blob: 58fadebe56c175ee672ae85aa2362ba6c6ac3695 [file] [log] [blame]
#version 150 core
in vec4 vertexPosition;
in vec2 vertexTexCoord;
out vec2 texCoord;
uniform mat4 modelMatrix;
void main()
{
texCoord = vertexTexCoord;
gl_Position = modelMatrix * vertexPosition;
}