| /**************************************************************************** |
| ** |
| ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
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| ** accordance with the commercial license agreement provided with the |
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| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| /* |
| * Based on https://github.com/seanchas116/qtimgui/ |
| * |
| * MIT License https://github.com/seanchas116/qtimgui/blob/master/LICENSE |
| * |
| */ |
| |
| #include "imguirenderer_p.h" |
| #include <renderview_p.h> |
| #include <renderer_p.h> |
| #include <submissioncontext_p.h> |
| #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| |
| #include <QDateTime> |
| #include <QGuiApplication> |
| #include <QMouseEvent> |
| #include <QClipboard> |
| #include <QCursor> |
| #include <QOpenGLExtraFunctions> |
| |
| #include "imgui.h" |
| |
| #ifndef GL_VERTEX_ARRAY_BINDING |
| // just for building on some platforms, won't run anyway as this requires GL/ES > 2 |
| #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DRender; |
| using namespace Render; |
| using namespace Render::Debug; |
| using namespace Render::OpenGL; |
| |
| namespace { |
| |
| const QHash<int, ImGuiKey> keyMap = { |
| { Qt::Key_Tab, ImGuiKey_Tab }, |
| { Qt::Key_Left, ImGuiKey_LeftArrow }, |
| { Qt::Key_Right, ImGuiKey_RightArrow }, |
| { Qt::Key_Up, ImGuiKey_UpArrow }, |
| { Qt::Key_Down, ImGuiKey_DownArrow }, |
| { Qt::Key_PageUp, ImGuiKey_PageUp }, |
| { Qt::Key_PageDown, ImGuiKey_PageDown }, |
| { Qt::Key_Home, ImGuiKey_Home }, |
| { Qt::Key_End, ImGuiKey_End }, |
| { Qt::Key_Delete, ImGuiKey_Delete }, |
| { Qt::Key_Backspace, ImGuiKey_Backspace }, |
| { Qt::Key_Enter, ImGuiKey_Enter }, |
| { Qt::Key_Escape, ImGuiKey_Escape }, |
| { Qt::Key_A, ImGuiKey_A }, |
| { Qt::Key_C, ImGuiKey_C }, |
| { Qt::Key_V, ImGuiKey_V }, |
| { Qt::Key_X, ImGuiKey_X }, |
| { Qt::Key_Y, ImGuiKey_Y }, |
| { Qt::Key_Z, ImGuiKey_Z }, |
| }; |
| |
| QByteArray g_currentClipboardText; |
| |
| // doesn't handle primitive restart when using indexes |
| int vertexToPrimitiveCount(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType, int numVertices) { |
| int nPrimitives = 0; |
| switch (primitiveType) { |
| case QGeometryRenderer::Points: |
| case QGeometryRenderer::LineLoop: nPrimitives += numVertices; break; |
| case QGeometryRenderer::Triangles: nPrimitives += numVertices / 3; break; |
| case QGeometryRenderer::Lines: nPrimitives += numVertices / 2; break; |
| case QGeometryRenderer::TriangleFan: |
| case QGeometryRenderer::TriangleStrip: |
| case QGeometryRenderer::LineStrip: nPrimitives += numVertices - 1; break; |
| case QGeometryRenderer::TrianglesAdjacency: nPrimitives += numVertices / 6; break; |
| case QGeometryRenderer::TriangleStripAdjacency: |
| case QGeometryRenderer::LineStripAdjacency: nPrimitives += numVertices / 2 - 1; break; |
| case QGeometryRenderer::LinesAdjacency: nPrimitives += numVertices / 4; break; |
| case QGeometryRenderer::Patches: nPrimitives += 1; |
| } |
| return nPrimitives; |
| } |
| |
| const char *primitiveTypeName(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType) { |
| switch (primitiveType) { |
| case QGeometryRenderer::Points: return "Points"; |
| case QGeometryRenderer::LineLoop: return "LineLoop"; |
| case QGeometryRenderer::Triangles: return "Triangles"; |
| case QGeometryRenderer::TrianglesAdjacency: return "TriangleAdjacency"; |
| case QGeometryRenderer::TriangleFan: return "TriangleFan"; |
| case QGeometryRenderer::TriangleStrip: return "TriangleStrip"; |
| case QGeometryRenderer::TriangleStripAdjacency: return "TriangleStringAdjacency"; |
| case QGeometryRenderer::LineStrip: return "LineStrip"; |
| case QGeometryRenderer::LineStripAdjacency: return "LineStripAdjacency"; |
| case QGeometryRenderer::Lines: return "Lines"; |
| case QGeometryRenderer::LinesAdjacency: return "LinesAdjacency"; |
| case QGeometryRenderer::Patches: return "Patches"; |
| } |
| return ""; |
| } |
| } |
| |
| ImGuiRenderer::ImGuiRenderer(Qt3DRender::Render::OpenGL::Renderer *renderer) |
| : m_renderer(renderer) |
| { |
| ImGui::CreateContext(); |
| |
| ImGuiIO &io = ImGui::GetIO(); |
| for (ImGuiKey key : keyMap.values()) |
| io.KeyMap[key] = key; |
| |
| #ifndef QT_NO_CLIPBOARD |
| io.SetClipboardTextFn = [](void *user_data, const char *text) { |
| Q_UNUSED(user_data) |
| QGuiApplication::clipboard()->setText(QString::fromLatin1(text)); |
| }; |
| io.GetClipboardTextFn = [](void *user_data) { |
| Q_UNUSED(user_data) |
| g_currentClipboardText = QGuiApplication::clipboard()->text().toUtf8(); |
| return static_cast<const char *>(g_currentClipboardText.data()); |
| }; |
| #endif |
| |
| std::fill(std::begin(m_fpsLog), std::end(m_fpsLog), 0.f); |
| std::fill(std::begin(m_jobsLog), std::end(m_jobsLog), 0.f); |
| m_fpsRange.first = m_fpsRange.second = 0.f; |
| m_jobsRange.first = m_jobsRange.second = 0.f; |
| } |
| |
| void ImGuiRenderer::renderDebugOverlay(const QVector<RenderView *> &renderViews, const RenderView *renderView, int jobsInLastFrame) |
| { |
| if (!newFrame(renderView)) |
| return; |
| |
| const int renderViewsCount = renderViews.size(); |
| |
| int logIndex = qMin(IMGUI_PERF_LOG_SIZE - 1, ImGui::GetFrameCount()); |
| if (logIndex == IMGUI_PERF_LOG_SIZE - 1) { |
| std::rotate(std::begin(m_fpsLog), std::begin(m_fpsLog) + 1, std::end(m_fpsLog)); |
| std::rotate(std::begin(m_jobsLog), std::begin(m_jobsLog) + 1, std::end(m_jobsLog)); |
| } |
| m_fpsLog[logIndex] = ImGui::GetIO().Framerate; |
| m_fpsRange.first = m_fpsRange.second = 0.f; |
| for (float v: m_fpsLog) { |
| m_fpsRange.first = qMin(m_fpsRange.first, qMax(v - 5.f, 0.f)); |
| m_fpsRange.second = qMax(m_fpsRange.second, v + 2.f); |
| } |
| m_jobsLog[logIndex] = jobsInLastFrame; |
| m_jobsRange.first = m_jobsRange.second = 0.f; |
| for (float v: m_jobsLog) { |
| m_jobsRange.first = qMin(m_jobsRange.first, qMax(v - 5.f, 0.f)); |
| m_jobsRange.second = qMax(m_jobsRange.second, v + 2.f); |
| } |
| |
| { |
| ImGui::Begin("Qt3D Profiling"); |
| char caption[50]; |
| sprintf(caption, "Avg %.3f ms/frame (%.1f FPS)", static_cast<double>(1000.0f / ImGui::GetIO().Framerate), static_cast<double>(ImGui::GetIO().Framerate)); |
| ImGui::PlotLines("FPS", m_fpsLog, logIndex + 1, 0, caption, m_fpsRange.first, m_fpsRange.second, ImVec2(0, 80)); |
| ImGui::PlotHistogram("Jobs", m_jobsLog, logIndex + 1, 0, nullptr, m_jobsRange.first, m_jobsRange.second, ImVec2(0, 80)); |
| |
| int nCommands = 0; |
| int nVertices = 0; |
| int nPrimitives = 0; |
| QSet<HGeometryRenderer> inUseGeometries; |
| QSet<Qt3DCore::QNodeId> inUseTextures; |
| for (int j=0; j<renderViewsCount; j++) { |
| RenderView *rv = renderViews.at(j); |
| nCommands += rv->commandCount(); |
| rv->forEachCommand([&] (const RenderCommand &command) { |
| if (command.m_type != RenderCommand::Draw) |
| return; |
| nVertices += command.m_primitiveCount; |
| nPrimitives += vertexToPrimitiveCount(command.m_primitiveType, command.m_primitiveCount); |
| inUseGeometries.insert(command.m_geometryRenderer); |
| const auto &textures = command.m_parameterPack.textures(); |
| for (const auto &ns: textures) |
| inUseTextures.insert(ns.nodeId); |
| }); |
| } |
| |
| auto columnNumber = [](int i) { |
| if (i == 0) |
| ImGui::Text("--"); |
| else |
| ImGui::Text(" %d", i); |
| ImGui::NextColumn(); |
| }; |
| auto column2Numbers = [](int i, int of) { |
| if (of == 0) |
| ImGui::Text("--"); |
| else |
| ImGui::Text(" %d of %d", i, of); |
| ImGui::NextColumn(); |
| }; |
| |
| ImGui::Columns(5); |
| ImGui::Separator(); |
| for (auto s: {"Jobs", "RV", "Cmds", "Verts", "Prims"}) { |
| ImGui::Text("#%s", s); |
| ImGui::NextColumn(); |
| } |
| for (auto s: {jobsInLastFrame, renderViewsCount, nCommands, nVertices, nPrimitives}) |
| columnNumber(s); |
| |
| ImGui::Columns(3); |
| ImGui::Separator(); |
| for (auto s: {"Entities", "Geometries", "Textures"}) { |
| ImGui::Text("#%s", s); |
| ImGui::NextColumn(); |
| } |
| columnNumber(m_renderer->nodeManagers()->renderNodesManager()->count()); |
| column2Numbers(inUseGeometries.size(), m_renderer->nodeManagers()->geometryRendererManager()->count()); |
| column2Numbers(inUseTextures.size(), m_renderer->nodeManagers()->textureManager()->count()); |
| |
| ImGui::Columns(1); |
| ImGui::Separator(); |
| |
| bool pj = m_renderer->services()->systemInformation()->isTraceEnabled(); |
| ImGui::AlignTextToFramePadding(); |
| ImGui::Text("Profiling: "); |
| ImGui::SameLine(); |
| if (ImGui::Checkbox("Jobs", &pj)) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "setTraceEnabled", Qt::QueuedConnection, Q_ARG(bool, pj)); |
| ImGui::SameLine(); |
| if (ImGui::Button("Reveal")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "revealLogFolder", Qt::QueuedConnection); |
| |
| ImGui::AlignTextToFramePadding(); |
| ImGui::Text("Show:"); |
| ImGui::SameLine(); |
| if (ImGui::Button("GL Info")) |
| m_showGLInfoWindow = !m_showGLInfoWindow; |
| ImGui::SameLine(); |
| if (ImGui::Button("Render Views")) |
| m_showRenderDetailsWindow = !m_showRenderDetailsWindow; |
| |
| ImGui::AlignTextToFramePadding(); |
| ImGui::Text("Dump:"); |
| ImGui::SameLine(); |
| if (ImGui::Button("SceneGraph##1")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "dumpCommand", |
| Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render scenegraph"))); |
| ImGui::SameLine(); |
| if (ImGui::Button("FrameGraph##1")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "dumpCommand", |
| Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render framegraph"))); |
| ImGui::SameLine(); |
| if (ImGui::Button("Render Views##1")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "dumpCommand", |
| Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render framepaths"))); |
| |
| ImGui::AlignTextToFramePadding(); |
| ImGui::Text(" "); |
| ImGui::SameLine(); |
| if (ImGui::Button("Filter State##1")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "dumpCommand", |
| Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render filterstates"))); |
| ImGui::SameLine(); |
| if (ImGui::Button("JobsGraph##1")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "dumpCommand", |
| Qt::QueuedConnection, Q_ARG(QString, QLatin1String("dump jobs"))); |
| |
| ImGui::End(); |
| |
| if (m_showGLInfoWindow) |
| showGLInfo(); |
| if (m_showRenderDetailsWindow) |
| showRenderDetails(renderViews); |
| } |
| |
| ImGui::Render(); |
| renderDrawList(ImGui::GetDrawData()); |
| } |
| |
| void ImGuiRenderer::setCapabilities(const QString &capabilities) |
| { |
| m_capabilities = capabilities.toLatin1(); |
| } |
| |
| void ImGuiRenderer::showGLInfo() |
| { |
| ImGui::Begin("Open GL Details", &m_showGLInfoWindow); |
| ImGui::Text("%s", m_capabilities.data()); |
| ImGui::End(); |
| } |
| |
| void ImGuiRenderer::showRenderDetails(const QVector<RenderView *> &renderViews) |
| { |
| ImGui::Begin("Render Views", &m_showRenderDetailsWindow); |
| |
| int i = 1; |
| for (const RenderView *view: renderViews) { |
| QString label(QLatin1String("View ") + QString::number(i++)); |
| if (ImGui::TreeNode(label.toLatin1().data())) { |
| ImGui::Text("Viewport: (%.1f, %.1f, %.1f, %.1f)", view->viewport().x(), view->viewport().y(), |
| view->viewport().width(), view->viewport().height()); |
| ImGui::Text("Surface Size: (%d, %d)", view->surfaceSize().width(), view->surfaceSize().height()); |
| ImGui::Text("Pixel Ratio: %.1f", view->devicePixelRatio()); |
| ImGui::Text("No Draw: %s", view->noDraw() ? "TRUE" : "FALSE"); |
| ImGui::Text("Frustum Culling: %s", view->frustumCulling() ? "TRUE" : "FALSE"); |
| ImGui::Text("Compute: %s", view->isCompute() ? "TRUE" : "FALSE"); |
| ImGui::Text("Clear Depth Value: %f", static_cast<double>(view->clearDepthValue())); |
| ImGui::Text("Clear Stencil Value: %d", view->clearStencilValue()); |
| int j = 1; |
| |
| view->forEachCommand([&] (const RenderCommand &command) { |
| GeometryRenderer *rGeometryRenderer = m_renderer->nodeManagers()->data<GeometryRenderer, GeometryRendererManager>(command.m_geometryRenderer); |
| QString label = QString(QLatin1String("Command %1 {%2}")).arg(QString::number(j++), QString::number(rGeometryRenderer->peerId().id())); |
| if (ImGui::TreeNode(label.toLatin1().data())) { |
| ImGui::Text("Primitive Type: %s %s", primitiveTypeName(command.m_primitiveType), |
| command.m_drawIndexed ? "(indexed)" : ""); |
| ImGui::Text("# Vertices: %d", command.m_primitiveCount); |
| ImGui::Text("# Primitives: %d", vertexToPrimitiveCount(command.m_primitiveType, command.m_primitiveCount)); |
| ImGui::Text("# Instances: %d", command.m_instanceCount); |
| ImGui::TreePop(); |
| } |
| }); |
| ImGui::TreePop(); |
| ImGui::Separator(); |
| } |
| } |
| |
| if (ImGui::Button("Dump")) |
| QMetaObject::invokeMethod(m_renderer->services()->systemInformation(), "dumpCommand", |
| Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render rendercommands"))); |
| ImGui::End(); |
| } |
| |
| void ImGuiRenderer::renderDrawList(ImDrawData *draw_data) |
| { |
| // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) |
| ImGuiIO& io = ImGui::GetIO(); |
| int fb_width = int(io.DisplaySize.x * io.DisplayFramebufferScale.x); |
| int fb_height = int(io.DisplaySize.y * io.DisplayFramebufferScale.y); |
| if (fb_width == 0 || fb_height == 0) |
| return; |
| draw_data->ScaleClipRects(io.DisplayFramebufferScale); |
| |
| // Backup GL state |
| GLint last_active_texture; m_funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, &last_active_texture); |
| m_funcs->glActiveTexture(GL_TEXTURE0); |
| GLint last_program; m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); |
| GLint last_texture; m_funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
| GLint last_array_buffer; m_funcs->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); |
| GLint last_element_array_buffer; m_funcs->glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); |
| GLint last_vertex_array; m_funcs->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); |
| GLint last_blend_src_rgb; m_funcs->glGetIntegerv(GL_BLEND_SRC_RGB, &last_blend_src_rgb); |
| GLint last_blend_dst_rgb; m_funcs->glGetIntegerv(GL_BLEND_DST_RGB, &last_blend_dst_rgb); |
| GLint last_blend_src_alpha; m_funcs->glGetIntegerv(GL_BLEND_SRC_ALPHA, &last_blend_src_alpha); |
| GLint last_blend_dst_alpha; m_funcs->glGetIntegerv(GL_BLEND_DST_ALPHA, &last_blend_dst_alpha); |
| GLint last_blend_equation_rgb; m_funcs->glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb); |
| GLint last_blend_equation_alpha; m_funcs->glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha); |
| GLint last_viewport[4]; m_funcs->glGetIntegerv(GL_VIEWPORT, last_viewport); |
| GLint last_scissor_box[4]; m_funcs->glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); |
| GLboolean last_enable_blend = m_funcs->glIsEnabled(GL_BLEND); |
| GLboolean last_enable_cull_face = m_funcs->glIsEnabled(GL_CULL_FACE); |
| GLboolean last_enable_depth_test = m_funcs->glIsEnabled(GL_DEPTH_TEST); |
| GLboolean last_enable_scissor_test = m_funcs->glIsEnabled(GL_SCISSOR_TEST); |
| |
| // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled |
| m_funcs->glEnable(GL_BLEND); |
| m_funcs->glBlendEquation(GL_FUNC_ADD); |
| m_funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| m_funcs->glDisable(GL_CULL_FACE); |
| m_funcs->glDisable(GL_DEPTH_TEST); |
| m_funcs->glEnable(GL_SCISSOR_TEST); |
| |
| // Setup viewport, orthographic projection matrix |
| m_funcs->glViewport(0, 0, static_cast<GLsizei>(fb_width), static_cast<GLsizei>(fb_height)); |
| const float ortho_projection[4][4] = { |
| { 2.0f/io.DisplaySize.x, 0.0f, 0.0f, 0.0f }, |
| { 0.0f, 2.0f/-io.DisplaySize.y, 0.0f, 0.0f }, |
| { 0.0f, 0.0f, -1.0f, 0.0f }, |
| {-1.0f, 1.0f, 0.0f, 1.0f }, |
| }; |
| m_funcs->glUseProgram(m_shaderHandle); |
| m_funcs->glUniform1i(m_attribLocationTex, 0); |
| m_funcs->glUniformMatrix4fv(m_attribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); |
| m_funcs->glBindVertexArray(m_vaoHandle); |
| |
| for (int n = 0; n < draw_data->CmdListsCount; n++) { |
| const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
| const ImDrawIdx* idx_buffer_offset = nullptr; |
| |
| m_funcs->glBindBuffer(GL_ARRAY_BUFFER, m_vboHandle); |
| m_funcs->glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(cmd_list->VtxBuffer.Size) * sizeof(ImDrawVert), static_cast<const GLvoid*>(cmd_list->VtxBuffer.Data), GL_STREAM_DRAW); |
| |
| m_funcs->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementsHandle); |
| m_funcs->glBufferData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLsizeiptr>(cmd_list->IdxBuffer.Size) * sizeof(ImDrawIdx), static_cast<const GLvoid*>(cmd_list->IdxBuffer.Data), GL_STREAM_DRAW); |
| |
| for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { |
| const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
| if (pcmd->UserCallback) { |
| pcmd->UserCallback(cmd_list, pcmd); |
| } else { |
| m_funcs->glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); |
| m_funcs->glScissor(static_cast<int>(pcmd->ClipRect.x), static_cast<int>(fb_height - pcmd->ClipRect.w), |
| static_cast<int>(pcmd->ClipRect.z - pcmd->ClipRect.x), static_cast<int>(pcmd->ClipRect.w - pcmd->ClipRect.y)); |
| m_funcs->glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(pcmd->ElemCount), sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); |
| } |
| idx_buffer_offset += pcmd->ElemCount; |
| } |
| } |
| |
| // Restore modified GL state |
| m_funcs->glUseProgram(last_program); |
| m_funcs->glBindTexture(GL_TEXTURE_2D, last_texture); |
| m_funcs->glActiveTexture(last_active_texture); |
| m_funcs->glBindVertexArray(last_vertex_array); |
| m_funcs->glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |
| m_funcs->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer); |
| m_funcs->glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); |
| m_funcs->glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); |
| if (last_enable_blend) |
| m_funcs->glEnable(GL_BLEND); else m_funcs->glDisable(GL_BLEND); |
| if (last_enable_cull_face) |
| m_funcs->glEnable(GL_CULL_FACE); else m_funcs->glDisable(GL_CULL_FACE); |
| if (last_enable_depth_test) |
| m_funcs->glEnable(GL_DEPTH_TEST); else m_funcs->glDisable(GL_DEPTH_TEST); |
| if (last_enable_scissor_test) |
| m_funcs->glEnable(GL_SCISSOR_TEST); else m_funcs->glDisable(GL_SCISSOR_TEST); |
| m_funcs->glViewport(last_viewport[0], last_viewport[1], static_cast<GLsizei>(last_viewport[2]), static_cast<GLsizei>(last_viewport[3])); |
| m_funcs->glScissor(last_scissor_box[0], last_scissor_box[1], static_cast<GLsizei>(last_scissor_box[2]), static_cast<GLsizei>(last_scissor_box[3])); |
| } |
| |
| bool ImGuiRenderer::createFontsTexture() |
| { |
| // Build texture atlas |
| ImGuiIO& io = ImGui::GetIO(); |
| unsigned char* pixels; |
| int width, height; |
| io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. |
| |
| // Upload texture to graphics system |
| GLint last_texture; |
| m_funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
| m_funcs->glGenTextures(1, &m_fontTexture); |
| m_funcs->glBindTexture(GL_TEXTURE_2D, m_fontTexture); |
| m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
| // Store our identifier |
| io.Fonts->TexID = (void *)(intptr_t)m_fontTexture; |
| |
| // Restore state |
| m_funcs->glBindTexture(GL_TEXTURE_2D, last_texture); |
| |
| return true; |
| } |
| |
| bool ImGuiRenderer::createDeviceObjects() |
| { |
| auto *glContext = m_renderer->submissionContext()->openGLContext(); |
| if (glContext->format().majorVersion() < 3) { |
| qWarning() << "Qt3D Profiling overlay requires GL or GL ES >= 3"; |
| return false; |
| } |
| |
| // Backup GL state |
| GLint last_texture, last_array_buffer, last_vertex_array; |
| m_funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
| m_funcs->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); |
| m_funcs->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); |
| |
| const GLchar *vertex_shader = |
| "#version 330\n" |
| "uniform mat4 ProjMtx;\n" |
| "in vec2 Position;\n" |
| "in vec2 UV;\n" |
| "in vec4 Color;\n" |
| "out vec2 Frag_UV;\n" |
| "out vec4 Frag_Color;\n" |
| "void main()\n" |
| "{\n" |
| " Frag_UV = UV;\n" |
| " Frag_Color = Color;\n" |
| " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" |
| "}\n"; |
| |
| const GLchar* fragment_shader = |
| "#version 330\n" |
| "uniform sampler2D Texture;\n" |
| "in vec2 Frag_UV;\n" |
| "in vec4 Frag_Color;\n" |
| "out vec4 Out_Color;\n" |
| "void main()\n" |
| "{\n" |
| " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" |
| "}\n"; |
| |
| const GLchar *vertex_shader_es3 = |
| "#version 110\n" |
| "uniform mat4 ProjMtx;\n" |
| "in vec2 Position;\n" |
| "in vec2 UV;\n" |
| "in vec4 Color;\n" |
| "out vec2 Frag_UV;\n" |
| "out vec4 Frag_Color;\n" |
| "void main()\n" |
| "{\n" |
| " Frag_UV = UV;\n" |
| " Frag_Color = Color;\n" |
| " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" |
| "}\n"; |
| |
| const GLchar* fragment_shader_es3 = |
| "#version 110\n" |
| "uniform sampler2D Texture;\n" |
| "in vec2 Frag_UV;\n" |
| "in vec4 Frag_Color;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" |
| "}\n"; |
| |
| // m_shaderHandle = m_funcs->glCreateProgram(); |
| // m_vertHandle = m_funcs->glCreateShader(GL_VERTEX_SHADER); |
| // m_fragHandle = m_funcs->glCreateShader(GL_FRAGMENT_SHADER); |
| // auto *glContext = m_renderer->submissionContext()->openGLContext(); |
| // m_funcs->glShaderSource(m_vertHandle, 1, &vertex_shader, nullptr); |
| // m_funcs->glShaderSource(m_fragHandle, 1, &fragment_shader, nullptr); |
| // m_funcs->glCompileShader(m_vertHandle); |
| // m_funcs->glCompileShader(m_fragHandle); |
| // m_funcs->glAttachShader(m_shaderHandle, m_vertHandle); |
| // m_funcs->glAttachShader(m_shaderHandle, m_fragHandle); |
| // m_funcs->glLinkProgram(m_shaderHandle); |
| |
| QString logs; |
| m_shader = new QOpenGLShaderProgram(this); |
| if (glContext->isOpenGLES()) { |
| if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader_es3)) |
| logs += m_shader->log(); |
| if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader_es3)) |
| logs += m_shader->log(); |
| } else { |
| if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader)) |
| logs += m_shader->log(); |
| if (!m_shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader)) |
| logs += m_shader->log(); |
| } |
| m_shader->link(); |
| logs += m_shader->log(); |
| if (!logs.isEmpty()) |
| qWarning() << logs; |
| m_shaderHandle = m_shader->programId(); |
| |
| m_attribLocationTex = m_funcs->glGetUniformLocation(m_shaderHandle, "Texture"); |
| m_attribLocationProjMtx = m_funcs->glGetUniformLocation(m_shaderHandle, "ProjMtx"); |
| m_attribLocationPosition = m_funcs->glGetAttribLocation(m_shaderHandle, "Position"); |
| m_attribLocationUV = m_funcs->glGetAttribLocation(m_shaderHandle, "UV"); |
| m_attribLocationColor = m_funcs->glGetAttribLocation(m_shaderHandle, "Color"); |
| |
| m_funcs->glGenBuffers(1, &m_vboHandle); |
| m_funcs->glGenBuffers(1, &m_elementsHandle); |
| |
| m_funcs->glGenVertexArrays(1, &m_vaoHandle); |
| m_funcs->glBindVertexArray(m_vaoHandle); |
| m_funcs->glBindBuffer(GL_ARRAY_BUFFER, m_vboHandle); |
| m_funcs->glEnableVertexAttribArray(m_attribLocationPosition); |
| m_funcs->glEnableVertexAttribArray(m_attribLocationUV); |
| m_funcs->glEnableVertexAttribArray(m_attribLocationColor); |
| |
| #define OFFSETOF(TYPE, ELEMENT) (reinterpret_cast<size_t>(&((static_cast<TYPE *>(nullptr))->ELEMENT))) |
| m_funcs->glVertexAttribPointer(m_attribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), reinterpret_cast<GLvoid*>(OFFSETOF(ImDrawVert, pos))); |
| m_funcs->glVertexAttribPointer(m_attribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), reinterpret_cast<GLvoid*>(OFFSETOF(ImDrawVert, uv))); |
| m_funcs->glVertexAttribPointer(m_attribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), reinterpret_cast<GLvoid*>(OFFSETOF(ImDrawVert, col))); |
| #undef OFFSETOF |
| |
| createFontsTexture(); |
| |
| // Restore modified GL state |
| m_funcs->glBindTexture(GL_TEXTURE_2D, last_texture); |
| m_funcs->glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |
| m_funcs->glBindVertexArray(last_vertex_array); |
| |
| return true; |
| } |
| |
| bool ImGuiRenderer::newFrame(const RenderView *renderView) |
| { |
| if (!m_funcs) |
| m_funcs = m_renderer->submissionContext()->openGLContext()->extraFunctions(); |
| if (!m_fontTexture) |
| createDeviceObjects(); |
| if (!m_shader) |
| return false; |
| |
| ImGuiIO& io = ImGui::GetIO(); |
| |
| // Setup display size (every frame to accommodate for window resizing) |
| io.DisplaySize = ImVec2(renderView->surfaceSize().width() / renderView->devicePixelRatio(), renderView->surfaceSize().height() / renderView->devicePixelRatio()); |
| io.DisplayFramebufferScale = ImVec2(renderView->devicePixelRatio(), renderView->devicePixelRatio()); |
| |
| // Setup time step |
| double current_time = QDateTime::currentMSecsSinceEpoch() / 1000.; |
| io.DeltaTime = m_time > 0.0 ? static_cast<float>(current_time - m_time) : 1.0f / 60.0f; |
| if (io.DeltaTime == 0.f) |
| io.DeltaTime = 1.0f / 60.0f; |
| m_time = current_time; |
| |
| // Setup inputs |
| for (int i = 0; i < 3; i++) |
| io.MouseDown[i] = m_mousePressed[i]; |
| |
| io.MouseWheelH = m_mouseWheelH; |
| io.MouseWheel = m_mouseWheel; |
| m_mouseWheelH = 0; |
| m_mouseWheel = 0; |
| |
| // Start the frame |
| ImGui::NewFrame(); |
| return true; |
| } |
| |
| void ImGuiRenderer::onMouseChange(QMouseEvent *event) |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| io.MousePos = ImVec2(event->pos().x(), event->pos().y()); |
| m_mousePressed[0] = event->buttons() & Qt::LeftButton; |
| m_mousePressed[1] = event->buttons() & Qt::RightButton; |
| m_mousePressed[2] = event->buttons() & Qt::MiddleButton; |
| } |
| |
| void ImGuiRenderer::onWheel(QWheelEvent *event) |
| { |
| // 5 lines per unit |
| m_mouseWheelH += event->pixelDelta().x() / (ImGui::GetTextLineHeight()); |
| m_mouseWheel += event->pixelDelta().y() / (5.f * ImGui::GetTextLineHeight()); |
| } |
| |
| void ImGuiRenderer::onKeyPressRelease(QKeyEvent *event) |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| if (keyMap.contains(event->key())) |
| io.KeysDown[keyMap[event->key()]] = event->type() == QEvent::KeyPress; |
| |
| if (event->type() == QEvent::KeyPress) { |
| QString text = event->text(); |
| if (text.size() == 1) |
| io.AddInputCharacter(static_cast<ImWchar>(text.at(0).unicode())); |
| } |
| |
| #ifdef Q_OS_DARWIN |
| io.KeyCtrl = event->modifiers() & Qt::MetaModifier; |
| io.KeyShift = event->modifiers() & Qt::ShiftModifier; |
| io.KeyAlt = event->modifiers() & Qt::AltModifier; |
| io.KeySuper = event->modifiers() & Qt::ControlModifier; // Command key |
| #else |
| io.KeyCtrl = event->modifiers() & Qt::ControlModifier; |
| io.KeyShift = event->modifiers() & Qt::ShiftModifier; |
| io.KeyAlt = event->modifiers() & Qt::AltModifier; |
| io.KeySuper = event->modifiers() & Qt::MetaModifier; |
| #endif |
| } |
| |
| void ImGuiRenderer::processEvent(QEvent *event) |
| { |
| switch (event->type()) { |
| case QEvent::MouseMove: |
| case QEvent::MouseButtonPress: |
| case QEvent::MouseButtonRelease: |
| this->onMouseChange(static_cast<QMouseEvent *>(event)); |
| break; |
| case QEvent::Wheel: |
| this->onWheel(static_cast<QWheelEvent *>(event)); |
| break; |
| case QEvent::KeyPress: |
| case QEvent::KeyRelease: |
| this->onKeyPressRelease(static_cast<QKeyEvent *>(event)); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| QT_END_NAMESPACE |