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| |
| #include "executor_p.h" |
| |
| #include <Qt3DLogic/qframeaction.h> |
| #include <Qt3DCore/qnode.h> |
| #include <QtCore/qsemaphore.h> |
| |
| #include <Qt3DCore/private/qscene_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DLogic { |
| namespace Logic { |
| |
| Executor::Executor(QObject *parent) |
| : QObject(parent) |
| , m_scene(nullptr) |
| { |
| } |
| |
| /*! |
| Called from context of main thread |
| */ |
| void Executor::processLogicFrameUpdates(const QVector<QNodeId> &nodeIds, float dt) |
| { |
| if (!m_scene || nodeIds.isEmpty()) |
| return; |
| |
| const QVector<QNode *> nodes = m_scene->lookupNodes(nodeIds); |
| for (QNode *node : nodes) { |
| QFrameAction *frameAction = qobject_cast<QFrameAction *>(node); |
| if (frameAction && frameAction->isEnabled()) |
| frameAction->onTriggered(dt); |
| } |
| } |
| |
| } // namespace Logic |
| } // namespace Qt3DLogic |
| |
| QT_END_NAMESPACE |