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vkd3d-proton
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refs/heads/v3.0
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tree: eee36fd5c81c753f78226b399c05bd6b167c5f14 [
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headers/
cbv_hoisting.cs_5_1.cs_6_0.hlsl
command_list_initial_pipeline_state.ps_5_0.hlsl
conditional_rendering.cs_5_0.hlsl
conservative_rasterization_ps.ps_5_0.ps_6_0.hlsl
conservative_rasterization_ps_underestimate.ps_5_0.ps_6_0.hlsl
conservative_rasterization_vs.vs_5_0.vs_6_0.hlsl
dispatch_zero_thread_groups.cs_5_0.hlsl
draw_depth_no_ps.vs_5_0.hlsl
draw_depth_only.ps_5_0.hlsl
draw_uav_only.ps_5_0.hlsl
execute_indirect_cs.cs_5_0.hlsl
execute_indirect_multi_dispatch.cs_5_0.hlsl
execute_indirect_multi_dispatch_root_constants.cs_5_0.hlsl
execute_indirect_multi_dispatch_root_descriptors.cs_5_0.hlsl
execute_indirect_ps.ps_5_0.hlsl
execute_indirect_state_predication_cs.cs_5_0.hlsl
execute_indirect_state_predication_ps.ps_5_0.hlsl
execute_indirect_state_predication_vs.vs_5_0.hlsl
execute_indirect_state_vs_code_large_cbv.vs_5_1.hlsl
execute_indirect_state_vs_code_small_cbv.vs_5_1.hlsl
execute_indirect_tier11_dispatch.cs_5_0.hlsl
execute_indirect_tier11_draw.vs_5_0.hlsl
execute_indirect_tier11_mesh.ms_6_5.hlsl
execute_indirect_vs.vs_5_0.hlsl
fractional_viewports_ps.ps_5_0.hlsl
fractional_viewports_vs.vs_5_0.hlsl
indirect_state_vbo_offsets_ps.ps_5_0.hlsl
indirect_state_vbo_offsets_vs.vs_5_0.hlsl
multiple_render_targets.ps_5_0.hlsl
negative_viewports_ps.ps_5_0.hlsl
negative_viewports_vs.vs_5_0.hlsl
null_vbv_ps.ps_5_0.hlsl
null_vbv_vs.vs_5_0.hlsl
root_parameter_preservation_cs.cs_5_0.hlsl
root_parameter_preservation_ps.ps_5_0.hlsl
scissor.ps_5_0.hlsl
unaligned_vertex_stride_ps.ps_5_0.hlsl
unaligned_vertex_stride_vs.vs_5_0.hlsl
uninit_root_parameters.cs_5_0.hlsl
vbv_stride_edge_cases.vs_5_0.hlsl
zero_vertex_stride_ps.ps_5_0.hlsl
zero_vertex_stride_vs.vs_5_0.hlsl