blob: fbf611d7f738c07fe88ad585d3763333373600ad [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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****************************************************************************/
#include "qwinrtbackingstore.h"
#include "qwinrtscreen.h"
#include "qwinrtwindow.h"
#include "qwinrteglcontext.h"
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFramebufferObject>
#include <GLES3/gl3.h>
QT_BEGIN_NAMESPACE
class QWinRTBackingStorePrivate
{
public:
bool initialized;
QSize size;
QScopedPointer<QOpenGLContext> context;
QScopedPointer<QOpenGLFramebufferObject> fbo;
QWinRTScreen *screen;
QImage paintDevice;
};
QWinRTBackingStore::QWinRTBackingStore(QWindow *window)
: QPlatformBackingStore(window), d_ptr(new QWinRTBackingStorePrivate)
{
Q_D(QWinRTBackingStore);
qCInfo(lcQpaBackingStore) << __FUNCTION__ << this << window;
d->initialized = false;
d->screen = static_cast<QWinRTScreen*>(window->screen()->handle());
if (window->surfaceType() == QSurface::RasterSurface)
window->setSurfaceType(QSurface::OpenGLSurface);
}
bool QWinRTBackingStore::initialize()
{
Q_D(QWinRTBackingStore);
qCDebug(lcQpaBackingStore) << __FUNCTION__ << d->initialized;
if (d->initialized)
return true;
d->context.reset(new QOpenGLContext);
QSurfaceFormat format = window()->format();
d->context->setFormat(format);
d->context->setScreen(window()->screen());
if (!d->context->create())
return false;
if (!d->context->makeCurrent(window()))
return false;
d->context->doneCurrent();
d->initialized = true;
return true;
}
QWinRTBackingStore::~QWinRTBackingStore()
{
qCInfo(lcQpaBackingStore) << __FUNCTION__ << this;
}
QPaintDevice *QWinRTBackingStore::paintDevice()
{
Q_D(QWinRTBackingStore);
return &d->paintDevice;
}
void QWinRTBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
Q_D(QWinRTBackingStore);
Q_UNUSED(offset)
qCDebug(lcQpaBackingStore) << __FUNCTION__ << this << window << region;
if (d->size.isEmpty())
return;
const QRect bounds = region.boundingRect() & d->paintDevice.rect();
if (bounds.isEmpty())
return;
const bool ok = d->context->makeCurrent(window);
if (!ok)
qWarning("unable to flush");
glBindTexture(GL_TEXTURE_2D, d->fbo->texture());
// TODO: when ANGLE GLES3 support is finished, use the glPixelStorei functions to minimize upload
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, bounds.y(), d->size.width(), bounds.height(),
GL_RGBA, GL_UNSIGNED_BYTE, d->paintDevice.constScanLine(bounds.y()));
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, d->fbo->handle());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, 0);
const int y1 = bounds.y();
const int y2 = y1 + bounds.height();
const int x1 = bounds.x();
const int x2 = x1 + bounds.width();
glBlitFramebuffer(x1, y1, x2, y2,
x1, d->size.height() - y1, x2, d->size.height() - y2,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
d->context->swapBuffers(window);
d->context->doneCurrent();
}
void QWinRTBackingStore::resize(const QSize &size, const QRegion &staticContents)
{
Q_D(QWinRTBackingStore);
Q_UNUSED(staticContents)
qCDebug(lcQpaBackingStore) << __FUNCTION__ << this << size;
if (!initialize())
return;
if (d->size == size)
return;
d->size = size;
if (d->size.isEmpty())
return;
d->paintDevice = QImage(d->size, QImage::Format_RGBA8888_Premultiplied);
const bool ok = d->context->makeCurrent(window());
if (!ok)
qWarning("unable to resize");
d->fbo.reset(new QOpenGLFramebufferObject(d->size));
d->context->doneCurrent();
}
QImage QWinRTBackingStore::toImage() const
{
Q_D(const QWinRTBackingStore);
return d->paintDevice;
}
void QWinRTBackingStore::beginPaint(const QRegion &region)
{
qCDebug(lcQpaBackingStore) << __FUNCTION__ << this << region;
resize(window()->size(), region);
}
void QWinRTBackingStore::endPaint()
{
qCDebug(lcQpaBackingStore) << __FUNCTION__ << this;
}
QT_END_NAMESPACE