| static const DWORD draw_depth_only_code_dxbc[] = | |
| { | |
| 0x43425844, 0xfba86f53, 0x2dbe5300, 0x701a033f, 0xcfe54bd7, 0x00000001, 0x000000b4, 0x00000003, | |
| 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, | |
| 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff, | |
| 0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x58454853, 0x0000003c, 0x00000050, 0x0000000f, | |
| 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x02000065, 0x0000c001, 0x05000036, | |
| 0x0000c001, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, | |
| }; | |
| #ifdef __GNUC__ | |
| #define UNUSED_ARRAY_ATTR __attribute__((unused)) | |
| #else | |
| #define UNUSED_ARRAY_ATTR | |
| #endif | |
| UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE draw_depth_only_dxbc = { draw_depth_only_code_dxbc, sizeof(draw_depth_only_code_dxbc) }; | |
| #undef UNUSED_ARRAY_ATTR |