| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtCore module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
| ** the documentation and/or other materials provided with the |
| ** distribution. |
| ** * Neither the name of The Qt Company Ltd nor the names of its |
| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| //Own |
| #include "torpedo.h" |
| #include "boat.h" |
| #include "graphicsscene.h" |
| #include "animationmanager.h" |
| #include "qanimationstate.h" |
| |
| #include <QPropertyAnimation> |
| #include <QStateMachine> |
| #include <QFinalState> |
| |
| Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), |
| currentSpeed(0) |
| { |
| setZValue(2); |
| } |
| |
| void Torpedo::launch() |
| { |
| QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); |
| AnimationManager::self()->registerAnimation(launchAnimation); |
| launchAnimation->setEndValue(QPointF(x(), qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); |
| launchAnimation->setEasingCurve(QEasingCurve::InQuad); |
| launchAnimation->setDuration(y() / currentSpeed * 10); |
| connect(launchAnimation, &QVariantAnimation::valueChanged, this, &Torpedo::onAnimationLaunchValueChanged); |
| connect(this, &Torpedo::torpedoExploded, launchAnimation, &QAbstractAnimation::stop); |
| |
| //We setup the state machine of the torpedo |
| QStateMachine *machine = new QStateMachine(this); |
| |
| //This state is when the launch animation is playing |
| QAnimationState *launched = new QAnimationState(machine); |
| launched->setAnimation(launchAnimation); |
| |
| //End |
| QFinalState *finalState = new QFinalState(machine); |
| |
| machine->setInitialState(launched); |
| |
| //### Add a nice animation when the torpedo is destroyed |
| launched->addTransition(this, &Torpedo::torpedoExploded, finalState); |
| |
| //If the animation is finished, then we move to the final state |
| launched->addTransition(launched, &QAnimationState::animationFinished, finalState); |
| |
| //The machine has finished to be executed, then the boat is dead |
| connect(machine, &QState::finished, this, &Torpedo::torpedoExecutionFinished); |
| |
| machine->start(); |
| } |
| |
| void Torpedo::setCurrentSpeed(int speed) |
| { |
| if (speed < 0) { |
| qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); |
| return; |
| } |
| currentSpeed = speed; |
| } |
| |
| void Torpedo::onAnimationLaunchValueChanged(const QVariant &) |
| { |
| const QList<QGraphicsItem *> colItems = |
| collidingItems(Qt::IntersectsItemBoundingRect); |
| for (QGraphicsItem *item : colItems) { |
| if (Boat *b = qgraphicsitem_cast<Boat*>(item)) |
| b->destroy(); |
| } |
| } |
| |
| void Torpedo::destroy() |
| { |
| emit torpedoExploded(); |
| } |