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// GLFW 3.1 IOKit -
// Copyright (c) 2006-2014 Camilla Berglund <>
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source
// distribution.
#ifndef _glfw3_iokit_joystick_h_
#define _glfw3_iokit_joystick_h_
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
_GLFWjoystickIOKit iokit_js
// IOKit-specific per-joystick data
typedef struct _GLFWjoydevice
int present;
char name[256];
IOHIDDeviceRef deviceRef;
CFMutableArrayRef axisElements;
CFMutableArrayRef buttonElements;
CFMutableArrayRef hatElements;
float* axes;
unsigned char* buttons;
} _GLFWjoydevice;
// IOKit-specific joystick API data
typedef struct _GLFWjoystickIOKit
_GLFWjoydevice devices[GLFW_JOYSTICK_LAST + 1];
IOHIDManagerRef managerRef;
} _GLFWjoystickIOKit;
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
#endif // _glfw3_iokit_joystick_h_