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// GLFW 3.1 Win32 -
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <>
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source
// distribution.
#ifndef _glfw3_win32_tls_h_
#define _glfw3_win32_tls_h_
#define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsWin32 win32_tls
// Win32-specific global TLS data
typedef struct _GLFWtlsWin32
GLboolean allocated;
DWORD context;
} _GLFWtlsWin32;
int _glfwCreateContextTLS(void);
void _glfwDestroyContextTLS(void);
void _glfwSetContextTLS(_GLFWwindow* context);
#endif // _glfw3_win32_tls_h_