| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
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| ** GNU General Public License Usage |
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| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
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| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include <QtTest/QTest> |
| #include <qbackendnodetester.h> |
| #include <Qt3DRender/private/shader_p.h> |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/qshaderprogram.h> |
| #include "testrenderer.h" |
| |
| class tst_RenderShader : public Qt3DCore::QBackendNodeTester |
| { |
| Q_OBJECT |
| private slots: |
| |
| void hasCoherentInitialState(); |
| void matchesFrontendPeer(); |
| void cleanupLeavesACoherentState(); |
| void dealWithPropertyChanges_data(); |
| void dealWithPropertyChanges(); |
| void dealWithFormatChanges(); |
| void checkSetRendererDirtyOnInitialization(); |
| void allowToChangeShaderCode_data(); |
| void allowToChangeShaderCode(); |
| void checkShaderManager(); |
| }; |
| |
| |
| Qt3DRender::QShaderProgram *createFrontendShader(Qt3DRender::QShaderProgram::Format format = Qt3DRender::QShaderProgram::GLSL) |
| { |
| Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); |
| shader->setFormat(format); |
| |
| shader->setVertexShaderCode(QByteArrayLiteral( |
| "#version 150"\ |
| "in vec3 vertexPosition;"\ |
| "in vec3 vertexColor; "\ |
| "out vec3 color;"\ |
| "void main()"\ |
| "{"\ |
| " color = vertexColor;"\ |
| " gl_Position = vec4( vertexPosition, 1.0 );"\ |
| "}")); |
| |
| shader->setFragmentShaderCode(QByteArrayLiteral( |
| "#version 150"\ |
| "in vec3 color;"\ |
| "out vec4 fragColor;"\ |
| "void main()"\ |
| "{"\ |
| " fragColor = vec4( color, 1.0 );"\ |
| "}")); |
| |
| return shader; |
| } |
| |
| void tst_RenderShader::hasCoherentInitialState() |
| { |
| Qt3DRender::Render::Shader *shader = new Qt3DRender::Render::Shader(); |
| |
| QCOMPARE(shader->status(), Qt3DRender::QShaderProgram::NotReady); |
| QCOMPARE(shader->format(), Qt3DRender::QShaderProgram::GLSL); |
| QVERIFY(shader->log().isEmpty()); |
| QCOMPARE(shader->isDirty(), false); |
| } |
| |
| void tst_RenderShader::matchesFrontendPeer() |
| { |
| QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); |
| TestRenderer renderer; |
| Qt3DRender::Render::Shader backend; |
| |
| backend.setRenderer(&renderer); |
| simulateInitializationSync(frontend.data(), &backend); |
| QCOMPARE(backend.isDirty(), true); |
| |
| for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i) |
| QCOMPARE(backend.shaderCode()[i], |
| frontend->shaderCode(static_cast<Qt3DRender::QShaderProgram::ShaderType>(i))); |
| QCOMPARE(backend.format(), frontend->format()); |
| } |
| |
| void tst_RenderShader::cleanupLeavesACoherentState() |
| { |
| QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader(Qt3DRender::QShaderProgram::SPIRV)); |
| TestRenderer renderer; |
| Qt3DRender::Render::Shader shader; |
| |
| shader.setRenderer(&renderer); |
| simulateInitializationSync(frontend.data(), &shader); |
| |
| shader.cleanup(); |
| |
| QCOMPARE(shader.isDirty(), false); |
| QCOMPARE(shader.status(), Qt3DRender::QShaderProgram::NotReady); |
| QCOMPARE(shader.format(), Qt3DRender::QShaderProgram::GLSL); |
| } |
| |
| void tst_RenderShader::dealWithPropertyChanges_data() |
| { |
| QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>("type"); |
| |
| QTest::newRow("vertex") << Qt3DRender::QShaderProgram::Vertex; |
| |
| QTest::newRow("tessControl") << Qt3DRender::QShaderProgram::TessellationControl; |
| |
| QTest::newRow("tessEval") << Qt3DRender::QShaderProgram::TessellationEvaluation; |
| |
| QTest::newRow("geometry") << Qt3DRender::QShaderProgram::Geometry; |
| |
| QTest::newRow("fragment") << Qt3DRender::QShaderProgram::Fragment; |
| |
| QTest::newRow("compute") << Qt3DRender::QShaderProgram::Compute; |
| } |
| |
| void tst_RenderShader::dealWithPropertyChanges() |
| { |
| // GIVEN |
| QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| |
| Qt3DRender::Render::Shader backend; |
| Qt3DRender::QShaderProgram shader; |
| |
| TestRenderer renderer; |
| backend.setRenderer(&renderer); |
| simulateInitializationSync(&shader, &backend); |
| |
| // WHEN |
| shader.setShaderCode(type, QByteArrayLiteral("foo")); |
| backend.syncFromFrontEnd(&shader, false); |
| |
| // THEN |
| QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo")); |
| QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| QCOMPARE(backend.isDirty(), true); |
| |
| renderer.resetDirty(); |
| QCOMPARE(renderer.dirtyBits(), 0); |
| backend.unsetDirty(); |
| |
| // WHEN |
| shader.setShaderCode(type, QByteArrayLiteral("foo")); |
| backend.syncFromFrontEnd(&shader, false); |
| |
| // THEN |
| QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo")); |
| QCOMPARE(renderer.dirtyBits(), 0); |
| QCOMPARE(backend.isDirty(), false); |
| |
| // WHEN |
| shader.setShaderCode(type, QByteArrayLiteral("bar")); |
| backend.syncFromFrontEnd(&shader, false); |
| |
| // THEN |
| QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar")); |
| QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| renderer.resetDirty(); |
| QCOMPARE(backend.isDirty(), true); |
| } |
| |
| void tst_RenderShader::dealWithFormatChanges() |
| { |
| // GIVEN |
| Qt3DRender::Render::Shader backend; |
| Qt3DRender::QShaderProgram shader; |
| TestRenderer renderer; |
| backend.setRenderer(&renderer); |
| simulateInitializationSync(&shader, &backend); |
| |
| // WHEN |
| shader.setFormat(Qt3DRender::QShaderProgram::GLSL); |
| backend.syncFromFrontEnd(&shader, false); |
| |
| // THEN |
| QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::GLSL); |
| QCOMPARE(backend.isDirty(), false); |
| QCOMPARE(renderer.dirtyBits(), 0); |
| |
| // WHEN |
| shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); |
| backend.syncFromFrontEnd(&shader, false); |
| |
| // THEN |
| QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::SPIRV); |
| QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| QCOMPARE(backend.isDirty(), true); |
| |
| renderer.resetDirty(); |
| backend.unsetDirty(); |
| |
| // WHEN |
| shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); |
| backend.syncFromFrontEnd(&shader, false); |
| |
| // THEN |
| QCOMPARE(backend.isDirty(), false); |
| QCOMPARE(renderer.dirtyBits(), 0); |
| } |
| |
| void tst_RenderShader::checkSetRendererDirtyOnInitialization() |
| { |
| // GIVEN |
| QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); |
| Qt3DRender::Render::Shader shader; |
| TestRenderer renderer; |
| |
| shader.setRenderer(&renderer); |
| |
| // THEN |
| QCOMPARE(renderer.dirtyBits(), 0); |
| |
| // WHEN |
| simulateInitializationSync(frontend.data(), &shader); |
| |
| // THEN |
| QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| } |
| |
| void tst_RenderShader::allowToChangeShaderCode_data() |
| { |
| dealWithPropertyChanges_data(); |
| } |
| |
| void tst_RenderShader::allowToChangeShaderCode() |
| { |
| // GIVEN |
| QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| |
| Qt3DRender::Render::Shader backend; |
| TestRenderer renderer; |
| backend.setRenderer(&renderer); |
| |
| // WHEN |
| backend.setShaderCode(type, QByteArrayLiteral("foo")); |
| |
| // THEN |
| QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo")); |
| QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| renderer.resetDirty(); |
| |
| // WHEN |
| backend.setShaderCode(type, QByteArrayLiteral("foo")); |
| |
| // THEN |
| QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo")); |
| QCOMPARE(renderer.dirtyBits(), 0); |
| renderer.resetDirty(); |
| |
| // WHEN |
| backend.setShaderCode(type, QByteArrayLiteral("bar")); |
| |
| // THEN |
| QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar")); |
| QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| renderer.resetDirty(); |
| } |
| |
| void tst_RenderShader::checkShaderManager() |
| { |
| // GIVEN |
| Qt3DRender::QShaderProgram shader; |
| TestRenderer renderer; |
| Qt3DRender::Render::ShaderManager manager; |
| Qt3DRender::Render::ShaderFunctor creationFunctor(&renderer, &manager); |
| |
| // THEN |
| QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
| |
| // WHEN |
| Qt3DCore::QNodeCreatedChangeBase changeObj(&shader); |
| Qt3DCore::QNodeCreatedChangeBasePtr changePtr(&changeObj, [](Qt3DCore::QNodeCreatedChangeBase *) {}); |
| auto backend = creationFunctor.create(changePtr); |
| |
| // THEN |
| QVERIFY(backend != nullptr); |
| QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
| |
| { |
| // WHEN |
| auto sameBackend = creationFunctor.get(shader.id()); |
| // THEN |
| QCOMPARE(backend, sameBackend); |
| } |
| |
| // WHEN |
| creationFunctor.destroy(shader.id()); |
| |
| // THEN -> Should be in list of ids to remove and return null on get |
| QVERIFY(manager.hasShaderIdToCleanup(shader.id())); |
| QVERIFY(creationFunctor.get(shader.id()) == nullptr); |
| |
| // WHEN -> Should be removed from list of ids to remove |
| creationFunctor.create(changePtr); |
| |
| // THEN |
| QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
| QCOMPARE(creationFunctor.get(shader.id()), backend); |
| } |
| |
| QTEST_APPLESS_MAIN(tst_RenderShader) |
| |
| #include "tst_shader.moc" |