| /************************************************************************* |
| * GLFW 3.1 - www.glfw.org |
| * A library for OpenGL, window and input |
| *------------------------------------------------------------------------ |
| * Copyright (c) 2002-2006 Marcus Geelnard |
| * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| * |
| * This software is provided 'as-is', without any express or implied |
| * warranty. In no event will the authors be held liable for any damages |
| * arising from the use of this software. |
| * |
| * Permission is granted to anyone to use this software for any purpose, |
| * including commercial applications, and to alter it and redistribute it |
| * freely, subject to the following restrictions: |
| * |
| * 1. The origin of this software must not be misrepresented; you must not |
| * claim that you wrote the original software. If you use this software |
| * in a product, an acknowledgment in the product documentation would |
| * be appreciated but is not required. |
| * |
| * 2. Altered source versions must be plainly marked as such, and must not |
| * be misrepresented as being the original software. |
| * |
| * 3. This notice may not be removed or altered from any source |
| * distribution. |
| * |
| *************************************************************************/ |
| |
| #ifndef _glfw3_h_ |
| #define _glfw3_h_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| /************************************************************************* |
| * Doxygen documentation |
| *************************************************************************/ |
| |
| /*! @defgroup context Context handling |
| * |
| * This is the reference documentation for context related functions. For more |
| * information, see the @ref context. |
| */ |
| /*! @defgroup init Initialization, version and errors |
| * |
| * This is the reference documentation for initialization and termination of |
| * the library, version management and error handling. For more information, |
| * see the @ref intro. |
| */ |
| /*! @defgroup input Input handling |
| * |
| * This is the reference documentation for input related functions and types. |
| * For more information, see the @ref input. |
| */ |
| /*! @defgroup monitor Monitor handling |
| * |
| * This is the reference documentation for monitor related functions and types. |
| * For more information, see the @ref monitor. |
| */ |
| /*! @defgroup window Window handling |
| * |
| * This is the reference documentation for window related functions and types, |
| * including creation, deletion and event polling. For more information, see |
| * the @ref window. |
| */ |
| |
| |
| /************************************************************************* |
| * Compiler- and platform-specific preprocessor work |
| *************************************************************************/ |
| |
| /* If we are we on Windows, we want a single define for it. |
| */ |
| #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) |
| #define _WIN32 |
| #endif /* _WIN32 */ |
| |
| /* It is customary to use APIENTRY for OpenGL function pointer declarations on |
| * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. |
| */ |
| #ifndef APIENTRY |
| #ifdef _WIN32 |
| #define APIENTRY __stdcall |
| #else |
| #define APIENTRY |
| #endif |
| #endif /* APIENTRY */ |
| |
| /* Some Windows OpenGL headers need this. |
| */ |
| #if !defined(WINGDIAPI) && defined(_WIN32) |
| #define WINGDIAPI __declspec(dllimport) |
| #define GLFW_WINGDIAPI_DEFINED |
| #endif /* WINGDIAPI */ |
| |
| /* Some Windows GLU headers need this. |
| */ |
| #if !defined(CALLBACK) && defined(_WIN32) |
| #define CALLBACK __stdcall |
| #define GLFW_CALLBACK_DEFINED |
| #endif /* CALLBACK */ |
| |
| /* Most Windows GLU headers need wchar_t. |
| * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. |
| */ |
| #if !defined(GLFW_INCLUDE_NONE) |
| #include <stddef.h> |
| #endif |
| |
| /* Include the chosen client API headers. |
| */ |
| #if defined(__APPLE_CC__) |
| #if defined(GLFW_INCLUDE_GLCOREARB) |
| #include <OpenGL/gl3.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <OpenGL/gl3ext.h> |
| #endif |
| #elif !defined(GLFW_INCLUDE_NONE) |
| #if !defined(GLFW_INCLUDE_GLEXT) |
| #define GL_GLEXT_LEGACY |
| #endif |
| #include <OpenGL/gl.h> |
| #endif |
| #if defined(GLFW_INCLUDE_GLU) |
| #include <OpenGL/glu.h> |
| #endif |
| #else |
| #if defined(GLFW_INCLUDE_GLCOREARB) |
| #include <GL/glcorearb.h> |
| #elif defined(GLFW_INCLUDE_ES1) |
| #include <GLES/gl.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES/glext.h> |
| #endif |
| #elif defined(GLFW_INCLUDE_ES2) |
| #include <GLES2/gl2.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES2/gl2ext.h> |
| #endif |
| #elif defined(GLFW_INCLUDE_ES3) |
| #include <GLES3/gl3.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES3/gl2ext.h> |
| #endif |
| #elif defined(GLFW_INCLUDE_ES31) |
| #include <GLES3/gl31.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GLES3/gl2ext.h> |
| #endif |
| #elif !defined(GLFW_INCLUDE_NONE) |
| #include <GL/gl.h> |
| #if defined(GLFW_INCLUDE_GLEXT) |
| #include <GL/glext.h> |
| #endif |
| #endif |
| #if defined(GLFW_INCLUDE_GLU) |
| #include <GL/glu.h> |
| #endif |
| #endif |
| |
| #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
| /* GLFW_DLL must be defined by applications that are linking against the DLL |
| * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW |
| * configuration header when compiling the DLL version of the library. |
| */ |
| #error "You may not have both GLFW_DLL and _GLFW_BUILD_DLL defined" |
| #endif |
| |
| /* GLFWAPI is used to declare public API functions for export |
| * from the DLL / shared library / dynamic library. |
| */ |
| #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) |
| /* We are building GLFW as a Win32 DLL */ |
| #define GLFWAPI __declspec(dllexport) |
| #elif defined(_WIN32) && defined(GLFW_DLL) |
| /* We are calling GLFW as a Win32 DLL */ |
| #define GLFWAPI __declspec(dllimport) |
| #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) |
| /* We are building GLFW as a shared / dynamic library */ |
| #define GLFWAPI __attribute__((visibility("default"))) |
| #else |
| /* We are building or calling GLFW as a static library */ |
| #define GLFWAPI |
| #endif |
| |
| |
| /************************************************************************* |
| * GLFW API tokens |
| *************************************************************************/ |
| |
| /*! @name GLFW version macros |
| * @{ */ |
| /*! @brief The major version number of the GLFW library. |
| * |
| * This is incremented when the API is changed in non-compatible ways. |
| * @ingroup init |
| */ |
| #define GLFW_VERSION_MAJOR 3 |
| /*! @brief The minor version number of the GLFW library. |
| * |
| * This is incremented when features are added to the API but it remains |
| * backward-compatible. |
| * @ingroup init |
| */ |
| #define GLFW_VERSION_MINOR 1 |
| /*! @brief The revision number of the GLFW library. |
| * |
| * This is incremented when a bug fix release is made that does not contain any |
| * API changes. |
| * @ingroup init |
| */ |
| #define GLFW_VERSION_REVISION 2 |
| /*! @} */ |
| |
| /*! @name Key and button actions |
| * @{ */ |
| /*! @brief The key or mouse button was released. |
| * |
| * The key or mouse button was released. |
| * |
| * @ingroup input |
| */ |
| #define GLFW_RELEASE 0 |
| /*! @brief The key or mouse button was pressed. |
| * |
| * The key or mouse button was pressed. |
| * |
| * @ingroup input |
| */ |
| #define GLFW_PRESS 1 |
| /*! @brief The key was held down until it repeated. |
| * |
| * The key was held down until it repeated. |
| * |
| * @ingroup input |
| */ |
| #define GLFW_REPEAT 2 |
| /*! @} */ |
| |
| /*! @defgroup keys Keyboard keys |
| * |
| * See [key input](@ref input_key) for how these are used. |
| * |
| * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), |
| * but re-arranged to map to 7-bit ASCII for printable keys (function keys are |
| * put in the 256+ range). |
| * |
| * The naming of the key codes follow these rules: |
| * - The US keyboard layout is used |
| * - Names of printable alpha-numeric characters are used (e.g. "A", "R", |
| * "3", etc.) |
| * - For non-alphanumeric characters, Unicode:ish names are used (e.g. |
| * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not |
| * correspond to the Unicode standard (usually for brevity) |
| * - Keys that lack a clear US mapping are named "WORLD_x" |
| * - For non-printable keys, custom names are used (e.g. "F4", |
| * "BACKSPACE", etc.) |
| * |
| * @ingroup input |
| * @{ |
| */ |
| |
| /* The unknown key */ |
| #define GLFW_KEY_UNKNOWN -1 |
| |
| /* Printable keys */ |
| #define GLFW_KEY_SPACE 32 |
| #define GLFW_KEY_APOSTROPHE 39 /* ' */ |
| #define GLFW_KEY_COMMA 44 /* , */ |
| #define GLFW_KEY_MINUS 45 /* - */ |
| #define GLFW_KEY_PERIOD 46 /* . */ |
| #define GLFW_KEY_SLASH 47 /* / */ |
| #define GLFW_KEY_0 48 |
| #define GLFW_KEY_1 49 |
| #define GLFW_KEY_2 50 |
| #define GLFW_KEY_3 51 |
| #define GLFW_KEY_4 52 |
| #define GLFW_KEY_5 53 |
| #define GLFW_KEY_6 54 |
| #define GLFW_KEY_7 55 |
| #define GLFW_KEY_8 56 |
| #define GLFW_KEY_9 57 |
| #define GLFW_KEY_SEMICOLON 59 /* ; */ |
| #define GLFW_KEY_EQUAL 61 /* = */ |
| #define GLFW_KEY_A 65 |
| #define GLFW_KEY_B 66 |
| #define GLFW_KEY_C 67 |
| #define GLFW_KEY_D 68 |
| #define GLFW_KEY_E 69 |
| #define GLFW_KEY_F 70 |
| #define GLFW_KEY_G 71 |
| #define GLFW_KEY_H 72 |
| #define GLFW_KEY_I 73 |
| #define GLFW_KEY_J 74 |
| #define GLFW_KEY_K 75 |
| #define GLFW_KEY_L 76 |
| #define GLFW_KEY_M 77 |
| #define GLFW_KEY_N 78 |
| #define GLFW_KEY_O 79 |
| #define GLFW_KEY_P 80 |
| #define GLFW_KEY_Q 81 |
| #define GLFW_KEY_R 82 |
| #define GLFW_KEY_S 83 |
| #define GLFW_KEY_T 84 |
| #define GLFW_KEY_U 85 |
| #define GLFW_KEY_V 86 |
| #define GLFW_KEY_W 87 |
| #define GLFW_KEY_X 88 |
| #define GLFW_KEY_Y 89 |
| #define GLFW_KEY_Z 90 |
| #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ |
| #define GLFW_KEY_BACKSLASH 92 /* \ */ |
| #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ |
| #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ |
| #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ |
| #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ |
| |
| /* Function keys */ |
| #define GLFW_KEY_ESCAPE 256 |
| #define GLFW_KEY_ENTER 257 |
| #define GLFW_KEY_TAB 258 |
| #define GLFW_KEY_BACKSPACE 259 |
| #define GLFW_KEY_INSERT 260 |
| #define GLFW_KEY_DELETE 261 |
| #define GLFW_KEY_RIGHT 262 |
| #define GLFW_KEY_LEFT 263 |
| #define GLFW_KEY_DOWN 264 |
| #define GLFW_KEY_UP 265 |
| #define GLFW_KEY_PAGE_UP 266 |
| #define GLFW_KEY_PAGE_DOWN 267 |
| #define GLFW_KEY_HOME 268 |
| #define GLFW_KEY_END 269 |
| #define GLFW_KEY_CAPS_LOCK 280 |
| #define GLFW_KEY_SCROLL_LOCK 281 |
| #define GLFW_KEY_NUM_LOCK 282 |
| #define GLFW_KEY_PRINT_SCREEN 283 |
| #define GLFW_KEY_PAUSE 284 |
| #define GLFW_KEY_F1 290 |
| #define GLFW_KEY_F2 291 |
| #define GLFW_KEY_F3 292 |
| #define GLFW_KEY_F4 293 |
| #define GLFW_KEY_F5 294 |
| #define GLFW_KEY_F6 295 |
| #define GLFW_KEY_F7 296 |
| #define GLFW_KEY_F8 297 |
| #define GLFW_KEY_F9 298 |
| #define GLFW_KEY_F10 299 |
| #define GLFW_KEY_F11 300 |
| #define GLFW_KEY_F12 301 |
| #define GLFW_KEY_F13 302 |
| #define GLFW_KEY_F14 303 |
| #define GLFW_KEY_F15 304 |
| #define GLFW_KEY_F16 305 |
| #define GLFW_KEY_F17 306 |
| #define GLFW_KEY_F18 307 |
| #define GLFW_KEY_F19 308 |
| #define GLFW_KEY_F20 309 |
| #define GLFW_KEY_F21 310 |
| #define GLFW_KEY_F22 311 |
| #define GLFW_KEY_F23 312 |
| #define GLFW_KEY_F24 313 |
| #define GLFW_KEY_F25 314 |
| #define GLFW_KEY_KP_0 320 |
| #define GLFW_KEY_KP_1 321 |
| #define GLFW_KEY_KP_2 322 |
| #define GLFW_KEY_KP_3 323 |
| #define GLFW_KEY_KP_4 324 |
| #define GLFW_KEY_KP_5 325 |
| #define GLFW_KEY_KP_6 326 |
| #define GLFW_KEY_KP_7 327 |
| #define GLFW_KEY_KP_8 328 |
| #define GLFW_KEY_KP_9 329 |
| #define GLFW_KEY_KP_DECIMAL 330 |
| #define GLFW_KEY_KP_DIVIDE 331 |
| #define GLFW_KEY_KP_MULTIPLY 332 |
| #define GLFW_KEY_KP_SUBTRACT 333 |
| #define GLFW_KEY_KP_ADD 334 |
| #define GLFW_KEY_KP_ENTER 335 |
| #define GLFW_KEY_KP_EQUAL 336 |
| #define GLFW_KEY_LEFT_SHIFT 340 |
| #define GLFW_KEY_LEFT_CONTROL 341 |
| #define GLFW_KEY_LEFT_ALT 342 |
| #define GLFW_KEY_LEFT_SUPER 343 |
| #define GLFW_KEY_RIGHT_SHIFT 344 |
| #define GLFW_KEY_RIGHT_CONTROL 345 |
| #define GLFW_KEY_RIGHT_ALT 346 |
| #define GLFW_KEY_RIGHT_SUPER 347 |
| #define GLFW_KEY_MENU 348 |
| #define GLFW_KEY_LAST GLFW_KEY_MENU |
| |
| /*! @} */ |
| |
| /*! @defgroup mods Modifier key flags |
| * |
| * See [key input](@ref input_key) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| |
| /*! @brief If this bit is set one or more Shift keys were held down. |
| */ |
| #define GLFW_MOD_SHIFT 0x0001 |
| /*! @brief If this bit is set one or more Control keys were held down. |
| */ |
| #define GLFW_MOD_CONTROL 0x0002 |
| /*! @brief If this bit is set one or more Alt keys were held down. |
| */ |
| #define GLFW_MOD_ALT 0x0004 |
| /*! @brief If this bit is set one or more Super keys were held down. |
| */ |
| #define GLFW_MOD_SUPER 0x0008 |
| |
| /*! @} */ |
| |
| /*! @defgroup buttons Mouse buttons |
| * |
| * See [mouse button input](@ref input_mouse_button) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_MOUSE_BUTTON_1 0 |
| #define GLFW_MOUSE_BUTTON_2 1 |
| #define GLFW_MOUSE_BUTTON_3 2 |
| #define GLFW_MOUSE_BUTTON_4 3 |
| #define GLFW_MOUSE_BUTTON_5 4 |
| #define GLFW_MOUSE_BUTTON_6 5 |
| #define GLFW_MOUSE_BUTTON_7 6 |
| #define GLFW_MOUSE_BUTTON_8 7 |
| #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 |
| #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 |
| #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 |
| #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 |
| /*! @} */ |
| |
| /*! @defgroup joysticks Joysticks |
| * |
| * See [joystick input](@ref joystick) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| #define GLFW_JOYSTICK_1 0 |
| #define GLFW_JOYSTICK_2 1 |
| #define GLFW_JOYSTICK_3 2 |
| #define GLFW_JOYSTICK_4 3 |
| #define GLFW_JOYSTICK_5 4 |
| #define GLFW_JOYSTICK_6 5 |
| #define GLFW_JOYSTICK_7 6 |
| #define GLFW_JOYSTICK_8 7 |
| #define GLFW_JOYSTICK_9 8 |
| #define GLFW_JOYSTICK_10 9 |
| #define GLFW_JOYSTICK_11 10 |
| #define GLFW_JOYSTICK_12 11 |
| #define GLFW_JOYSTICK_13 12 |
| #define GLFW_JOYSTICK_14 13 |
| #define GLFW_JOYSTICK_15 14 |
| #define GLFW_JOYSTICK_16 15 |
| #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 |
| /*! @} */ |
| |
| /*! @defgroup errors Error codes |
| * |
| * See [error handling](@ref error_handling) for how these are used. |
| * |
| * @ingroup init |
| * @{ */ |
| /*! @brief GLFW has not been initialized. |
| * |
| * This occurs if a GLFW function was called that may not be called unless the |
| * library is [initialized](@ref intro_init). |
| * |
| * @par Analysis |
| * Application programmer error. Initialize GLFW before calling any function |
| * that requires initialization. |
| */ |
| #define GLFW_NOT_INITIALIZED 0x00010001 |
| /*! @brief No context is current for this thread. |
| * |
| * This occurs if a GLFW function was called that needs and operates on the |
| * current OpenGL or OpenGL ES context but no context is current on the calling |
| * thread. One such function is @ref glfwSwapInterval. |
| * |
| * @par Analysis |
| * Application programmer error. Ensure a context is current before calling |
| * functions that require a current context. |
| */ |
| #define GLFW_NO_CURRENT_CONTEXT 0x00010002 |
| /*! @brief One of the arguments to the function was an invalid enum value. |
| * |
| * One of the arguments to the function was an invalid enum value, for example |
| * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref |
| * glfwGetWindowAttrib. |
| * |
| * @par Analysis |
| * Application programmer error. Fix the offending call. |
| */ |
| #define GLFW_INVALID_ENUM 0x00010003 |
| /*! @brief One of the arguments to the function was an invalid value. |
| * |
| * One of the arguments to the function was an invalid value, for example |
| * requesting a non-existent OpenGL or OpenGL ES version like 2.7. |
| * |
| * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead |
| * result in a @ref GLFW_VERSION_UNAVAILABLE error. |
| * |
| * @par Analysis |
| * Application programmer error. Fix the offending call. |
| */ |
| #define GLFW_INVALID_VALUE 0x00010004 |
| /*! @brief A memory allocation failed. |
| * |
| * A memory allocation failed. |
| * |
| * @par Analysis |
| * A bug in GLFW or the underlying operating system. Report the bug to our |
| * [issue tracker](https://github.com/glfw/glfw/issues). |
| */ |
| #define GLFW_OUT_OF_MEMORY 0x00010005 |
| /*! @brief GLFW could not find support for the requested client API on the |
| * system. |
| * |
| * GLFW could not find support for the requested client API on the system. If |
| * emitted by functions other than @ref glfwCreateWindow, no supported client |
| * API was found. |
| * |
| * @par Analysis |
| * The installed graphics driver does not support the requested client API, or |
| * does not support it via the chosen context creation backend. Below are |
| * a few examples. |
| * |
| * @par |
| * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only |
| * supports OpenGL ES via EGL, while Nvidia and Intel only support it via |
| * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa |
| * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary |
| * driver. |
| */ |
| #define GLFW_API_UNAVAILABLE 0x00010006 |
| /*! @brief The requested OpenGL or OpenGL ES version is not available. |
| * |
| * The requested OpenGL or OpenGL ES version (including any requested context |
| * or framebuffer hints) is not available on this machine. |
| * |
| * @par Analysis |
| * The machine does not support your requirements. If your application is |
| * sufficiently flexible, downgrade your requirements and try again. |
| * Otherwise, inform the user that their machine does not match your |
| * requirements. |
| * |
| * @par |
| * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 |
| * comes out before the 4.x series gets that far, also fail with this error and |
| * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions |
| * will exist. |
| */ |
| #define GLFW_VERSION_UNAVAILABLE 0x00010007 |
| /*! @brief A platform-specific error occurred that does not match any of the |
| * more specific categories. |
| * |
| * A platform-specific error occurred that does not match any of the more |
| * specific categories. |
| * |
| * @par Analysis |
| * A bug or configuration error in GLFW, the underlying operating system or |
| * its drivers, or a lack of required resources. Report the issue to our |
| * [issue tracker](https://github.com/glfw/glfw/issues). |
| */ |
| #define GLFW_PLATFORM_ERROR 0x00010008 |
| /*! @brief The requested format is not supported or available. |
| * |
| * If emitted during window creation, the requested pixel format is not |
| * supported. |
| * |
| * If emitted when querying the clipboard, the contents of the clipboard could |
| * not be converted to the requested format. |
| * |
| * @par Analysis |
| * If emitted during window creation, one or more |
| * [hard constraints](@ref window_hints_hard) did not match any of the |
| * available pixel formats. If your application is sufficiently flexible, |
| * downgrade your requirements and try again. Otherwise, inform the user that |
| * their machine does not match your requirements. |
| * |
| * @par |
| * If emitted when querying the clipboard, ignore the error or report it to |
| * the user, as appropriate. |
| */ |
| #define GLFW_FORMAT_UNAVAILABLE 0x00010009 |
| /*! @} */ |
| |
| #define GLFW_FOCUSED 0x00020001 |
| #define GLFW_ICONIFIED 0x00020002 |
| #define GLFW_RESIZABLE 0x00020003 |
| #define GLFW_VISIBLE 0x00020004 |
| #define GLFW_DECORATED 0x00020005 |
| #define GLFW_AUTO_ICONIFY 0x00020006 |
| #define GLFW_FLOATING 0x00020007 |
| |
| #define GLFW_RED_BITS 0x00021001 |
| #define GLFW_GREEN_BITS 0x00021002 |
| #define GLFW_BLUE_BITS 0x00021003 |
| #define GLFW_ALPHA_BITS 0x00021004 |
| #define GLFW_DEPTH_BITS 0x00021005 |
| #define GLFW_STENCIL_BITS 0x00021006 |
| #define GLFW_ACCUM_RED_BITS 0x00021007 |
| #define GLFW_ACCUM_GREEN_BITS 0x00021008 |
| #define GLFW_ACCUM_BLUE_BITS 0x00021009 |
| #define GLFW_ACCUM_ALPHA_BITS 0x0002100A |
| #define GLFW_AUX_BUFFERS 0x0002100B |
| #define GLFW_STEREO 0x0002100C |
| #define GLFW_SAMPLES 0x0002100D |
| #define GLFW_SRGB_CAPABLE 0x0002100E |
| #define GLFW_REFRESH_RATE 0x0002100F |
| #define GLFW_DOUBLEBUFFER 0x00021010 |
| |
| #define GLFW_CLIENT_API 0x00022001 |
| #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 |
| #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 |
| #define GLFW_CONTEXT_REVISION 0x00022004 |
| #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 |
| #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 |
| #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 |
| #define GLFW_OPENGL_PROFILE 0x00022008 |
| #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 |
| |
| #define GLFW_OPENGL_API 0x00030001 |
| #define GLFW_OPENGL_ES_API 0x00030002 |
| |
| #define GLFW_NO_ROBUSTNESS 0 |
| #define GLFW_NO_RESET_NOTIFICATION 0x00031001 |
| #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 |
| |
| #define GLFW_OPENGL_ANY_PROFILE 0 |
| #define GLFW_OPENGL_CORE_PROFILE 0x00032001 |
| #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 |
| |
| #define GLFW_CURSOR 0x00033001 |
| #define GLFW_STICKY_KEYS 0x00033002 |
| #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 |
| |
| #define GLFW_CURSOR_NORMAL 0x00034001 |
| #define GLFW_CURSOR_HIDDEN 0x00034002 |
| #define GLFW_CURSOR_DISABLED 0x00034003 |
| |
| #define GLFW_ANY_RELEASE_BEHAVIOR 0 |
| #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 |
| #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 |
| |
| /*! @defgroup shapes Standard cursor shapes |
| * |
| * See [standard cursor creation](@ref cursor_standard) for how these are used. |
| * |
| * @ingroup input |
| * @{ */ |
| |
| /*! @brief The regular arrow cursor shape. |
| * |
| * The regular arrow cursor. |
| */ |
| #define GLFW_ARROW_CURSOR 0x00036001 |
| /*! @brief The text input I-beam cursor shape. |
| * |
| * The text input I-beam cursor shape. |
| */ |
| #define GLFW_IBEAM_CURSOR 0x00036002 |
| /*! @brief The crosshair shape. |
| * |
| * The crosshair shape. |
| */ |
| #define GLFW_CROSSHAIR_CURSOR 0x00036003 |
| /*! @brief The hand shape. |
| * |
| * The hand shape. |
| */ |
| #define GLFW_HAND_CURSOR 0x00036004 |
| /*! @brief The horizontal resize arrow shape. |
| * |
| * The horizontal resize arrow shape. |
| */ |
| #define GLFW_HRESIZE_CURSOR 0x00036005 |
| /*! @brief The vertical resize arrow shape. |
| * |
| * The vertical resize arrow shape. |
| */ |
| #define GLFW_VRESIZE_CURSOR 0x00036006 |
| /*! @} */ |
| |
| #define GLFW_CONNECTED 0x00040001 |
| #define GLFW_DISCONNECTED 0x00040002 |
| |
| #define GLFW_DONT_CARE -1 |
| |
| |
| /************************************************************************* |
| * GLFW API types |
| *************************************************************************/ |
| |
| /*! @brief Client API function pointer type. |
| * |
| * Generic function pointer used for returning client API function pointers |
| * without forcing a cast from a regular pointer. |
| * |
| * @ingroup context |
| */ |
| typedef void (*GLFWglproc)(void); |
| |
| /*! @brief Opaque monitor object. |
| * |
| * Opaque monitor object. |
| * |
| * @ingroup monitor |
| */ |
| typedef struct GLFWmonitor GLFWmonitor; |
| |
| /*! @brief Opaque window object. |
| * |
| * Opaque window object. |
| * |
| * @ingroup window |
| */ |
| typedef struct GLFWwindow GLFWwindow; |
| |
| /*! @brief Opaque cursor object. |
| * |
| * Opaque cursor object. |
| * |
| * @ingroup cursor |
| */ |
| typedef struct GLFWcursor GLFWcursor; |
| |
| /*! @brief The function signature for error callbacks. |
| * |
| * This is the function signature for error callback functions. |
| * |
| * @param[in] error An [error code](@ref errors). |
| * @param[in] description A UTF-8 encoded string describing the error. |
| * |
| * @sa glfwSetErrorCallback |
| * |
| * @ingroup init |
| */ |
| typedef void (* GLFWerrorfun)(int,const char*); |
| |
| /*! @brief The function signature for window position callbacks. |
| * |
| * This is the function signature for window position callback functions. |
| * |
| * @param[in] window The window that was moved. |
| * @param[in] xpos The new x-coordinate, in screen coordinates, of the |
| * upper-left corner of the client area of the window. |
| * @param[in] ypos The new y-coordinate, in screen coordinates, of the |
| * upper-left corner of the client area of the window. |
| * |
| * @sa glfwSetWindowPosCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); |
| |
| /*! @brief The function signature for window resize callbacks. |
| * |
| * This is the function signature for window size callback functions. |
| * |
| * @param[in] window The window that was resized. |
| * @param[in] width The new width, in screen coordinates, of the window. |
| * @param[in] height The new height, in screen coordinates, of the window. |
| * |
| * @sa glfwSetWindowSizeCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); |
| |
| /*! @brief The function signature for window close callbacks. |
| * |
| * This is the function signature for window close callback functions. |
| * |
| * @param[in] window The window that the user attempted to close. |
| * |
| * @sa glfwSetWindowCloseCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowclosefun)(GLFWwindow*); |
| |
| /*! @brief The function signature for window content refresh callbacks. |
| * |
| * This is the function signature for window refresh callback functions. |
| * |
| * @param[in] window The window whose content needs to be refreshed. |
| * |
| * @sa glfwSetWindowRefreshCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); |
| |
| /*! @brief The function signature for window focus/defocus callbacks. |
| * |
| * This is the function signature for window focus callback functions. |
| * |
| * @param[in] window The window that gained or lost input focus. |
| * @param[in] focused `GL_TRUE` if the window was given input focus, or |
| * `GL_FALSE` if it lost it. |
| * |
| * @sa glfwSetWindowFocusCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for window iconify/restore callbacks. |
| * |
| * This is the function signature for window iconify/restore callback |
| * functions. |
| * |
| * @param[in] window The window that was iconified or restored. |
| * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` |
| * if it was restored. |
| * |
| * @sa glfwSetWindowIconifyCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for framebuffer resize callbacks. |
| * |
| * This is the function signature for framebuffer resize callback |
| * functions. |
| * |
| * @param[in] window The window whose framebuffer was resized. |
| * @param[in] width The new width, in pixels, of the framebuffer. |
| * @param[in] height The new height, in pixels, of the framebuffer. |
| * |
| * @sa glfwSetFramebufferSizeCallback |
| * |
| * @ingroup window |
| */ |
| typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); |
| |
| /*! @brief The function signature for mouse button callbacks. |
| * |
| * This is the function signature for mouse button callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] button The [mouse button](@ref buttons) that was pressed or |
| * released. |
| * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. |
| * @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
| * held down. |
| * |
| * @sa glfwSetMouseButtonCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); |
| |
| /*! @brief The function signature for cursor position callbacks. |
| * |
| * This is the function signature for cursor position callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor. |
| * @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor. |
| * |
| * @sa glfwSetCursorPosCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); |
| |
| /*! @brief The function signature for cursor enter/leave callbacks. |
| * |
| * This is the function signature for cursor enter/leave callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] entered `GL_TRUE` if the cursor entered the window's client |
| * area, or `GL_FALSE` if it left it. |
| * |
| * @sa glfwSetCursorEnterCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); |
| |
| /*! @brief The function signature for scroll callbacks. |
| * |
| * This is the function signature for scroll callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] xoffset The scroll offset along the x-axis. |
| * @param[in] yoffset The scroll offset along the y-axis. |
| * |
| * @sa glfwSetScrollCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); |
| |
| /*! @brief The function signature for keyboard key callbacks. |
| * |
| * This is the function signature for keyboard key callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] key The [keyboard key](@ref keys) that was pressed or released. |
| * @param[in] scancode The system-specific scancode of the key. |
| * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. |
| * @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
| * held down. |
| * |
| * @sa glfwSetKeyCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); |
| |
| /*! @brief The function signature for Unicode character callbacks. |
| * |
| * This is the function signature for Unicode character callback functions. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] codepoint The Unicode code point of the character. |
| * |
| * @sa glfwSetCharCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); |
| |
| /*! @brief The function signature for Unicode character with modifiers |
| * callbacks. |
| * |
| * This is the function signature for Unicode character with modifiers callback |
| * functions. It is called for each input character, regardless of what |
| * modifier keys are held down. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] codepoint The Unicode code point of the character. |
| * @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
| * held down. |
| * |
| * @sa glfwSetCharModsCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); |
| |
| /*! @brief The function signature for file drop callbacks. |
| * |
| * This is the function signature for file drop callbacks. |
| * |
| * @param[in] window The window that received the event. |
| * @param[in] count The number of dropped files. |
| * @param[in] paths The UTF-8 encoded file and/or directory path names. |
| * |
| * @sa glfwSetDropCallback |
| * |
| * @ingroup input |
| */ |
| typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); |
| |
| /*! @brief The function signature for monitor configuration callbacks. |
| * |
| * This is the function signature for monitor configuration callback functions. |
| * |
| * @param[in] monitor The monitor that was connected or disconnected. |
| * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. |
| * |
| * @sa glfwSetMonitorCallback |
| * |
| * @ingroup monitor |
| */ |
| typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); |
| |
| /*! @brief Video mode type. |
| * |
| * This describes a single video mode. |
| * |
| * @ingroup monitor |
| */ |
| typedef struct GLFWvidmode |
| { |
| /*! The width, in screen coordinates, of the video mode. |
| */ |
| int width; |
| /*! The height, in screen coordinates, of the video mode. |
| */ |
| int height; |
| /*! The bit depth of the red channel of the video mode. |
| */ |
| int redBits; |
| /*! The bit depth of the green channel of the video mode. |
| */ |
| int greenBits; |
| /*! The bit depth of the blue channel of the video mode. |
| */ |
| int blueBits; |
| /*! The refresh rate, in Hz, of the video mode. |
| */ |
| int refreshRate; |
| } GLFWvidmode; |
| |
| /*! @brief Gamma ramp. |
| * |
| * This describes the gamma ramp for a monitor. |
| * |
| * @sa glfwGetGammaRamp glfwSetGammaRamp |
| * |
| * @ingroup monitor |
| */ |
| typedef struct GLFWgammaramp |
| { |
| /*! An array of value describing the response of the red channel. |
| */ |
| unsigned short* red; |
| /*! An array of value describing the response of the green channel. |
| */ |
| unsigned short* green; |
| /*! An array of value describing the response of the blue channel. |
| */ |
| unsigned short* blue; |
| /*! The number of elements in each array. |
| */ |
| unsigned int size; |
| } GLFWgammaramp; |
| |
| /*! @brief Image data. |
| */ |
| typedef struct GLFWimage |
| { |
| /*! The width, in pixels, of this image. |
| */ |
| int width; |
| /*! The height, in pixels, of this image. |
| */ |
| int height; |
| /*! The pixel data of this image, arranged left-to-right, top-to-bottom. |
| */ |
| unsigned char* pixels; |
| } GLFWimage; |
| |
| |
| /************************************************************************* |
| * GLFW API functions |
| *************************************************************************/ |
| |
| /*! @brief Initializes the GLFW library. |
| * |
| * This function initializes the GLFW library. Before most GLFW functions can |
| * be used, GLFW must be initialized, and before an application terminates GLFW |
| * should be terminated in order to free any resources allocated during or |
| * after initialization. |
| * |
| * If this function fails, it calls @ref glfwTerminate before returning. If it |
| * succeeds, you should call @ref glfwTerminate before the application exits. |
| * |
| * Additional calls to this function after successful initialization but before |
| * termination will return `GL_TRUE` immediately. |
| * |
| * @return `GL_TRUE` if successful, or `GL_FALSE` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @remarks __OS X:__ This function will change the current directory of the |
| * application to the `Contents/Resources` subdirectory of the application's |
| * bundle, if present. This can be disabled with a |
| * [compile-time option](@ref compile_options_osx). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref intro_init |
| * @sa glfwTerminate |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI int glfwInit(void); |
| |
| /*! @brief Terminates the GLFW library. |
| * |
| * This function destroys all remaining windows and cursors, restores any |
| * modified gamma ramps and frees any other allocated resources. Once this |
| * function is called, you must again call @ref glfwInit successfully before |
| * you will be able to use most GLFW functions. |
| * |
| * If GLFW has been successfully initialized, this function should be called |
| * before the application exits. If initialization fails, there is no need to |
| * call this function, as it is called by @ref glfwInit before it returns |
| * failure. |
| * |
| * @remarks This function may be called before @ref glfwInit. |
| * |
| * @warning No window's context may be current on another thread when this |
| * function is called. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref intro_init |
| * @sa glfwInit |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI void glfwTerminate(void); |
| |
| /*! @brief Retrieves the version of the GLFW library. |
| * |
| * This function retrieves the major, minor and revision numbers of the GLFW |
| * library. It is intended for when you are using GLFW as a shared library and |
| * want to ensure that you are using the minimum required version. |
| * |
| * Any or all of the version arguments may be `NULL`. This function always |
| * succeeds. |
| * |
| * @param[out] major Where to store the major version number, or `NULL`. |
| * @param[out] minor Where to store the minor version number, or `NULL`. |
| * @param[out] rev Where to store the revision number, or `NULL`. |
| * |
| * @remarks This function may be called before @ref glfwInit. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref intro_version |
| * @sa glfwGetVersionString |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); |
| |
| /*! @brief Returns a string describing the compile-time configuration. |
| * |
| * This function returns the compile-time generated |
| * [version string](@ref intro_version_string) of the GLFW library binary. It |
| * describes the version, platform, compiler and any platform-specific |
| * compile-time options. |
| * |
| * __Do not use the version string__ to parse the GLFW library version. The |
| * @ref glfwGetVersion function already provides the version of the running |
| * library binary. |
| * |
| * This function always succeeds. |
| * |
| * @return The GLFW version string. |
| * |
| * @remarks This function may be called before @ref glfwInit. |
| * |
| * @par Pointer Lifetime |
| * The returned string is static and compile-time generated. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref intro_version |
| * @sa glfwGetVersion |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI const char* glfwGetVersionString(void); |
| |
| /*! @brief Sets the error callback. |
| * |
| * This function sets the error callback, which is called with an error code |
| * and a human-readable description each time a GLFW error occurs. |
| * |
| * The error callback is called on the thread where the error occurred. If you |
| * are using GLFW from multiple threads, your error callback needs to be |
| * written accordingly. |
| * |
| * Because the description string may have been generated specifically for that |
| * error, it is not guaranteed to be valid after the callback has returned. If |
| * you wish to use it after the callback returns, you need to make a copy. |
| * |
| * Once set, the error callback remains set even after the library has been |
| * terminated. |
| * |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set. |
| * |
| * @remarks This function may be called before @ref glfwInit. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref error_handling |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup init |
| */ |
| GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); |
| |
| /*! @brief Returns the currently connected monitors. |
| * |
| * This function returns an array of handles for all currently connected |
| * monitors. The primary monitor is always first in the returned array. If no |
| * monitors were found, this function returns `NULL`. |
| * |
| * @param[out] count Where to store the number of monitors in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of monitor handles, or `NULL` if no monitors were found or |
| * if an [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The returned array is allocated and freed by GLFW. You should not free it |
| * yourself. It is guaranteed to be valid only until the monitor configuration |
| * changes or the library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_monitors |
| * @sa @ref monitor_event |
| * @sa glfwGetPrimaryMonitor |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); |
| |
| /*! @brief Returns the primary monitor. |
| * |
| * This function returns the primary monitor. This is usually the monitor |
| * where elements like the task bar or global menu bar are located. |
| * |
| * @return The primary monitor, or `NULL` if no monitors were found or if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @remarks The primary monitor is always first in the array returned by @ref |
| * glfwGetMonitors. |
| * |
| * @sa @ref monitor_monitors |
| * @sa glfwGetMonitors |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); |
| |
| /*! @brief Returns the position of the monitor's viewport on the virtual screen. |
| * |
| * This function returns the position, in screen coordinates, of the upper-left |
| * corner of the specified monitor. |
| * |
| * Any or all of the position arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` position arguments will be set to zero. |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. |
| * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_properties |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); |
| |
| /*! @brief Returns the physical size of the monitor. |
| * |
| * This function returns the size, in millimetres, of the display area of the |
| * specified monitor. |
| * |
| * Some systems do not provide accurate monitor size information, either |
| * because the monitor |
| * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) |
| * data is incorrect or because the driver does not report it accurately. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] widthMM Where to store the width, in millimetres, of the |
| * monitor's display area, or `NULL`. |
| * @param[out] heightMM Where to store the height, in millimetres, of the |
| * monitor's display area, or `NULL`. |
| * |
| * @remarks __Windows:__ The OS calculates the returned physical size from the |
| * current resolution and system DPI instead of querying the monitor EDID data. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_properties |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); |
| |
| /*! @brief Returns the name of the specified monitor. |
| * |
| * This function returns a human-readable name, encoded as UTF-8, of the |
| * specified monitor. The name typically reflects the make and model of the |
| * monitor and is not guaranteed to be unique among the connected monitors. |
| * |
| * @param[in] monitor The monitor to query. |
| * @return The UTF-8 encoded name of the monitor, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The returned string is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the specified monitor is disconnected or the |
| * library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_properties |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); |
| |
| /*! @brief Sets the monitor configuration callback. |
| * |
| * This function sets the monitor configuration callback, or removes the |
| * currently set callback. This is called when a monitor is connected to or |
| * disconnected from the system. |
| * |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @bug __X11:__ This callback is not yet called on monitor configuration |
| * changes. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_event |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); |
| |
| /*! @brief Returns the available video modes for the specified monitor. |
| * |
| * This function returns an array of all video modes supported by the specified |
| * monitor. The returned array is sorted in ascending order, first by color |
| * bit depth (the sum of all channel depths) and then by resolution area (the |
| * product of width and height). |
| * |
| * @param[in] monitor The monitor to query. |
| * @param[out] count Where to store the number of video modes in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of video modes, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The returned array is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the specified monitor is disconnected, this |
| * function is called again for that monitor or the library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_modes |
| * @sa glfwGetVideoMode |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Changed to return an array of modes for a specific monitor. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); |
| |
| /*! @brief Returns the current mode of the specified monitor. |
| * |
| * This function returns the current video mode of the specified monitor. If |
| * you have created a full screen window for that monitor, the return value |
| * will depend on whether that window is iconified. |
| * |
| * @param[in] monitor The monitor to query. |
| * @return The current mode of the monitor, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The returned array is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the specified monitor is disconnected or the |
| * library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_modes |
| * @sa glfwGetVideoModes |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); |
| |
| /*! @brief Generates a gamma ramp and sets it for the specified monitor. |
| * |
| * This function generates a 256-element gamma ramp from the specified exponent |
| * and then calls @ref glfwSetGammaRamp with it. The value must be a finite |
| * number greater than zero. |
| * |
| * @param[in] monitor The monitor whose gamma ramp to set. |
| * @param[in] gamma The desired exponent. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_gamma |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); |
| |
| /*! @brief Returns the current gamma ramp for the specified monitor. |
| * |
| * This function returns the current gamma ramp of the specified monitor. |
| * |
| * @param[in] monitor The monitor to query. |
| * @return The current gamma ramp, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The returned structure and its arrays are allocated and freed by GLFW. You |
| * should not free them yourself. They are valid until the specified monitor |
| * is disconnected, this function is called again for that monitor or the |
| * library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_gamma |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); |
| |
| /*! @brief Sets the current gamma ramp for the specified monitor. |
| * |
| * This function sets the current gamma ramp for the specified monitor. The |
| * original gamma ramp for that monitor is saved by GLFW the first time this |
| * function is called and is restored by @ref glfwTerminate. |
| * |
| * @param[in] monitor The monitor whose gamma ramp to set. |
| * @param[in] ramp The gamma ramp to use. |
| * |
| * @remarks Gamma ramp sizes other than 256 are not supported by all platforms |
| * or graphics hardware. |
| * |
| * @remarks __Windows:__ The gamma ramp size must be 256. |
| * |
| * @par Pointer Lifetime |
| * The specified gamma ramp is copied before this function returns. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref monitor_gamma |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup monitor |
| */ |
| GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); |
| |
| /*! @brief Resets all window hints to their default values. |
| * |
| * This function resets all window hints to their |
| * [default values](@ref window_hints_values). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_hints |
| * @sa glfwWindowHint |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwDefaultWindowHints(void); |
| |
| /*! @brief Sets the specified window hint to the desired value. |
| * |
| * This function sets hints for the next call to @ref glfwCreateWindow. The |
| * hints, once set, retain their values until changed by a call to @ref |
| * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is |
| * terminated. |
| * |
| * @param[in] target The [window hint](@ref window_hints) to set. |
| * @param[in] hint The new value of the window hint. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_hints |
| * @sa glfwDefaultWindowHints |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwWindowHint(int target, int hint); |
| |
| /*! @brief Creates a window and its associated context. |
| * |
| * This function creates a window and its associated OpenGL or OpenGL ES |
| * context. Most of the options controlling how the window and its context |
| * should be created are specified with [window hints](@ref window_hints). |
| * |
| * Successful creation does not change which context is current. Before you |
| * can use the newly created context, you need to |
| * [make it current](@ref context_current). For information about the `share` |
| * parameter, see @ref context_sharing. |
| * |
| * The created window, framebuffer and context may differ from what you |
| * requested, as not all parameters and hints are |
| * [hard constraints](@ref window_hints_hard). This includes the size of the |
| * window, especially for full screen windows. To query the actual attributes |
| * of the created window, framebuffer and context, see @ref |
| * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. |
| * |
| * To create a full screen window, you need to specify the monitor the window |
| * will cover. If no monitor is specified, windowed mode will be used. Unless |
| * you have a way for the user to choose a specific monitor, it is recommended |
| * that you pick the primary monitor. For more information on how to query |
| * connected monitors, see @ref monitor_monitors. |
| * |
| * For full screen windows, the specified size becomes the resolution of the |
| * window's _desired video mode_. As long as a full screen window has input |
| * focus, the supported video mode most closely matching the desired video mode |
| * is set for the specified monitor. For more information about full screen |
| * windows, including the creation of so called _windowed full screen_ or |
| * _borderless full screen_ windows, see @ref window_windowed_full_screen. |
| * |
| * By default, newly created windows use the placement recommended by the |
| * window system. To create the window at a specific position, make it |
| * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window |
| * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) |
| * it. |
| * |
| * If a full screen window has input focus, the screensaver is prohibited from |
| * starting. |
| * |
| * Window systems put limits on window sizes. Very large or very small window |
| * dimensions may be overridden by the window system on creation. Check the |
| * actual [size](@ref window_size) after creation. |
| * |
| * The [swap interval](@ref buffer_swap) is not set during window creation and |
| * the initial value may vary depending on driver settings and defaults. |
| * |
| * @param[in] width The desired width, in screen coordinates, of the window. |
| * This must be greater than zero. |
| * @param[in] height The desired height, in screen coordinates, of the window. |
| * This must be greater than zero. |
| * @param[in] title The initial, UTF-8 encoded window title. |
| * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use |
| * windowed mode. |
| * @param[in] share The window whose context to share resources with, or `NULL` |
| * to not share resources. |
| * @return The handle of the created window, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @remarks __Windows:__ Window creation will fail if the Microsoft GDI |
| * software OpenGL implementation is the only one available. |
| * |
| * @remarks __Windows:__ If the executable has an icon resource named |
| * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is |
| * present, the `IDI_WINLOGO` icon will be used instead. |
| * |
| * @remarks __Windows:__ The context to share resources with may not be current |
| * on any other thread. |
| * |
| * @remarks __OS X:__ The GLFW window has no icon, as it is not a document |
| * window, but the dock icon will be the same as the application bundle's icon. |
| * For more information on bundles, see the |
| * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) |
| * in the Mac Developer Library. |
| * |
| * @remarks __OS X:__ The first time a window is created the menu bar is |
| * populated with common commands like Hide, Quit and About. The About entry |
| * opens a minimal about dialog with information from the application's bundle. |
| * The menu bar can be disabled with a |
| * [compile-time option](@ref compile_options_osx). |
| * |
| * @remarks __OS X:__ On OS X 10.10 and later the window frame will not be |
| * rendered at full resolution on Retina displays unless the |
| * `NSHighResolutionCapable` key is enabled in the application bundle's |
| * `Info.plist`. For more information, see |
| * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) |
| * in the Mac Developer Library. The GLFW test and example programs use |
| * a custom `Info.plist` template for this, which can be found as |
| * `CMake/MacOSXBundleInfo.plist.in` in the source tree. |
| * |
| * @remarks __X11:__ There is no mechanism for setting the window icon yet. |
| * |
| * @remarks __X11:__ Some window managers will not respect the placement of |
| * initially hidden windows. |
| * |
| * @remarks __X11:__ Due to the asynchronous nature of X11, it may take |
| * a moment for a window to reach its requested state. This means you may not |
| * be able to query the final size, position or other attributes directly after |
| * window creation. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_creation |
| * @sa glfwDestroyWindow |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwOpenWindow`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); |
| |
| /*! @brief Destroys the specified window and its context. |
| * |
| * This function destroys the specified window and its context. On calling |
| * this function, no further callbacks will be called for that window. |
| * |
| * If the context of the specified window is current on the main thread, it is |
| * detached before being destroyed. |
| * |
| * @param[in] window The window to destroy. |
| * |
| * @note The context of the specified window must not be current on any other |
| * thread when this function is called. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_creation |
| * @sa glfwCreateWindow |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwCloseWindow`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwDestroyWindow(GLFWwindow* window); |
| |
| /*! @brief Checks the close flag of the specified window. |
| * |
| * This function returns the value of the close flag of the specified window. |
| * |
| * @param[in] window The window to query. |
| * @return The value of the close flag. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. Access is not synchronized. |
| * |
| * @sa @ref window_close |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); |
| |
| /*! @brief Sets the close flag of the specified window. |
| * |
| * This function sets the value of the close flag of the specified window. |
| * This can be used to override the user's attempt to close the window, or |
| * to signal that it should be closed. |
| * |
| * @param[in] window The window whose flag to change. |
| * @param[in] value The new value. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. Access is not synchronized. |
| * |
| * @sa @ref window_close |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); |
| |
| /*! @brief Sets the title of the specified window. |
| * |
| * This function sets the window title, encoded as UTF-8, of the specified |
| * window. |
| * |
| * @param[in] window The window whose title to change. |
| * @param[in] title The UTF-8 encoded window title. |
| * |
| * @remarks __OS X:__ The window title will not be updated until the next time |
| * you process events. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_title |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); |
| |
| /*! @brief Retrieves the position of the client area of the specified window. |
| * |
| * This function retrieves the position, in screen coordinates, of the |
| * upper-left corner of the client area of the specified window. |
| * |
| * Any or all of the position arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` position arguments will be set to zero. |
| * |
| * @param[in] window The window to query. |
| * @param[out] xpos Where to store the x-coordinate of the upper-left corner of |
| * the client area, or `NULL`. |
| * @param[out] ypos Where to store the y-coordinate of the upper-left corner of |
| * the client area, or `NULL`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_pos |
| * @sa glfwSetWindowPos |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); |
| |
| /*! @brief Sets the position of the client area of the specified window. |
| * |
| * This function sets the position, in screen coordinates, of the upper-left |
| * corner of the client area of the specified windowed mode window. If the |
| * window is a full screen window, this function does nothing. |
| * |
| * __Do not use this function__ to move an already visible window unless you |
| * have very good reasons for doing so, as it will confuse and annoy the user. |
| * |
| * The window manager may put limits on what positions are allowed. GLFW |
| * cannot and should not override these limits. |
| * |
| * @param[in] window The window to query. |
| * @param[in] xpos The x-coordinate of the upper-left corner of the client area. |
| * @param[in] ypos The y-coordinate of the upper-left corner of the client area. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_pos |
| * @sa glfwGetWindowPos |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); |
| |
| /*! @brief Retrieves the size of the client area of the specified window. |
| * |
| * This function retrieves the size, in screen coordinates, of the client area |
| * of the specified window. If you wish to retrieve the size of the |
| * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] window The window whose size to retrieve. |
| * @param[out] width Where to store the width, in screen coordinates, of the |
| * client area, or `NULL`. |
| * @param[out] height Where to store the height, in screen coordinates, of the |
| * client area, or `NULL`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * @sa glfwSetWindowSize |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); |
| |
| /*! @brief Sets the size of the client area of the specified window. |
| * |
| * This function sets the size, in screen coordinates, of the client area of |
| * the specified window. |
| * |
| * For full screen windows, this function selects and switches to the resolution |
| * closest to the specified size, without affecting the window's context. As |
| * the context is unaffected, the bit depths of the framebuffer remain |
| * unchanged. |
| * |
| * The window manager may put limits on what sizes are allowed. GLFW cannot |
| * and should not override these limits. |
| * |
| * @param[in] window The window to resize. |
| * @param[in] width The desired width of the specified window. |
| * @param[in] height The desired height of the specified window. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * @sa glfwGetWindowSize |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); |
| |
| /*! @brief Retrieves the size of the framebuffer of the specified window. |
| * |
| * This function retrieves the size, in pixels, of the framebuffer of the |
| * specified window. If you wish to retrieve the size of the window in screen |
| * coordinates, see @ref glfwGetWindowSize. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] window The window whose framebuffer to query. |
| * @param[out] width Where to store the width, in pixels, of the framebuffer, |
| * or `NULL`. |
| * @param[out] height Where to store the height, in pixels, of the framebuffer, |
| * or `NULL`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_fbsize |
| * @sa glfwSetFramebufferSizeCallback |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); |
| |
| /*! @brief Retrieves the size of the frame of the window. |
| * |
| * This function retrieves the size, in screen coordinates, of each edge of the |
| * frame of the specified window. This size includes the title bar, if the |
| * window has one. The size of the frame may vary depending on the |
| * [window-related hints](@ref window_hints_wnd) used to create it. |
| * |
| * Because this function retrieves the size of each window frame edge and not |
| * the offset along a particular coordinate axis, the retrieved values will |
| * always be zero or positive. |
| * |
| * Any or all of the size arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` size arguments will be set to zero. |
| * |
| * @param[in] window The window whose frame size to query. |
| * @param[out] left Where to store the size, in screen coordinates, of the left |
| * edge of the window frame, or `NULL`. |
| * @param[out] top Where to store the size, in screen coordinates, of the top |
| * edge of the window frame, or `NULL`. |
| * @param[out] right Where to store the size, in screen coordinates, of the |
| * right edge of the window frame, or `NULL`. |
| * @param[out] bottom Where to store the size, in screen coordinates, of the |
| * bottom edge of the window frame, or `NULL`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); |
| |
| /*! @brief Iconifies the specified window. |
| * |
| * This function iconifies (minimizes) the specified window if it was |
| * previously restored. If the window is already iconified, this function does |
| * nothing. |
| * |
| * If the specified window is a full screen window, the original monitor |
| * resolution is restored until the window is restored. |
| * |
| * @param[in] window The window to iconify. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * @sa glfwRestoreWindow |
| * |
| * @since Added in GLFW 2.1. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
| |
| /*! @brief Restores the specified window. |
| * |
| * This function restores the specified window if it was previously iconified |
| * (minimized). If the window is already restored, this function does nothing. |
| * |
| * If the specified window is a full screen window, the resolution chosen for |
| * the window is restored on the selected monitor. |
| * |
| * @param[in] window The window to restore. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * @sa glfwIconifyWindow |
| * |
| * @since Added in GLFW 2.1. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwRestoreWindow(GLFWwindow* window); |
| |
| /*! @brief Makes the specified window visible. |
| * |
| * This function makes the specified window visible if it was previously |
| * hidden. If the window is already visible or is in full screen mode, this |
| * function does nothing. |
| * |
| * @param[in] window The window to make visible. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_hide |
| * @sa glfwHideWindow |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwShowWindow(GLFWwindow* window); |
| |
| /*! @brief Hides the specified window. |
| * |
| * This function hides the specified window if it was previously visible. If |
| * the window is already hidden or is in full screen mode, this function does |
| * nothing. |
| * |
| * @param[in] window The window to hide. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_hide |
| * @sa glfwShowWindow |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwHideWindow(GLFWwindow* window); |
| |
| /*! @brief Returns the monitor that the window uses for full screen mode. |
| * |
| * This function returns the handle of the monitor that the specified window is |
| * in full screen on. |
| * |
| * @param[in] window The window to query. |
| * @return The monitor, or `NULL` if the window is in windowed mode or an error |
| * occurred. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_monitor |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); |
| |
| /*! @brief Returns an attribute of the specified window. |
| * |
| * This function returns the value of an attribute of the specified window or |
| * its OpenGL or OpenGL ES context. |
| * |
| * @param[in] window The window to query. |
| * @param[in] attrib The [window attribute](@ref window_attribs) whose value to |
| * return. |
| * @return The value of the attribute, or zero if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @remarks Framebuffer related hints are not window attributes. See @ref |
| * window_attribs_fb for more information. |
| * |
| * @remarks Zero is a valid value for many window and context related |
| * attributes so you cannot use a return value of zero as an indication of |
| * errors. However, this function should not fail as long as it is passed |
| * valid arguments and the library has been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_attribs |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and |
| * `glfwGetGLVersion`. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); |
| |
| /*! @brief Sets the user pointer of the specified window. |
| * |
| * This function sets the user-defined pointer of the specified window. The |
| * current value is retained until the window is destroyed. The initial value |
| * is `NULL`. |
| * |
| * @param[in] window The window whose pointer to set. |
| * @param[in] pointer The new value. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. Access is not synchronized. |
| * |
| * @sa @ref window_userptr |
| * @sa glfwGetWindowUserPointer |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); |
| |
| /*! @brief Returns the user pointer of the specified window. |
| * |
| * This function returns the current value of the user-defined pointer of the |
| * specified window. The initial value is `NULL`. |
| * |
| * @param[in] window The window whose pointer to return. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. Access is not synchronized. |
| * |
| * @sa @ref window_userptr |
| * @sa glfwSetWindowUserPointer |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); |
| |
| /*! @brief Sets the position callback for the specified window. |
| * |
| * This function sets the position callback of the specified window, which is |
| * called when the window is moved. The callback is provided with the screen |
| * position of the upper-left corner of the client area of the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_pos |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); |
| |
| /*! @brief Sets the size callback for the specified window. |
| * |
| * This function sets the size callback of the specified window, which is |
| * called when the window is resized. The callback is provided with the size, |
| * in screen coordinates, of the client area of the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_size |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. Updated callback signature. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); |
| |
| /*! @brief Sets the close callback for the specified window. |
| * |
| * This function sets the close callback of the specified window, which is |
| * called when the user attempts to close the window, for example by clicking |
| * the close widget in the title bar. |
| * |
| * The close flag is set before this callback is called, but you can modify it |
| * at any time with @ref glfwSetWindowShouldClose. |
| * |
| * The close callback is not triggered by @ref glfwDestroyWindow. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @remarks __OS X:__ Selecting Quit from the application menu will |
| * trigger the close callback for all windows. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_close |
| * |
| * @since Added in GLFW 2.5. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. Updated callback signature. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); |
| |
| /*! @brief Sets the refresh callback for the specified window. |
| * |
| * This function sets the refresh callback of the specified window, which is |
| * called when the client area of the window needs to be redrawn, for example |
| * if the window has been exposed after having been covered by another window. |
| * |
| * On compositing window systems such as Aero, Compiz or Aqua, where the window |
| * contents are saved off-screen, this callback may be called only very |
| * infrequently or never at all. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_refresh |
| * |
| * @since Added in GLFW 2.5. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. Updated callback signature. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); |
| |
| /*! @brief Sets the focus callback for the specified window. |
| * |
| * This function sets the focus callback of the specified window, which is |
| * called when the window gains or loses input focus. |
| * |
| * After the focus callback is called for a window that lost input focus, |
| * synthetic key and mouse button release events will be generated for all such |
| * that had been pressed. For more information, see @ref glfwSetKeyCallback |
| * and @ref glfwSetMouseButtonCallback. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_focus |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); |
| |
| /*! @brief Sets the iconify callback for the specified window. |
| * |
| * This function sets the iconification callback of the specified window, which |
| * is called when the window is iconified or restored. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_iconify |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); |
| |
| /*! @brief Sets the framebuffer resize callback for the specified window. |
| * |
| * This function sets the framebuffer resize callback of the specified window, |
| * which is called when the framebuffer of the specified window is resized. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref window_fbsize |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); |
| |
| /*! @brief Processes all pending events. |
| * |
| * This function processes only those events that are already in the event |
| * queue and then returns immediately. Processing events will cause the window |
| * and input callbacks associated with those events to be called. |
| * |
| * On some platforms, a window move, resize or menu operation will cause event |
| * processing to block. This is due to how event processing is designed on |
| * those platforms. You can use the |
| * [window refresh callback](@ref window_refresh) to redraw the contents of |
| * your window when necessary during such operations. |
| * |
| * On some platforms, certain events are sent directly to the application |
| * without going through the event queue, causing callbacks to be called |
| * outside of a call to one of the event processing functions. |
| * |
| * Event processing is not required for joystick input to work. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref events |
| * @sa glfwWaitEvents |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwPollEvents(void); |
| |
| /*! @brief Waits until events are queued and processes them. |
| * |
| * This function puts the calling thread to sleep until at least one event is |
| * available in the event queue. Once one or more events are available, |
| * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue |
| * are processed and the function then returns immediately. Processing events |
| * will cause the window and input callbacks associated with those events to be |
| * called. |
| * |
| * Since not all events are associated with callbacks, this function may return |
| * without a callback having been called even if you are monitoring all |
| * callbacks. |
| * |
| * On some platforms, a window move, resize or menu operation will cause event |
| * processing to block. This is due to how event processing is designed on |
| * those platforms. You can use the |
| * [window refresh callback](@ref window_refresh) to redraw the contents of |
| * your window when necessary during such operations. |
| * |
| * On some platforms, certain callbacks may be called outside of a call to one |
| * of the event processing functions. |
| * |
| * If no windows exist, this function returns immediately. For synchronization |
| * of threads in applications that do not create windows, use your threading |
| * library of choice. |
| * |
| * Event processing is not required for joystick input to work. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref events |
| * @sa glfwPollEvents |
| * |
| * @since Added in GLFW 2.5. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwWaitEvents(void); |
| |
| /*! @brief Posts an empty event to the event queue. |
| * |
| * This function posts an empty event from the current thread to the event |
| * queue, causing @ref glfwWaitEvents to return. |
| * |
| * If no windows exist, this function returns immediately. For synchronization |
| * of threads in applications that do not create windows, use your threading |
| * library of choice. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref events |
| * @sa glfwWaitEvents |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwPostEmptyEvent(void); |
| |
| /*! @brief Returns the value of an input option for the specified window. |
| * |
| * This function returns the value of an input option for the specified window. |
| * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
| * `GLFW_STICKY_MOUSE_BUTTONS`. |
| * |
| * @param[in] window The window to query. |
| * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
| * `GLFW_STICKY_MOUSE_BUTTONS`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa glfwSetInputMode |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
| |
| /*! @brief Sets an input option for the specified window. |
| * |
| * This function sets an input mode option for the specified window. The mode |
| * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
| * `GLFW_STICKY_MOUSE_BUTTONS`. |
| * |
| * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor |
| * modes: |
| * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. |
| * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client |
| * area of the window but does not restrict the cursor from leaving. |
| * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual |
| * and unlimited cursor movement. This is useful for implementing for |
| * example 3D camera controls. |
| * |
| * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to |
| * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are |
| * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` |
| * the next time it is called even if the key had been released before the |
| * call. This is useful when you are only interested in whether keys have been |
| * pressed but not when or in which order. |
| * |
| * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either |
| * `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If |
| * sticky mouse buttons are enabled, a mouse button press will ensure that @ref |
| * glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if |
| * the mouse button had been released before the call. This is useful when you |
| * are only interested in whether mouse buttons have been pressed but not when |
| * or in which order. |
| * |
| * @param[in] window The window whose input mode to set. |
| * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
| * `GLFW_STICKY_MOUSE_BUTTONS`. |
| * @param[in] value The new value of the specified input mode. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa glfwGetInputMode |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); |
| |
| /*! @brief Returns the last reported state of a keyboard key for the specified |
| * window. |
| * |
| * This function returns the last state reported for the specified key to the |
| * specified window. The returned state is one of `GLFW_PRESS` or |
| * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to |
| * the key callback. |
| * |
| * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns |
| * `GLFW_PRESS` the first time you call it for a key that was pressed, even if |
| * that key has already been released. |
| * |
| * The key functions deal with physical keys, with [key tokens](@ref keys) |
| * named after their use on the standard US keyboard layout. If you want to |
| * input text, use the Unicode character callback instead. |
| * |
| * The [modifier key bit masks](@ref mods) are not key tokens and cannot be |
| * used with this function. |
| * |
| * @param[in] window The desired window. |
| * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is |
| * not a valid key for this function. |
| * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref input_key |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetKey(GLFWwindow* window, int key); |
| |
| /*! @brief Returns the last reported state of a mouse button for the specified |
| * window. |
| * |
| * This function returns the last state reported for the specified mouse button |
| * to the specified window. The returned state is one of `GLFW_PRESS` or |
| * `GLFW_RELEASE`. |
| * |
| * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function |
| * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, |
| * even if that mouse button has already been released. |
| * |
| * @param[in] window The desired window. |
| * @param[in] button The desired [mouse button](@ref buttons). |
| * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref input_mouse_button |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); |
| |
| /*! @brief Retrieves the position of the cursor relative to the client area of |
| * the window. |
| * |
| * This function returns the position of the cursor, in screen coordinates, |
| * relative to the upper-left corner of the client area of the specified |
| * window. |
| * |
| * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor |
| * position is unbounded and limited only by the minimum and maximum values of |
| * a `double`. |
| * |
| * The coordinate can be converted to their integer equivalents with the |
| * `floor` function. Casting directly to an integer type works for positive |
| * coordinates, but fails for negative ones. |
| * |
| * Any or all of the position arguments may be `NULL`. If an error occurs, all |
| * non-`NULL` position arguments will be set to zero. |
| * |
| * @param[in] window The desired window. |
| * @param[out] xpos Where to store the cursor x-coordinate, relative to the |
| * left edge of the client area, or `NULL`. |
| * @param[out] ypos Where to store the cursor y-coordinate, relative to the to |
| * top edge of the client area, or `NULL`. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_pos |
| * @sa glfwSetCursorPos |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwGetMousePos`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); |
| |
| /*! @brief Sets the position of the cursor, relative to the client area of the |
| * window. |
| * |
| * This function sets the position, in screen coordinates, of the cursor |
| * relative to the upper-left corner of the client area of the specified |
| * window. The window must have input focus. If the window does not have |
| * input focus when this function is called, it fails silently. |
| * |
| * __Do not use this function__ to implement things like camera controls. GLFW |
| * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the |
| * cursor, transparently re-centers it and provides unconstrained cursor |
| * motion. See @ref glfwSetInputMode for more information. |
| * |
| * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is |
| * unconstrained and limited only by the minimum and maximum values of |
| * a `double`. |
| * |
| * @param[in] window The desired window. |
| * @param[in] xpos The desired x-coordinate, relative to the left edge of the |
| * client area. |
| * @param[in] ypos The desired y-coordinate, relative to the top edge of the |
| * client area. |
| * |
| * @remarks __X11:__ Due to the asynchronous nature of X11, it may take |
| * a moment for the window focus event to arrive. This means you may not be |
| * able to set the cursor position directly after window creation. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_pos |
| * @sa glfwGetCursorPos |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwSetMousePos`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); |
| |
| /*! @brief Creates a custom cursor. |
| * |
| * Creates a new custom cursor image that can be set for a window with @ref |
| * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. |
| * Any remaining cursors are destroyed by @ref glfwTerminate. |
| * |
| * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight |
| * bits per channel. They are arranged canonically as packed sequential rows, |
| * starting from the top-left corner. |
| * |
| * The cursor hotspot is specified in pixels, relative to the upper-left corner |
| * of the cursor image. Like all other coordinate systems in GLFW, the X-axis |
| * points to the right and the Y-axis points down. |
| * |
| * @param[in] image The desired cursor image. |
| * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. |
| * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. |
| * |
| * @return The handle of the created cursor, or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The specified image data is copied before this function returns. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * @sa glfwDestroyCursor |
| * @sa glfwCreateStandardCursor |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); |
| |
| /*! @brief Creates a cursor with a standard shape. |
| * |
| * Returns a cursor with a [standard shape](@ref shapes), that can be set for |
| * a window with @ref glfwSetCursor. |
| * |
| * @param[in] shape One of the [standard shapes](@ref shapes). |
| * |
| * @return A new cursor ready to use or `NULL` if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * @sa glfwCreateCursor |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); |
| |
| /*! @brief Destroys a cursor. |
| * |
| * This function destroys a cursor previously created with @ref |
| * glfwCreateCursor. Any remaining cursors will be destroyed by @ref |
| * glfwTerminate. |
| * |
| * @param[in] cursor The cursor object to destroy. |
| * |
| * @par Reentrancy |
| * This function may not be called from a callback. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * @sa glfwCreateCursor |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); |
| |
| /*! @brief Sets the cursor for the window. |
| * |
| * This function sets the cursor image to be used when the cursor is over the |
| * client area of the specified window. The set cursor will only be visible |
| * when the [cursor mode](@ref cursor_mode) of the window is |
| * `GLFW_CURSOR_NORMAL`. |
| * |
| * On some platforms, the set cursor may not be visible unless the window also |
| * has input focus. |
| * |
| * @param[in] window The window to set the cursor for. |
| * @param[in] cursor The cursor to set, or `NULL` to switch back to the default |
| * arrow cursor. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_object |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); |
| |
| /*! @brief Sets the key callback. |
| * |
| * This function sets the key callback of the specified window, which is called |
| * when a key is pressed, repeated or released. |
| * |
| * The key functions deal with physical keys, with layout independent |
| * [key tokens](@ref keys) named after their values in the standard US keyboard |
| * layout. If you want to input text, use the |
| * [character callback](@ref glfwSetCharCallback) instead. |
| * |
| * When a window loses input focus, it will generate synthetic key release |
| * events for all pressed keys. You can tell these events from user-generated |
| * events by the fact that the synthetic ones are generated after the focus |
| * loss event has been processed, i.e. after the |
| * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
| * |
| * The scancode of a key is specific to that platform or sometimes even to that |
| * machine. Scancodes are intended to allow users to bind keys that don't have |
| * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their |
| * state is not saved and so it cannot be queried with @ref glfwGetKey. |
| * |
| * Sometimes GLFW needs to generate synthetic key events, in which case the |
| * scancode may be zero. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new key callback, or `NULL` to remove the currently |
| * set callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref input_key |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. Updated callback signature. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); |
| |
| /*! @brief Sets the Unicode character callback. |
| * |
| * This function sets the character callback of the specified window, which is |
| * called when a Unicode character is input. |
| * |
| * The character callback is intended for Unicode text input. As it deals with |
| * characters, it is keyboard layout dependent, whereas the |
| * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 |
| * to physical keys, as a key may produce zero, one or more characters. If you |
| * want to know whether a specific physical key was pressed or released, see |
| * the key callback instead. |
| * |
| * The character callback behaves as system text input normally does and will |
| * not be called if modifier keys are held down that would prevent normal text |
| * input on that platform, for example a Super (Command) key on OS X or Alt key |
| * on Windows. There is a |
| * [character with modifiers callback](@ref glfwSetCharModsCallback) that |
| * receives these events. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref input_char |
| * |
| * @since Added in GLFW 2.4. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. Updated callback signature. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); |
| |
| /*! @brief Sets the Unicode character with modifiers callback. |
| * |
| * This function sets the character with modifiers callback of the specified |
| * window, which is called when a Unicode character is input regardless of what |
| * modifier keys are used. |
| * |
| * The character with modifiers callback is intended for implementing custom |
| * Unicode character input. For regular Unicode text input, see the |
| * [character callback](@ref glfwSetCharCallback). Like the character |
| * callback, the character with modifiers callback deals with characters and is |
| * keyboard layout dependent. Characters do not map 1:1 to physical keys, as |
| * a key may produce zero, one or more characters. If you want to know whether |
| * a specific physical key was pressed or released, see the |
| * [key callback](@ref glfwSetKeyCallback) instead. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or an |
| * error occurred. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref input_char |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); |
| |
| /*! @brief Sets the mouse button callback. |
| * |
| * This function sets the mouse button callback of the specified window, which |
| * is called when a mouse button is pressed or released. |
| * |
| * When a window loses input focus, it will generate synthetic mouse button |
| * release events for all pressed mouse buttons. You can tell these events |
| * from user-generated events by the fact that the synthetic ones are generated |
| * after the focus loss event has been processed, i.e. after the |
| * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref input_mouse_button |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. Updated callback signature. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); |
| |
| /*! @brief Sets the cursor position callback. |
| * |
| * This function sets the cursor position callback of the specified window, |
| * which is called when the cursor is moved. The callback is provided with the |
| * position, in screen coordinates, relative to the upper-left corner of the |
| * client area of the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_pos |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); |
| |
| /*! @brief Sets the cursor enter/exit callback. |
| * |
| * This function sets the cursor boundary crossing callback of the specified |
| * window, which is called when the cursor enters or leaves the client area of |
| * the window. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new callback, or `NULL` to remove the currently set |
| * callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref cursor_enter |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); |
| |
| /*! @brief Sets the scroll callback. |
| * |
| * This function sets the scroll callback of the specified window, which is |
| * called when a scrolling device is used, such as a mouse wheel or scrolling |
| * area of a touchpad. |
| * |
| * The scroll callback receives all scrolling input, like that from a mouse |
| * wheel or a touchpad scrolling area. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently |
| * set callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref scrolling |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); |
| |
| /*! @brief Sets the file drop callback. |
| * |
| * This function sets the file drop callback of the specified window, which is |
| * called when one or more dragged files are dropped on the window. |
| * |
| * Because the path array and its strings may have been generated specifically |
| * for that event, they are not guaranteed to be valid after the callback has |
| * returned. If you wish to use them after the callback returns, you need to |
| * make a deep copy. |
| * |
| * @param[in] window The window whose callback to set. |
| * @param[in] cbfun The new file drop callback, or `NULL` to remove the |
| * currently set callback. |
| * @return The previously set callback, or `NULL` if no callback was set or the |
| * library had not been [initialized](@ref intro_init). |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref path_drop |
| * |
| * @since Added in GLFW 3.1. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); |
| |
| /*! @brief Returns whether the specified joystick is present. |
| * |
| * This function returns whether the specified joystick is present. |
| * |
| * @param[in] joy The [joystick](@ref joysticks) to query. |
| * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref joystick |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI int glfwJoystickPresent(int joy); |
| |
| /*! @brief Returns the values of all axes of the specified joystick. |
| * |
| * This function returns the values of all axes of the specified joystick. |
| * Each element in the array is a value between -1.0 and 1.0. |
| * |
| * @param[in] joy The [joystick](@ref joysticks) to query. |
| * @param[out] count Where to store the number of axis values in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of axis values, or `NULL` if the joystick is not present. |
| * |
| * @par Pointer Lifetime |
| * The returned array is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the specified joystick is disconnected, this |
| * function is called again for that joystick or the library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref joystick_axis |
| * |
| * @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); |
| |
| /*! @brief Returns the state of all buttons of the specified joystick. |
| * |
| * This function returns the state of all buttons of the specified joystick. |
| * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. |
| * |
| * @param[in] joy The [joystick](@ref joysticks) to query. |
| * @param[out] count Where to store the number of button states in the returned |
| * array. This is set to zero if an error occurred. |
| * @return An array of button states, or `NULL` if the joystick is not present. |
| * |
| * @par Pointer Lifetime |
| * The returned array is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the specified joystick is disconnected, this |
| * function is called again for that joystick or the library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref joystick_button |
| * |
| * @since Added in GLFW 2.2. |
| * |
| * @par |
| * __GLFW 3:__ Changed to return a dynamic array. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); |
| |
| /*! @brief Returns the name of the specified joystick. |
| * |
| * This function returns the name, encoded as UTF-8, of the specified joystick. |
| * The returned string is allocated and freed by GLFW. You should not free it |
| * yourself. |
| * |
| * @param[in] joy The [joystick](@ref joysticks) to query. |
| * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick |
| * is not present. |
| * |
| * @par Pointer Lifetime |
| * The returned string is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the specified joystick is disconnected, this |
| * function is called again for that joystick or the library is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref joystick_name |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetJoystickName(int joy); |
| |
| /*! @brief Sets the clipboard to the specified string. |
| * |
| * This function sets the system clipboard to the specified, UTF-8 encoded |
| * string. |
| * |
| * @param[in] window The window that will own the clipboard contents. |
| * @param[in] string A UTF-8 encoded string. |
| * |
| * @par Pointer Lifetime |
| * The specified string is copied before this function returns. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref clipboard |
| * @sa glfwGetClipboardString |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); |
| |
| /*! @brief Returns the contents of the clipboard as a string. |
| * |
| * This function returns the contents of the system clipboard, if it contains |
| * or is convertible to a UTF-8 encoded string. If the clipboard is empty or |
| * if its contents cannot be converted, `NULL` is returned and a @ref |
| * GLFW_FORMAT_UNAVAILABLE error is generated. |
| * |
| * @param[in] window The window that will request the clipboard contents. |
| * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` |
| * if an [error](@ref error_handling) occurred. |
| * |
| * @par Pointer Lifetime |
| * The returned string is allocated and freed by GLFW. You should not free it |
| * yourself. It is valid until the next call to @ref |
| * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library |
| * is terminated. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref clipboard |
| * @sa glfwSetClipboardString |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); |
| |
| /*! @brief Returns the value of the GLFW timer. |
| * |
| * This function returns the value of the GLFW timer. Unless the timer has |
| * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW |
| * was initialized. |
| * |
| * The resolution of the timer is system dependent, but is usually on the order |
| * of a few micro- or nanoseconds. It uses the highest-resolution monotonic |
| * time source on each supported platform. |
| * |
| * @return The current value, in seconds, or zero if an |
| * [error](@ref error_handling) occurred. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. Access is not synchronized. |
| * |
| * @sa @ref time |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI double glfwGetTime(void); |
| |
| /*! @brief Sets the GLFW timer. |
| * |
| * This function sets the value of the GLFW timer. It then continues to count |
| * up from that value. The value must be a positive finite number less than |
| * or equal to 18446744073.0, which is approximately 584.5 years. |
| * |
| * @param[in] time The new value, in seconds. |
| * |
| * @remarks The upper limit of the timer is calculated as |
| * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations |
| * storing nanoseconds in 64 bits. The limit may be increased in the future. |
| * |
| * @par Thread Safety |
| * This function may only be called from the main thread. |
| * |
| * @sa @ref time |
| * |
| * @since Added in GLFW 2.2. |
| * |
| * @ingroup input |
| */ |
| GLFWAPI void glfwSetTime(double time); |
| |
| /*! @brief Makes the context of the specified window current for the calling |
| * thread. |
| * |
| * This function makes the OpenGL or OpenGL ES context of the specified window |
| * current on the calling thread. A context can only be made current on |
| * a single thread at a time and each thread can have only a single current |
| * context at a time. |
| * |
| * By default, making a context non-current implicitly forces a pipeline flush. |
| * On machines that support `GL_KHR_context_flush_control`, you can control |
| * whether a context performs this flush by setting the |
| * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. |
| * |
| * @param[in] window The window whose context to make current, or `NULL` to |
| * detach the current context. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref context_current |
| * @sa glfwGetCurrentContext |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); |
| |
| /*! @brief Returns the window whose context is current on the calling thread. |
| * |
| * This function returns the window whose OpenGL or OpenGL ES context is |
| * current on the calling thread. |
| * |
| * @return The window whose context is current, or `NULL` if no window's |
| * context is current. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref context_current |
| * @sa glfwMakeContextCurrent |
| * |
| * @since Added in GLFW 3.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI GLFWwindow* glfwGetCurrentContext(void); |
| |
| /*! @brief Swaps the front and back buffers of the specified window. |
| * |
| * This function swaps the front and back buffers of the specified window. If |
| * the swap interval is greater than zero, the GPU driver waits the specified |
| * number of screen updates before swapping the buffers. |
| * |
| * @param[in] window The window whose buffers to swap. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref buffer_swap |
| * @sa glfwSwapInterval |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @par |
| * __GLFW 3:__ Added window handle parameter. |
| * |
| * @ingroup window |
| */ |
| GLFWAPI void glfwSwapBuffers(GLFWwindow* window); |
| |
| /*! @brief Sets the swap interval for the current context. |
| * |
| * This function sets the swap interval for the current context, i.e. the |
| * number of screen updates to wait from the time @ref glfwSwapBuffers was |
| * called before swapping the buffers and returning. This is sometimes called |
| * _vertical synchronization_, _vertical retrace synchronization_ or just |
| * _vsync_. |
| * |
| * Contexts that support either of the `WGL_EXT_swap_control_tear` and |
| * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, |
| * which allow the driver to swap even if a frame arrives a little bit late. |
| * You can check for the presence of these extensions using @ref |
| * glfwExtensionSupported. For more information about swap tearing, see the |
| * extension specifications. |
| * |
| * A context must be current on the calling thread. Calling this function |
| * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
| * |
| * @param[in] interval The minimum number of screen updates to wait for |
| * until the buffers are swapped by @ref glfwSwapBuffers. |
| * |
| * @remarks This function is not called during context creation, leaving the |
| * swap interval set to whatever is the default on that platform. This is done |
| * because some swap interval extensions used by GLFW do not allow the swap |
| * interval to be reset to zero once it has been set to a non-zero value. |
| * |
| * @remarks Some GPU drivers do not honor the requested swap interval, either |
| * because of a user setting that overrides the application's request or due to |
| * bugs in the driver. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref buffer_swap |
| * @sa glfwSwapBuffers |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI void glfwSwapInterval(int interval); |
| |
| /*! @brief Returns whether the specified extension is available. |
| * |
| * This function returns whether the specified |
| * [client API extension](@ref context_glext) is supported by the current |
| * OpenGL or OpenGL ES context. It searches both for OpenGL and OpenGL ES |
| * extension and platform-specific context creation API extensions. |
| * |
| * A context must be current on the calling thread. Calling this function |
| * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
| * |
| * As this functions retrieves and searches one or more extension strings each |
| * call, it is recommended that you cache its results if it is going to be used |
| * frequently. The extension strings will not change during the lifetime of |
| * a context, so there is no danger in doing this. |
| * |
| * @param[in] extension The ASCII encoded name of the extension. |
| * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref context_glext |
| * @sa glfwGetProcAddress |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI int glfwExtensionSupported(const char* extension); |
| |
| /*! @brief Returns the address of the specified function for the current |
| * context. |
| * |
| * This function returns the address of the specified |
| * [core or extension function](@ref context_glext), if it is supported |
| * by the current context. |
| * |
| * A context must be current on the calling thread. Calling this function |
| * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
| * |
| * @param[in] procname The ASCII encoded name of the function. |
| * @return The address of the function, or `NULL` if an [error](@ref |
| * error_handling) occurred. |
| * |
| * @remarks The address of a given function is not guaranteed to be the same |
| * between contexts. |
| * |
| * @remarks This function may return a non-`NULL` address despite the |
| * associated version or extension not being available. Always check the |
| * context version or extension string first. |
| * |
| * @par Pointer Lifetime |
| * The returned function pointer is valid until the context is destroyed or the |
| * library is terminated. |
| * |
| * @par Thread Safety |
| * This function may be called from any thread. |
| * |
| * @sa @ref context_glext |
| * @sa glfwExtensionSupported |
| * |
| * @since Added in GLFW 1.0. |
| * |
| * @ingroup context |
| */ |
| GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); |
| |
| |
| /************************************************************************* |
| * Global definition cleanup |
| *************************************************************************/ |
| |
| /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
| |
| #ifdef GLFW_WINGDIAPI_DEFINED |
| #undef WINGDIAPI |
| #undef GLFW_WINGDIAPI_DEFINED |
| #endif |
| |
| #ifdef GLFW_CALLBACK_DEFINED |
| #undef CALLBACK |
| #undef GLFW_CALLBACK_DEFINED |
| #endif |
| |
| /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* _glfw3_h_ */ |
| |