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/*
Open Asset Import Library (assimp)
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*/
/** @file MD5Parser.h
* @brief Definition of the .MD5 parser class.
* http://www.modwiki.net/wiki/MD5_(file_format)
*/
#ifndef AI_MD5PARSER_H_INCLUDED
#define AI_MD5PARSER_H_INCLUDED
#include <assimp/types.h>
#include "ParsingUtils.h"
#include <vector>
#include <stdint.h>
struct aiFace;
namespace Assimp {
namespace MD5 {
// ---------------------------------------------------------------------------
/** Represents a single element in a MD5 file
*
* Elements are always contained in sections.
*/
struct Element
{
//! Points to the starting point of the element
//! Whitespace at the beginning and at the end have been removed,
//! Elements are terminated with \0
char* szStart;
//! Original line number (can be used in error messages
//! if a parsing error occurs)
unsigned int iLineNumber;
};
typedef std::vector< Element > ElementList;
// ---------------------------------------------------------------------------
/** Represents a section of a MD5 file (such as the mesh or the joints section)
*
* A section is always enclosed in { and } brackets.
*/
struct Section
{
//! Original line number (can be used in error messages
//! if a parsing error occurs)
unsigned int iLineNumber;
//! List of all elements which have been parsed in this section.
ElementList mElements;
//! Name of the section
std::string mName;
//! For global elements: the value of the element as string
//! Iif !length() the section is not a global element
std::string mGlobalValue;
};
typedef std::vector< Section> SectionList;
// ---------------------------------------------------------------------------
/** Basic information about a joint
*/
struct BaseJointDescription
{
//! Name of the bone
aiString mName;
//! Parent index of the bone
int mParentIndex;
};
// ---------------------------------------------------------------------------
/** Represents a bone (joint) descriptor in a MD5Mesh file
*/
struct BoneDesc : BaseJointDescription
{
//! Absolute position of the bone
aiVector3D mPositionXYZ;
//! Absolute rotation of the bone
aiVector3D mRotationQuat;
aiQuaternion mRotationQuatConverted;
//! Absolute transformation of the bone
//! (temporary)
aiMatrix4x4 mTransform;
//! Inverse transformation of the bone
//! (temporary)
aiMatrix4x4 mInvTransform;
//! Internal
unsigned int mMap;
};
typedef std::vector< BoneDesc > BoneList;
// ---------------------------------------------------------------------------
/** Represents a bone (joint) descriptor in a MD5Anim file
*/
struct AnimBoneDesc : BaseJointDescription
{
//! Flags (AI_MD5_ANIMATION_FLAG_xxx)
unsigned int iFlags;
//! Index of the first key that corresponds to this anim bone
unsigned int iFirstKeyIndex;
};
typedef std::vector< AnimBoneDesc > AnimBoneList;
// ---------------------------------------------------------------------------
/** Represents a base frame descriptor in a MD5Anim file
*/
struct BaseFrameDesc
{
aiVector3D vPositionXYZ;
aiVector3D vRotationQuat;
};
typedef std::vector< BaseFrameDesc > BaseFrameList;
// ---------------------------------------------------------------------------
/** Represents a camera animation frame in a MDCamera file
*/
struct CameraAnimFrameDesc : BaseFrameDesc
{
float fFOV;
};
typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
// ---------------------------------------------------------------------------
/** Represents a frame descriptor in a MD5Anim file
*/
struct FrameDesc
{
//! Index of the frame
unsigned int iIndex;
//! Animation keyframes - a large blob of data at first
std::vector< float > mValues;
};
typedef std::vector< FrameDesc > FrameList;
// ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file
*/
struct VertexDesc
{
VertexDesc()
: mFirstWeight (0)
, mNumWeights (0)
{}
//! UV cordinate of the vertex
aiVector2D mUV;
//! Index of the first weight of the vertex in
//! the vertex weight list
unsigned int mFirstWeight;
//! Number of weights assigned to this vertex
unsigned int mNumWeights;
};
typedef std::vector< VertexDesc > VertexList;
// ---------------------------------------------------------------------------
/** Represents a vertex weight descriptor in a MD5 file
*/
struct WeightDesc
{
//! Index of the bone to which this weight refers
unsigned int mBone;
//! The weight value
float mWeight;
//! The offset position of this weight
// ! (in the coordinate system defined by the parent bone)
aiVector3D vOffsetPosition;
};
typedef std::vector< WeightDesc > WeightList;
typedef std::vector< aiFace > FaceList;
// ---------------------------------------------------------------------------
/** Represents a mesh in a MD5 file
*/
struct MeshDesc
{
//! Weights of the mesh
WeightList mWeights;
//! Vertices of the mesh
VertexList mVertices;
//! Faces of the mesh
FaceList mFaces;
//! Name of the shader (=texture) to be assigned to the mesh
aiString mShader;
};
typedef std::vector< MeshDesc > MeshList;
// ---------------------------------------------------------------------------
// Convert a quaternion to its usual representation
inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
out.x = in.x;
out.y = in.y;
out.z = in.z;
const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
if (t < 0.0f)
out.w = 0.0f;
else out.w = std::sqrt (t);
// Assimp convention.
out.w *= -1.f;
}
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 mesh file
*/
class MD5MeshParser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5MeshParser instance from an existing
* preparsed list of file sections.
*
* @param mSections List of file sections (output of MD5Parser)
*/
explicit MD5MeshParser(SectionList& mSections);
//! List of all meshes
MeshList mMeshes;
//! List of all joints
BoneList mJoints;
};
// remove this flag if you need to the bounding box data
#define AI_MD5_PARSE_NO_BOUNDS
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 animation file
*/
class MD5AnimParser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5AnimParser instance from an existing
* preparsed list of file sections.
*
* @param mSections List of file sections (output of MD5Parser)
*/
explicit MD5AnimParser(SectionList& mSections);
//! Output frame rate
float fFrameRate;
//! List of animation bones
AnimBoneList mAnimatedBones;
//! List of base frames
BaseFrameList mBaseFrames;
//! List of animation frames
FrameList mFrames;
//! Number of animated components
unsigned int mNumAnimatedComponents;
};
// ---------------------------------------------------------------------------
/** Parses the data sections of a MD5 camera animation file
*/
class MD5CameraParser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5CameraParser instance from an existing
* preparsed list of file sections.
*
* @param mSections List of file sections (output of MD5Parser)
*/
explicit MD5CameraParser(SectionList& mSections);
//! Output frame rate
float fFrameRate;
//! List of cuts
std::vector<unsigned int> cuts;
//! Frames
CameraFrameList frames;
};
// ---------------------------------------------------------------------------
/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
* further processing)
*/
class MD5Parser
{
public:
// -------------------------------------------------------------------
/** Constructs a new MD5Parser instance from an existing buffer.
*
* @param buffer File buffer
* @param fileSize Length of the file in bytes (excluding a terminal 0)
*/
MD5Parser(char* buffer, unsigned int fileSize);
// -------------------------------------------------------------------
/** Report a specific error message and throw an exception
* @param error Error message to be reported
* @param line Index of the line where the error occurred
*/
AI_WONT_RETURN static void ReportError (const char* error, unsigned int line) AI_WONT_RETURN_SUFFIX;
// -------------------------------------------------------------------
/** Report a specific warning
* @param warn Warn message to be reported
* @param line Index of the line where the error occurred
*/
static void ReportWarning (const char* warn, unsigned int line);
void ReportError (const char* error) {
return ReportError(error, lineNumber);
}
void ReportWarning (const char* warn) {
return ReportWarning(warn, lineNumber);
}
public:
//! List of all sections which have been read
SectionList mSections;
private:
// -------------------------------------------------------------------
/** Parses a file section. The current file pointer must be outside
* of a section.
* @param out Receives the section data
* @return true if the end of the file has been reached
* @throws ImportErrorException if an error occurs
*/
bool ParseSection(Section& out);
// -------------------------------------------------------------------
/** Parses the file header
* @throws ImportErrorException if an error occurs
*/
void ParseHeader();
// override these functions to make sure the line counter gets incremented
// -------------------------------------------------------------------
bool SkipLine( const char* in, const char** out)
{
++lineNumber;
return Assimp::SkipLine(in,out);
}
// -------------------------------------------------------------------
bool SkipLine( )
{
return SkipLine(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
bool SkipSpacesAndLineEnd( const char* in, const char** out)
{
bool bHad = false;
bool running = true;
while (running) {
if( *in == '\r' || *in == '\n') {
// we open files in binary mode, so there could be \r\n sequences ...
if (!bHad) {
bHad = true;
++lineNumber;
}
}
else if (*in == '\t' || *in == ' ')bHad = false;
else break;
in++;
}
*out = in;
return *in != '\0';
}
// -------------------------------------------------------------------
bool SkipSpacesAndLineEnd( )
{
return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
}
// -------------------------------------------------------------------
bool SkipSpaces( )
{
return Assimp::SkipSpaces((const char**)&buffer);
}
char* buffer;
unsigned int fileSize;
unsigned int lineNumber;
};
}}
#endif // AI_MD5PARSER_H_INCLUDED