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/*
Open Asset Import Library (assimp)
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All rights reserved.
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*/
/** @file LWOAnimation.h
* @brief LWOAnimationResolver utility class
*
* This is for all lightwave-related file format, not only LWO.
* LWS isthe main purpose.
*/
#ifndef AI_LWO_ANIMATION_INCLUDED
#define AI_LWO_ANIMATION_INCLUDED
//
#include <vector>
#include <list>
struct aiNodeAnim;
struct aiVectorKey;
namespace Assimp {
namespace LWO {
// ---------------------------------------------------------------------------
/** \brief List of recognized LWO envelopes
*/
enum EnvelopeType
{
EnvelopeType_Position_X = 0x1,
EnvelopeType_Position_Y = 0x2,
EnvelopeType_Position_Z = 0x3,
EnvelopeType_Rotation_Heading = 0x4,
EnvelopeType_Rotation_Pitch = 0x5,
EnvelopeType_Rotation_Bank = 0x6,
EnvelopeType_Scaling_X = 0x7,
EnvelopeType_Scaling_Y = 0x8,
EnvelopeType_Scaling_Z = 0x9,
// -- currently not yet handled
EnvelopeType_Color_R = 0xa,
EnvelopeType_Color_G = 0xb,
EnvelopeType_Color_B = 0xc,
EnvelopeType_Falloff_X = 0xd,
EnvelopeType_Falloff_Y = 0xe,
EnvelopeType_Falloff_Z = 0xf,
EnvelopeType_Unknown
};
// ---------------------------------------------------------------------------
/** \brief List of recognized LWO interpolation modes
*/
enum InterpolationType
{
IT_STEP, IT_LINE, IT_TCB, IT_HERM, IT_BEZI, IT_BEZ2
};
// ---------------------------------------------------------------------------
/** \brief List of recognized LWO pre or post range behaviours
*/
enum PrePostBehaviour
{
PrePostBehaviour_Reset = 0x0,
PrePostBehaviour_Constant = 0x1,
PrePostBehaviour_Repeat = 0x2,
PrePostBehaviour_Oscillate = 0x3,
PrePostBehaviour_OffsetRepeat = 0x4,
PrePostBehaviour_Linear = 0x5
};
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation keyframe
*/
struct Key
{
Key()
: time(),
value(),
inter (IT_LINE),
params()
{}
//! Current time
double time;
//! Current value
float value;
//! How to interpolate this key with previous key?
InterpolationType inter;
//! Interpolation parameters
float params[5];
// for std::find()
operator double () {
return time;
}
};
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation envelope
*/
struct Envelope
{
Envelope()
: index()
, type (EnvelopeType_Unknown)
, pre (PrePostBehaviour_Constant)
, post (PrePostBehaviour_Constant)
, old_first (0)
, old_last (0)
{}
//! Index of this envelope
unsigned int index;
//! Type of envelope
EnvelopeType type;
//! Pre and post-behaviour
PrePostBehaviour pre,post;
//! Keyframes for this envelope
std::vector<Key> keys;
// temporary data for AnimResolver
size_t old_first,old_last;
};
// ---------------------------------------------------------------------------
//! @def AI_LWO_ANIM_FLAG_SAMPLE_ANIMS
//! Flag for AnimResolver, subsamples the input data with the rate specified
//! by AnimResolver::SetSampleRate().
#define AI_LWO_ANIM_FLAG_SAMPLE_ANIMS 0x1
// ---------------------------------------------------------------------------
//! @def AI_LWO_ANIM_FLAG_START_AT_ZERO
//! Flag for AnimResolver, ensures that the animations starts at zero.
#define AI_LWO_ANIM_FLAG_START_AT_ZERO 0x2
// ---------------------------------------------------------------------------
/** @brief Utility class to build Assimp animations from LWO envelopes.
*
* Used for both LWO and LWS (MOT also).
*/
class AnimResolver
{
public:
// ------------------------------------------------------------------
/** @brief Construct an AnimResolver from a given list of envelopes
* @param envelopes Input envelopes. May be empty.
* @param Output tick rate, per second
* @note The input envelopes are possibly modified.
*/
AnimResolver(std::list<Envelope>& envelopes, double tick);
public:
// ------------------------------------------------------------------
/** @brief Extract the bind-pose transformation matrix.
* @param out Receives bind-pose transformation matrix
*/
void ExtractBindPose(aiMatrix4x4& out);
// ------------------------------------------------------------------
/** @brief Extract a node animation channel
* @param out Receives a pointer to a newly allocated node anim.
* If there's just one keyframe defined, *out is set to NULL and
* no animation channel is computed.
* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
*/
void ExtractAnimChannel(aiNodeAnim** out, unsigned int flags = 0);
// ------------------------------------------------------------------
/** @brief Set the sampling rate for ExtractAnimChannel().
*
* Non-linear interpolations are subsampled with this rate (keys
* per second). Closer sampling positions, if existent, are kept.
* The sampling rate defaults to 0, if this value is not changed and
* AI_LWO_ANIM_FLAG_SAMPLE_ANIMS is specified for ExtractAnimChannel(),
* the class finds a suitable sample rate by itself.
*/
void SetSampleRate(double sr) {
sample_rate = sr;
}
// ------------------------------------------------------------------
/** @brief Getter for SetSampleRate()
*/
double GetSampleRate() const {
return sample_rate;
}
// ------------------------------------------------------------------
/** @brief Set the animation time range
*
* @param first Time where the animation starts, in ticks
* @param last Time where the animation ends, in ticks
*/
void SetAnimationRange(double _first, double _last) {
first = _first;
last = _last;
ClearAnimRangeSetup();
UpdateAnimRangeSetup();
}
protected:
// ------------------------------------------------------------------
/** @brief Build linearly subsampled keys from 3 single envelopes
* @param out Receives output keys
* @param envl_x X-component envelope
* @param envl_y Y-component envelope
* @param envl_z Z-component envelope
* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
* @note Up to two input envelopes may be NULL
*/
void GetKeys(std::vector<aiVectorKey>& out,
LWO::Envelope* envl_x,
LWO::Envelope* envl_y,
LWO::Envelope* envl_z,
unsigned int flags);
// ------------------------------------------------------------------
/** @brief Resolve a single animation key by applying the right
* interpolation to it.
* @param cur Current key
* @param envl Envelope working on
* @param time time to be interpolated
* @param fill Receives the interpolated output value.
*/
void DoInterpolation(std::vector<LWO::Key>::const_iterator cur,
LWO::Envelope* envl,double time, float& fill);
// ------------------------------------------------------------------
/** @brief Almost the same, except we won't handle pre/post
* conditions here.
* @see DoInterpolation
*/
void DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
std::vector<LWO::Key>::const_iterator end,double time, float& fill);
// ------------------------------------------------------------------
/** @brief Interpolate 2 tracks if one is given
*
* @param out Receives extra output keys
* @param key_out Primary output key
* @param time Time to interpolate for
*/
void InterpolateTrack(std::vector<aiVectorKey>& out,
aiVectorKey& key_out,double time);
// ------------------------------------------------------------------
/** @brief Subsample an animation track by a given sampling rate
*
* @param out Receives output keys. Last key at input defines the
* time where subsampling starts.
* @param time Time to end subsampling at
* @param sample_delta Time delta between two samples
*/
void SubsampleAnimTrack(std::vector<aiVectorKey>& out,
double time,double sample_delta);
// ------------------------------------------------------------------
/** @brief Delete all keys which we inserted to match anim setup
*/
void ClearAnimRangeSetup();
// ------------------------------------------------------------------
/** @brief Insert extra keys to match LWO's pre and post behaviours
* in a given time range [first...last]
*/
void UpdateAnimRangeSetup();
private:
std::list<Envelope>& envelopes;
double sample_rate;
LWO::Envelope* trans_x, *trans_y, *trans_z;
LWO::Envelope* rotat_x, *rotat_y, *rotat_z;
LWO::Envelope* scale_x, *scale_y, *scale_z;
double first, last;
bool need_to_setup;
// temporary storage
LWO::Envelope* envl_x, * envl_y, * envl_z;
std::vector<LWO::Key>::const_iterator cur_x,cur_y,cur_z;
bool end_x, end_y, end_z;
unsigned int flags;
double sample_delta;
};
} // end namespace LWO
} // end namespace Assimp
#endif // !! AI_LWO_ANIMATION_INCLUDED