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/
vkd3d-proton
/
refs/heads/v3.0
/
.
/
tests
/
shaders
/
command
/
uninit_root_parameters.cs_5_0.hlsl
blob: e8f26d0df6e6400313cac14e34e9ea20dcc3be64 [
file
] [
edit
]
Buffer
<float4>
T
:
register
(
t0
);
RWStructuredBuffer
<float4>
U
:
register
(
u0
);
cbuffer C
:
register
(
b0
)
{
float4 v
;
};
[
numthreads
(
1
,
1
,
1
)]
void
main
(
uint
thr
:
SV_DispatchThreadID
)
{
U
[
thr
]
=
T
.
Load
(
thr
)
+
v
;
}