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vkd3d-proton
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refs/heads/v3.0
/
.
/
tests
/
shaders
/
command
/
conditional_rendering.cs_5_0.hlsl
blob: 2cafd45b296a028cc7a920f3149859d0cb1cc7d1 [
file
] [
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]
cbuffer cb
{
unsigned
int
offset
;
unsigned
int
value
;
};
RWByteAddressBuffer
b
;
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
b
.
Store
(
4
*
offset
,
value
);
}