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#include "qdirectfb_egl.h"
#include "qdirectfbwindow.h"
#include "qdirectfbscreen.h"
#include "qdirectfbeglhooks.h"
#include <QtGui/QOpenGLContext>
#include <qpa/qplatformopenglcontext.h>
#include <qpa/qwindowsysteminterface.h>
#include <QtGui/QScreen>
#include <QtEglSupport/private/qeglplatformcontext_p.h>
#include <QtEglSupport/private/qeglconvenience_p.h>
#include <QtEglSupport/private/qt_egl_p.h>
QT_BEGIN_NAMESPACE
#ifdef DIRECTFB_PLATFORM_HOOKS
extern QDirectFBEGLHooks platform_hook;
static QDirectFBEGLHooks *hooks = &platform_hook;
#else
static QDirectFBEGLHooks *hooks = 0;
#endif
/**
* This provides OpenGL ES 2.0 integration with DirectFB. It assumes that
* one can adapt a DirectFBSurface as a EGLSurface. It might need some vendor
* init code in the QDirectFbScreenEGL class to initialize EGL and one might
* need to provide a custom QDirectFbWindowEGL::format() to return the
* QSurfaceFormat used by the device.
*/
class QDirectFbScreenEGL : public QDirectFbScreen {
public:
QDirectFbScreenEGL(int display);
~QDirectFbScreenEGL();
// EGL helper
EGLDisplay eglDisplay();
private:
void initializeEGL();
void platformInit();
void platformDestroy();
private:
EGLDisplay m_eglDisplay;
};
class QDirectFbWindowEGL : public QDirectFbWindow {
public:
QDirectFbWindowEGL(QWindow *tlw, QDirectFbInput *inputhandler);
~QDirectFbWindowEGL();
void createDirectFBWindow();
// EGL. Subclass it instead to have different GL integrations?
EGLSurface eglSurface();
QSurfaceFormat format() const;
private:
EGLSurface m_eglSurface;
};
class QDirectFbEGLContext : public QEGLPlatformContext {
public:
QDirectFbEGLContext(QDirectFbScreenEGL *screen, QOpenGLContext *context);
protected:
EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface);
private:
QDirectFbScreen *m_screen;
};
QDirectFbScreenEGL::QDirectFbScreenEGL(int display)
: QDirectFbScreen(display)
, m_eglDisplay(EGL_NO_DISPLAY)
{}
QDirectFbScreenEGL::~QDirectFbScreenEGL()
{
platformDestroy();
}
EGLDisplay QDirectFbScreenEGL::eglDisplay()
{
if (m_eglDisplay == EGL_NO_DISPLAY)
initializeEGL();
return m_eglDisplay;
}
void QDirectFbScreenEGL::initializeEGL()
{
m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (m_eglDisplay == EGL_NO_DISPLAY)
return;
platformInit();
EGLint major, minor;
eglBindAPI(EGL_OPENGL_ES_API);
eglInitialize(m_eglDisplay, &major, &minor);
return;
}
void QDirectFbScreenEGL::platformInit()
{
if (hooks)
hooks->platformInit();
}
void QDirectFbScreenEGL::platformDestroy()
{
if (hooks)
hooks->platformDestroy();
}
QDirectFbWindowEGL::QDirectFbWindowEGL(QWindow *tlw, QDirectFbInput *input)
: QDirectFbWindow(tlw, input)
, m_eglSurface(EGL_NO_SURFACE)
{}
QDirectFbWindowEGL::~QDirectFbWindowEGL()
{
if (m_eglSurface != EGL_NO_SURFACE) {
QDirectFbScreenEGL *dfbScreen;
dfbScreen = static_cast<QDirectFbScreenEGL*>(screen());
eglDestroySurface(dfbScreen->eglDisplay(), m_eglSurface);
}
}
void QDirectFbWindowEGL::createDirectFBWindow()
{
// Use the default for the raster surface.
if (window()->surfaceType() == QSurface::RasterSurface)
return QDirectFbWindow::createDirectFBWindow();
Q_ASSERT(!m_dfbWindow.data());
DFBWindowDescription description;
memset(&description, 0, sizeof(DFBWindowDescription));
description.flags = DFBWindowDescriptionFlags(DWDESC_WIDTH | DWDESC_HEIGHT|
DWDESC_POSX | DWDESC_POSY|
DWDESC_PIXELFORMAT | DWDESC_SURFACE_CAPS);
description.width = qMax(1, window()->width());
description.height = qMax(1, window()->height());
description.posx = window()->x();
description.posy = window()->y();
description.surface_caps = DSCAPS_GL;
description.pixelformat = DSPF_RGB16;
IDirectFBDisplayLayer *layer;
layer = toDfbScreen(window())->dfbLayer();
DFBResult result = layer->CreateWindow(layer, &description, m_dfbWindow.outPtr());
if (result != DFB_OK)
DirectFBError("QDirectFbWindow: failed to create window", result);
m_dfbWindow->SetOpacity(m_dfbWindow.data(), 0xff);
m_inputHandler->addWindow(m_dfbWindow.data(), window());
}
EGLSurface QDirectFbWindowEGL::eglSurface()
{
if (m_eglSurface == EGL_NO_SURFACE) {
QDirectFbScreenEGL *dfbScreen = static_cast<QDirectFbScreenEGL *>(screen());
EGLConfig config = q_configFromGLFormat(dfbScreen->eglDisplay(), format(), true);
m_eglSurface = eglCreateWindowSurface(dfbScreen->eglDisplay(), config, dfbSurface(), NULL);
if (m_eglSurface == EGL_NO_SURFACE)
eglGetError();
}
return m_eglSurface;
}
QSurfaceFormat QDirectFbWindowEGL::format() const
{
return window()->requestedFormat();
}
QDirectFbEGLContext::QDirectFbEGLContext(QDirectFbScreenEGL *screen, QOpenGLContext *context)
: QEGLPlatformContext(context->format(), context->shareHandle(), screen->eglDisplay())
, m_screen(screen)
{}
EGLSurface QDirectFbEGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface)
{
QDirectFbWindowEGL *window = static_cast<QDirectFbWindowEGL*>(surface);
return window->eglSurface();
}
QPlatformWindow *QDirectFbIntegrationEGL::createPlatformWindow(QWindow *window) const
{
QDirectFbWindow *dfbWindow = new QDirectFbWindowEGL(window, m_input.data());
dfbWindow->createDirectFBWindow();
return dfbWindow;
}
QPlatformOpenGLContext *QDirectFbIntegrationEGL::createPlatformOpenGLContext(QOpenGLContext *context) const
{
QDirectFbScreenEGL *screen;
screen = static_cast<QDirectFbScreenEGL*>(context->screen()->handle());
return new QDirectFbEGLContext(screen, context);
}
void QDirectFbIntegrationEGL::initializeScreen()
{
m_primaryScreen.reset(new QDirectFbScreenEGL(0));
QWindowSystemInterface::handleScreenAdded(m_primaryScreen.data());
}
bool QDirectFbIntegrationEGL::hasCapability(QPlatformIntegration::Capability cap) const
{
// We assume that devices will have more and not less capabilities
if (hooks && hooks->hasCapability(cap))
return true;
return QDirectFbIntegration::hasCapability(cap);
}
QT_END_NAMESPACE