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// GLFW 3.2 Win32 -
// Copyright (c) 2006-2016 Camilla Berglund <>
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source
// distribution.
#ifndef _glfw3_win32_joystick_h_
#define _glfw3_win32_joystick_h_
_GLFWjoystickWin32 win32_js[GLFW_JOYSTICK_LAST + 1]
// Joystick element (axis, button or slider)
typedef struct _GLFWjoyobjectWin32
int offset;
int type;
} _GLFWjoyobjectWin32;
// Win32-specific per-joystick data
typedef struct _GLFWjoystickWin32
GLFWbool present;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
_GLFWjoyobjectWin32* objects;
int objectCount;
char* name;
IDirectInputDevice8W* device;
DWORD index;
GUID guid;
} _GLFWjoystickWin32;
void _glfwInitJoysticksWin32(void);
void _glfwTerminateJoysticksWin32(void);
void _glfwDetectJoystickConnectionWin32(void);
void _glfwDetectJoystickDisconnectionWin32(void);
#endif // _glfw3_win32_joystick_h_