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** This file is part of the plugins of the Qt Toolkit.
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#include "qopenwfdscreen.h"
#include "qopenwfdport.h"
#include "qopenwfdoutputbuffer.h"
#include <QtGui/QGuiApplication>
QOpenWFDScreen::QOpenWFDScreen(QOpenWFDPort *port)
: mPort(port)
, mFbo(0)
, mOutputBuffers(BUFFER_NUM)
, mCurrentRenderBufferIndex(0)
, mStagedBackBufferIndex(-1)
, mCommitedBackBufferIndex(-1)
, mBackBufferIndex(-1)
{
printf ("\n");
printf ("Information of screen %p:\n", this);
printf (" width..........: %d\n", port->pixelSize().width());
printf (" height.........: %d\n", port->pixelSize().height());
printf (" physical width.: %f\n", port->physicalSize().width());
printf (" physical height: %f\n", port->physicalSize().height());
printf ("\n");
EGLDisplay display = mPort->device()->eglDisplay();
EGLContext context = mPort->device()->eglContext();
if (!eglMakeCurrent(display,EGL_NO_SURFACE,EGL_NO_SURFACE,context)) {
qDebug("screen: eglMakeCurrent FAILED");
}
glGenFramebuffers(1,&mFbo);
glBindFramebuffer(GL_FRAMEBUFFER,mFbo);
for (int i = 0; i < mOutputBuffers.size(); i++) {
mOutputBuffers[i] = new QOpenWFDOutputBuffer(mPort->pixelSize(),mPort);
}
mStagedBackBufferIndex = mOutputBuffers.size()-1;
mOutputBuffers[mStagedBackBufferIndex]->setAvailable(false);;
commitStagedOutputBuffer();
mOutputBuffers.at(mCurrentRenderBufferIndex)->bindToCurrentFbo();
if (mPort->device()->isDeviceInitializedAndCommited()) {
mPort->device()->commit(WFD_COMMIT_ENTIRE_PORT,mPort->handle());
}
}
QOpenWFDScreen::~QOpenWFDScreen()
{
for (int i = 0; i < mOutputBuffers.size(); i++) {
delete mOutputBuffers[i];
}
glDeleteFramebuffers(1, &mFbo);
}
QRect QOpenWFDScreen::geometry() const
{
return QRect(QPoint(),mPort->pixelSize());
}
int QOpenWFDScreen::depth() const
{
return 32;
}
QImage::Format QOpenWFDScreen::format() const
{
return QImage::Format_RGB32;
}
QSizeF QOpenWFDScreen::physicalSize() const
{
return mPort->physicalSize();
}
QOpenWFDPort * QOpenWFDScreen::port() const
{
return mPort;
}
void QOpenWFDScreen::swapBuffers()
{
glFlush();
setStagedBackBuffer(mCurrentRenderBufferIndex);
mCurrentRenderBufferIndex = nextAvailableRenderBuffer();
bindFramebuffer();
mOutputBuffers.at(mCurrentRenderBufferIndex)->bindToCurrentFbo();
}
void QOpenWFDScreen::bindFramebuffer()
{
glBindFramebuffer(GL_FRAMEBUFFER,mFbo);
}
void QOpenWFDScreen::setStagedBackBuffer(int bufferIndex)
{
if (mStagedBackBufferIndex >= 0) {
mOutputBuffers[mStagedBackBufferIndex]->setAvailable(true);
}
mOutputBuffers[bufferIndex]->setAvailable(false);;
mStagedBackBufferIndex = bufferIndex;
if (mCommitedBackBufferIndex < 0) {
commitStagedOutputBuffer();
}
}
void QOpenWFDScreen::commitStagedOutputBuffer()
{
Q_ASSERT(mStagedBackBufferIndex >= 0);
wfdBindSourceToPipeline(mPort->device()->handle(),
mPort->pipeline(),
mOutputBuffers.at(mStagedBackBufferIndex)->wfdSource(),
WFD_TRANSITION_AT_VSYNC,
0);
mPort->device()->commit(WFD_COMMIT_PIPELINE,mPort->pipeline());
mCommitedBackBufferIndex = mStagedBackBufferIndex;
mStagedBackBufferIndex = -1;
}
int QOpenWFDScreen::nextAvailableRenderBuffer() const
{
while (true) {
for (int i = 0; i < mOutputBuffers.size(); i++) {
if (mOutputBuffers.at(i)->isAvailable()) {
return i;
}
}
mPort->device()->waitForPipelineBindSourceCompleteEvent();
}
}
void QOpenWFDScreen::pipelineBindSourceComplete()
{
if (mBackBufferIndex >= 0) {
mOutputBuffers[mBackBufferIndex]->setAvailable(true);
}
mBackBufferIndex = mCommitedBackBufferIndex;
mCommitedBackBufferIndex = -1;
if (mStagedBackBufferIndex >= 0) {
commitStagedOutputBuffer();
}
}