blob: 647cac34e579d1173e5d0e5344cda1b9f3b8b57c [file] [edit]
static const DWORD execute_indirect_tier11_dispatch_code_dxbc[] =
{
0x43425844, 0x54a750ce, 0x91678f6c, 0x9ea61444, 0xed7ed43c, 0x00000001, 0x000000e4, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000090, 0x00050050, 0x00000024, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400009e, 0x0011e000, 0x00000000, 0x00000004,
0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x06000036, 0x00100012,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x00004001,
0x00000000, 0x070000ad, 0x0011e000, 0x00000000, 0x00100046, 0x00000000, 0x00004001, 0x00000001,
0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE execute_indirect_tier11_dispatch_dxbc = { execute_indirect_tier11_dispatch_code_dxbc, sizeof(execute_indirect_tier11_dispatch_code_dxbc) };
#undef UNUSED_ARRAY_ATTR