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// GLFW 3.1 WinMM -
// Copyright (c) 2006-2014 Camilla Berglund <>
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source
// distribution.
#ifndef _glfw3_winmm_joystick_h_
#define _glfw3_winmm_joystick_h_
_GLFWjoystickWinMM winmm_js[GLFW_JOYSTICK_LAST + 1]
// WinMM-specific per-joystick data
typedef struct _GLFWjoystickWinMM
float axes[6];
unsigned char buttons[36]; // 32 buttons plus one hat
char* name;
} _GLFWjoystickWinMM;
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
#endif // _glfw3_winmm_joystick_h_