_2_0(load); |
| load_GL_VERSION_2_1(load); |
| load_GL_VERSION_3_0(load); |
| load_GL_VERSION_3_1(load); |
| load_GL_VERSION_3_2(load); |
| |
| find_extensionsGL(); |
| return GLVersion.major != 0 || GLVersion.minor != 0; |
| } |
| |