| //======================================================================== |
| // GLFW 3.2 OS X - www.glfw.org |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #ifndef _glfw3_nsgl_context_h_ |
| #define _glfw3_nsgl_context_h_ |
| |
| #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl |
| #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl |
| |
| |
| // NSGL-specific per-context data |
| // |
| typedef struct _GLFWcontextNSGL |
| { |
| id pixelFormat; |
| id object; |
| |
| } _GLFWcontextNSGL; |
| |
| // NSGL-specific global data |
| // |
| typedef struct _GLFWlibraryNSGL |
| { |
| // dlopen handle for OpenGL.framework (for glfwGetProcAddress) |
| CFBundleRef framework; |
| |
| } _GLFWlibraryNSGL; |
| |
| |
| GLFWbool _glfwInitNSGL(void); |
| void _glfwTerminateNSGL(void); |
| GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, |
| const _GLFWctxconfig* ctxconfig, |
| const _GLFWfbconfig* fbconfig); |
| void _glfwDestroyContextNSGL(_GLFWwindow* window); |
| |
| #endif // _glfw3_nsgl_context_h_ |