| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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| ** This file is part of the Qt3D module of the Qt Toolkit. |
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| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| import QtQuick 2.2 as QQ2 |
| import Qt3D.Input 2.0 |
| import Qt3D.Extras 2.0 |
| |
| Entity { |
| id: sceneRoot |
| |
| Camera { |
| id: camera |
| projectionType: CameraLens.PerspectiveProjection |
| fieldOfView: 45 |
| aspectRatio: 16/9 |
| nearPlane : 0.1 |
| farPlane : 1000.0 |
| position: Qt.vector3d(0.0, -300.0, 50.0) |
| upVector: Qt.vector3d(0.0, 1.0, 0.0) |
| viewCenter: Qt.vector3d(0.0, 0.0, 0.0) |
| } |
| |
| FirstPersonCameraController { camera: camera } |
| |
| components: [ |
| RenderSettings { |
| activeFrameGraph: ForwardRenderer { |
| clearColor: Qt.rgba(0, 0.5, 1, 1) |
| camera: camera |
| } |
| // we need to explicitly set the RenderPolicy to AlwaysRender here, |
| // because a vertex shader will use time-based rendering, so the |
| // scene will change every frame without the scene-graph changing. |
| // RenderOnDemand would therefore not render every frame, as it won't |
| // detect scene-graph changes |
| renderPolicy: RenderSettings.Always |
| }, |
| // Event Source will be set by the Qt3DQuickWindow |
| InputSettings { } |
| ] |
| |
| property real timeValue: 5 |
| |
| Material { |
| id: instancedPhongMaterial |
| effect: Effect { |
| techniques: Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.CoreProfile |
| minorVersion: 2 |
| majorVersion: 3 |
| } |
| filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] |
| renderPasses: RenderPass { |
| shaderProgram: ShaderProgram { |
| vertexShaderCode: loadSource("qrc:/instanced.vert") |
| fragmentShaderCode: loadSource("qrc:/instanced.frag") |
| } |
| } |
| } |
| } |
| parameters: Parameter { name: "instanceCount"; value: cylinderMeshInstanced.instanceCount } |
| } |
| |
| CylinderMesh { |
| id: cylinderMeshInstanced |
| instanceCount: 2000 |
| rings: 50 |
| slices: 30 |
| radius: 2.5 |
| length: 5.0 |
| } |
| |
| Entity { |
| id: torusEntity |
| components: [ cylinderMeshInstanced, instancedPhongMaterial ] |
| } |
| } |