blob: ccc54f0074b6e7381e5738eb0614fddf5fea2a0b [file] [edit]
static const DWORD execute_indirect_tier11_draw_code_dxbc[] =
{
0x43425844, 0x0a186226, 0xdf9c820e, 0xd4098c24, 0x71aa5747, 0x00000001, 0x000000e8, 0x00000004,
0x00000030, 0x00000040, 0x00000050, 0x000000d8, 0x4e475349, 0x00000008, 0x00000000, 0x00000008,
0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000080, 0x00010050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400009e, 0x0011e000, 0x00000000,
0x00000004, 0x02000068, 0x00000001, 0x06000036, 0x00100012, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x070000ad, 0x0011e000,
0x00000000, 0x00100046, 0x00000000, 0x00004001, 0x00000001, 0x0100003e, 0x30494653, 0x00000008,
0x00000004, 0x00000000,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE execute_indirect_tier11_draw_dxbc = { execute_indirect_tier11_draw_code_dxbc, sizeof(execute_indirect_tier11_draw_code_dxbc) };
#undef UNUSED_ARRAY_ATTR