blob: 6989be743d34bbc3f8628a826a0a84392ae2c762 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "graphicshelpergl2_p.h"
#ifndef QT_OPENGL_ES_2
#include <QOpenGLFunctions_2_0>
#include <private/attachmentpack_p.h>
#include <QtOpenGLExtensions/QOpenGLExtensions>
#include <qgraphicsutils_p.h>
#include <logging_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
GraphicsHelperGL2::GraphicsHelperGL2()
: m_funcs(nullptr)
, m_fboFuncs(nullptr)
{
}
void GraphicsHelperGL2::initializeHelper(QOpenGLContext *context,
QAbstractOpenGLFunctions *functions)
{
Q_UNUSED(context);
m_funcs = static_cast<QOpenGLFunctions_2_0*>(functions);
const bool ok = m_funcs->initializeOpenGLFunctions();
Q_ASSERT(ok);
Q_UNUSED(ok);
if (context->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object"))) {
m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object();
const bool extensionOk = m_fboFuncs->initializeOpenGLFunctions();
Q_ASSERT(extensionOk);
Q_UNUSED(extensionOk);
}
}
void GraphicsHelperGL2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,
GLsizei primitiveCount,
GLint indexType,
void *indices,
GLsizei instances,
GLint baseVertex,
GLint baseInstance)
{
if (baseInstance != 0)
qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
if (baseVertex != 0)
qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2";
for (GLint i = 0; i < instances; i++)
drawElements(primitiveType,
primitiveCount,
indexType,
indices);
}
void GraphicsHelperGL2::drawArraysInstanced(GLenum primitiveType,
GLint first,
GLsizei count,
GLsizei instances)
{
for (GLint i = 0; i < instances; i++)
drawArrays(primitiveType,
first,
count);
}
void GraphicsHelperGL2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
{
if (baseInstance != 0)
qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 2";
for (GLint i = 0; i < instances; i++)
drawArrays(primitiveType,
first,
count);
}
void GraphicsHelperGL2::drawElements(GLenum primitiveType,
GLsizei primitiveCount,
GLint indexType,
void *indices,
GLint baseVertex)
{
if (baseVertex != 0)
qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL 2";
m_funcs->glDrawElements(primitiveType,
primitiveCount,
indexType,
indices);
}
void GraphicsHelperGL2::drawArrays(GLenum primitiveType,
GLint first,
GLsizei count)
{
m_funcs->glDrawArrays(primitiveType,
first,
count);
}
void GraphicsHelperGL2::drawElementsIndirect(GLenum, GLenum, void *)
{
qWarning() << "Indirect Drawing is not supported with OpenGL 2";
}
void GraphicsHelperGL2::drawArraysIndirect(GLenum , void *)
{
qWarning() << "Indirect Drawing is not supported with OpenGL 2";
}
void GraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch)
{
Q_UNUSED(verticesPerPatch);
qWarning() << "Tessellation not supported with OpenGL 2";
}
void GraphicsHelperGL2::useProgram(GLuint programId)
{
m_funcs->glUseProgram(programId);
}
QVector<ShaderUniform> GraphicsHelperGL2::programUniformsAndLocations(GLuint programId)
{
QVector<ShaderUniform> uniforms;
GLint nbrActiveUniforms = 0;
m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms);
uniforms.reserve(nbrActiveUniforms);
char uniformName[256];
for (GLint i = 0; i < nbrActiveUniforms; i++) {
ShaderUniform uniform;
GLsizei uniformNameLength = 0;
// Size is 1 for scalar and more for struct or arrays
// Type is the GL Type
m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength,
&uniform.m_size, &uniform.m_type, uniformName);
uniformName[sizeof(uniformName) - 1] = '\0';
uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName);
uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength);
// Work around for uniform array names that aren't returned with [0] by some drivers
if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]")))
uniform.m_name.append(QLatin1String("[0]"));
uniform.m_rawByteSize = uniformByteSize(uniform);
uniforms.append(uniform);
}
return uniforms;
}
QVector<ShaderAttribute> GraphicsHelperGL2::programAttributesAndLocations(GLuint programId)
{
QVector<ShaderAttribute> attributes;
GLint nbrActiveAttributes = 0;
m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes);
attributes.reserve(nbrActiveAttributes);
char attributeName[256];
for (GLint i = 0; i < nbrActiveAttributes; i++) {
ShaderAttribute attribute;
GLsizei attributeNameLength = 0;
// Size is 1 for scalar and more for struct or arrays
// Type is the GL Type
m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength,
&attribute.m_size, &attribute.m_type, attributeName);
attributeName[sizeof(attributeName) - 1] = '\0';
attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName);
attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength);
attributes.append(attribute);
}
return attributes;
}
QVector<ShaderUniformBlock> GraphicsHelperGL2::programUniformBlocks(GLuint programId)
{
Q_UNUSED(programId);
QVector<ShaderUniformBlock> blocks;
qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)";
return blocks;
}
QVector<ShaderStorageBlock> GraphicsHelperGL2::programShaderStorageBlocks(GLuint programId)
{
Q_UNUSED(programId);
qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)";
return QVector<ShaderStorageBlock>();
}
void GraphicsHelperGL2::vertexAttribDivisor(GLuint index,
GLuint divisor)
{
Q_UNUSED(index);
Q_UNUSED(divisor);
}
void GraphicsHelperGL2::vertexAttributePointer(GLenum shaderDataType,
GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const GLvoid *pointer)
{
switch (shaderDataType) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
case GL_FLOAT_MAT4:
m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
break;
default:
qCWarning(Rendering) << "vertexAttribPointer: Unhandled type";
Q_UNREACHABLE();
}
}
void GraphicsHelperGL2::readBuffer(GLenum mode)
{
m_funcs->glReadBuffer(mode);
}
void GraphicsHelperGL2::drawBuffer(GLenum mode)
{
m_funcs->glDrawBuffer(mode);
}
void *GraphicsHelperGL2::fenceSync()
{
qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
return nullptr;
}
void GraphicsHelperGL2::clientWaitSync(void *, GLuint64 )
{
qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
}
void GraphicsHelperGL2::waitSync(void *)
{
qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
}
bool GraphicsHelperGL2::wasSyncSignaled(void *)
{
qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
return false;
}
void GraphicsHelperGL2::deleteSync(void *)
{
qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)";
}
void GraphicsHelperGL2::rasterMode(GLenum faceMode, GLenum rasterMode)
{
m_funcs->glPolygonMode(faceMode, rasterMode);
}
void GraphicsHelperGL2::blendEquation(GLenum mode)
{
m_funcs->glBlendEquation(mode);
}
void GraphicsHelperGL2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
{
Q_UNUSED(buf);
Q_UNUSED(sfactor);
Q_UNUSED(dfactor);
qWarning() << "glBlendFunci() not supported by OpenGL 2.0 (since OpenGL 4.0)";
}
void GraphicsHelperGL2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha)
{
Q_UNUSED(buf);
Q_UNUSED(sRGB);
Q_UNUSED(dRGB);
Q_UNUSED(sAlpha);
Q_UNUSED(dAlpha);
qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 2.0 (since OpenGL 4.0)";
}
void GraphicsHelperGL2::alphaTest(GLenum mode1, GLenum mode2)
{
m_funcs->glEnable(GL_ALPHA_TEST);
m_funcs->glAlphaFunc(mode1, mode2);
}
void GraphicsHelperGL2::depthTest(GLenum mode)
{
m_funcs->glEnable(GL_DEPTH_TEST);
m_funcs->glDepthFunc(mode);
}
void GraphicsHelperGL2::depthMask(GLenum mode)
{
m_funcs->glDepthMask(mode);
}
void GraphicsHelperGL2::depthRange(GLdouble nearValue, GLdouble farValue)
{
m_funcs->glDepthRange(nearValue, farValue);
}
void GraphicsHelperGL2::frontFace(GLenum mode)
{
m_funcs->glFrontFace(mode);
}
void GraphicsHelperGL2::setMSAAEnabled(bool enabled)
{
enabled ? m_funcs->glEnable(GL_MULTISAMPLE)
: m_funcs->glDisable(GL_MULTISAMPLE);
}
void GraphicsHelperGL2::setAlphaCoverageEnabled(bool enabled)
{
enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)
: m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
GLuint GraphicsHelperGL2::createFrameBufferObject()
{
if (m_fboFuncs != nullptr) {
GLuint id;
m_fboFuncs->glGenFramebuffers(1, &id);
return id;
}
qWarning() << "FBO not supported by your OpenGL hardware";
return 0;
}
void GraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId)
{
if (m_fboFuncs != nullptr)
m_fboFuncs->glDeleteFramebuffers(1, &frameBufferId);
else
qWarning() << "FBO not supported by your OpenGL hardware";
}
bool GraphicsHelperGL2::checkFrameBufferComplete()
{
if (m_fboFuncs != nullptr)
return (m_fboFuncs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
return false;
}
bool GraphicsHelperGL2::frameBufferNeedsRenderBuffer(const Attachment &attachment)
{
Q_UNUSED(attachment);
return false;
}
void GraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
{
if (m_fboFuncs != nullptr) {
GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT;
if (attachment.m_point <= QRenderTargetOutput::Color15)
attr = GL_COLOR_ATTACHMENT0 + attachment.m_point;
else if (attachment.m_point == QRenderTargetOutput::Depth)
attr = GL_DEPTH_ATTACHMENT;
else if (attachment.m_point == QRenderTargetOutput::Stencil)
attr = GL_STENCIL_ATTACHMENT;
else
qCritical() << "DepthStencil Attachment not supported on OpenGL 2.0";
const QOpenGLTexture::Target target = texture->target();
if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) {
qWarning() << "OpenGL 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO";
return;
}
texture->bind();
if (target == QOpenGLTexture::Target3D)
m_fboFuncs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel, attachment.m_layer);
else if (target == QOpenGLTexture::TargetCubeMap)
m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel);
else if (target == QOpenGLTexture::Target1D)
m_fboFuncs->glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel);
else if (target == QOpenGLTexture::Target2D || target == QOpenGLTexture::TargetRectangle)
m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel);
else
qCritical() << "Texture format not supported for Attachment on OpenGL 2.0";
texture->release();
}
}
void GraphicsHelperGL2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment)
{
Q_UNUSED(renderBuffer);
Q_UNUSED(attachment);
Q_UNREACHABLE();
}
bool GraphicsHelperGL2::supportsFeature(GraphicsHelperInterface::Feature feature) const
{
switch (feature) {
case MRT:
return (m_fboFuncs != nullptr);
case TextureDimensionRetrieval:
case MapBuffer:
return true;
default:
return false;
}
}
void GraphicsHelperGL2::drawBuffers(GLsizei n, const int *bufs)
{
QVarLengthArray<GLenum, 16> drawBufs(n);
for (int i = 0; i < n; i++)
drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
m_funcs->glDrawBuffers(n, drawBufs.constData());
}
void GraphicsHelperGL2::bindFragDataLocation(GLuint, const QHash<QString, int> &)
{
qCritical() << "bindFragDataLocation is not supported by GL 2.0";
}
void GraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode)
{
if (m_fboFuncs != nullptr) {
switch (mode) {
case FBODraw:
m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId);
return;
case FBORead:
m_fboFuncs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId);
return;
case FBOReadAndDraw:
default:
m_fboFuncs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
return;
}
} else {
qWarning() << "FBO not supported by your OpenGL hardware";
}
}
void GraphicsHelperGL2::bindImageTexture(GLuint imageUnit, GLuint texture,
GLint mipLevel, GLboolean layered,
GLint layer, GLenum access, GLenum format)
{
Q_UNUSED(imageUnit)
Q_UNUSED(texture)
Q_UNUSED(mipLevel)
Q_UNUSED(layered)
Q_UNUSED(layer)
Q_UNUSED(access)
Q_UNUSED(format)
qWarning() << "Shader Images are not supported by OpenGL 2.0 (since OpenGL 4.2)";
}
GLuint GraphicsHelperGL2::boundFrameBufferObject()
{
GLint id = 0;
m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id);
return id;
}
void GraphicsHelperGL2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
Q_UNUSED(programId);
Q_UNUSED(uniformBlockIndex);
Q_UNUSED(uniformBlockBinding);
qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)";
}
void GraphicsHelperGL2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding)
{
Q_UNUSED(programId);
Q_UNUSED(shaderStorageBlockIndex);
Q_UNUSED(shaderStorageBlockBinding);
qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)";
}
void GraphicsHelperGL2::bindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
Q_UNUSED(target);
Q_UNUSED(index);
Q_UNUSED(buffer);
qWarning() << "bindBufferBase is not supported by OpenGL 2.0 (since OpenGL 3.0)";
}
void GraphicsHelperGL2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
{
Q_UNUSED(v);
Q_UNUSED(description);
Q_UNUSED(buffer);
qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)";
}
uint GraphicsHelperGL2::uniformByteSize(const ShaderUniform &description)
{
uint rawByteSize = 0;
int arrayStride = qMax(description.m_arrayStride, 0);
int matrixStride = qMax(description.m_matrixStride, 0);
switch (description.m_type) {
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
rawByteSize = 8;
break;
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
rawByteSize = 12;
break;
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
rawByteSize = 16;
break;
case GL_FLOAT_MAT2:
rawByteSize = matrixStride ? 2 * matrixStride : 16;
break;
case GL_FLOAT_MAT2x4:
rawByteSize = matrixStride ? 2 * matrixStride : 32;
break;
case GL_FLOAT_MAT4x2:
rawByteSize = matrixStride ? 4 * matrixStride : 32;
break;
case GL_FLOAT_MAT3:
rawByteSize = matrixStride ? 3 * matrixStride : 36;
break;
case GL_FLOAT_MAT2x3:
rawByteSize = matrixStride ? 2 * matrixStride : 24;
break;
case GL_FLOAT_MAT3x2:
rawByteSize = matrixStride ? 3 * matrixStride : 24;
break;
case GL_FLOAT_MAT4:
rawByteSize = matrixStride ? 4 * matrixStride : 64;
break;
case GL_FLOAT_MAT4x3:
rawByteSize = matrixStride ? 4 * matrixStride : 48;
break;
case GL_FLOAT_MAT3x4:
rawByteSize = matrixStride ? 3 * matrixStride : 48;
break;
case GL_BOOL:
rawByteSize = 1;
break;
case GL_BOOL_VEC2:
rawByteSize = 2;
break;
case GL_BOOL_VEC3:
rawByteSize = 3;
break;
case GL_BOOL_VEC4:
rawByteSize = 4;
break;
case GL_INT:
case GL_FLOAT:
case GL_SAMPLER_1D:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
rawByteSize = 4;
break;
default:
Q_UNREACHABLE();
}
return arrayStride ? rawByteSize * arrayStride : rawByteSize;
}
void GraphicsHelperGL2::enableClipPlane(int clipPlane)
{
m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane);
}
void GraphicsHelperGL2::disableClipPlane(int clipPlane)
{
m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane);
}
void GraphicsHelperGL2::setClipPlane(int clipPlane, const QVector3D &normal, float distance)
{
double plane[4];
plane[0] = normal.x();
plane[1] = normal.y();
plane[2] = normal.z();
plane[3] = distance;
m_funcs->glClipPlane(GL_CLIP_PLANE0 + clipPlane, plane);
}
GLint GraphicsHelperGL2::maxClipPlaneCount()
{
GLint max = 0;
m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max);
return max;
}
void GraphicsHelperGL2::memoryBarrier(QMemoryBarrier::Operations barriers)
{
Q_UNUSED(barriers);
qWarning() << "memory barrier is not supported by OpenGL 2.0 (since 4.3)";
}
void GraphicsHelperGL2::enablePrimitiveRestart(int)
{
}
void GraphicsHelperGL2::enableVertexAttributeArray(int location)
{
m_funcs->glEnableVertexAttribArray(location);
}
void GraphicsHelperGL2::disablePrimitiveRestart()
{
}
void GraphicsHelperGL2::clearBufferf(GLint drawbuffer, const QVector4D &values)
{
Q_UNUSED(drawbuffer);
Q_UNUSED(values);
qWarning() << "glClearBuffer*() not supported by OpenGL 2.0";
}
void GraphicsHelperGL2::pointSize(bool programmable, GLfloat value)
{
m_funcs->glEnable(GL_POINT_SPRITE);
if (programmable)
m_funcs->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
else
m_funcs->glPointSize(value);
}
void GraphicsHelperGL2::enablei(GLenum cap, GLuint index)
{
Q_UNUSED(cap);
Q_UNUSED(index);
qWarning() << "glEnablei() not supported by OpenGL 2.0 (since 3.0)";
}
void GraphicsHelperGL2::disablei(GLenum cap, GLuint index)
{
Q_UNUSED(cap);
Q_UNUSED(index);
qWarning() << "glDisablei() not supported by OpenGL 2.0 (since 3.0)";
}
void GraphicsHelperGL2::setSeamlessCubemap(bool enable)
{
Q_UNUSED(enable);
qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL 2.0 (since 3.2)";
}
QSize GraphicsHelperGL2::getRenderBufferDimensions(GLuint renderBufferId)
{
Q_UNUSED(renderBufferId);
qCritical() << "RenderBuffer dimensions retrival not supported on OpenGL 2.0";
return QSize(0,0);
}
QSize GraphicsHelperGL2::getTextureDimensions(GLuint textureId, GLenum target, uint level)
{
GLint width = 0;
GLint height = 0;
m_funcs->glBindTexture(target, textureId);
m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
m_funcs->glBindTexture(target, 0);
return QSize(width, height);
}
void GraphicsHelperGL2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
{
Q_UNUSED(wx);
Q_UNUSED(wy);
Q_UNUSED(wz);
qWarning() << "Compute Shaders are not supported by OpenGL 2.0 (since OpenGL 4.3)";
}
char *GraphicsHelperGL2::mapBuffer(GLenum target, GLsizeiptr size)
{
Q_UNUSED(size);
return static_cast<char*>(m_funcs->glMapBuffer(target, GL_READ_WRITE));
}
GLboolean GraphicsHelperGL2::unmapBuffer(GLenum target)
{
return m_funcs->glUnmapBuffer(target);
}
void GraphicsHelperGL2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniform1fv(location, count, values);
}
void GraphicsHelperGL2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniform2fv(location, count, values);
}
void GraphicsHelperGL2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniform3fv(location, count, values);
}
void GraphicsHelperGL2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniform4fv(location, count, values);
}
void GraphicsHelperGL2::glUniform1iv(GLint location, GLsizei count, const GLint *values)
{
m_funcs->glUniform1iv(location, count, values);
}
void GraphicsHelperGL2::glUniform2iv(GLint location, GLsizei count, const GLint *values)
{
m_funcs->glUniform2iv(location, count, values);
}
void GraphicsHelperGL2::glUniform3iv(GLint location, GLsizei count, const GLint *values)
{
m_funcs->glUniform3iv(location, count, values);
}
void GraphicsHelperGL2::glUniform4iv(GLint location, GLsizei count, const GLint *values)
{
m_funcs->glUniform4iv(location, count, values);
}
void GraphicsHelperGL2::glUniform1uiv(GLint , GLsizei , const GLuint *)
{
qWarning() << "glUniform1uiv not supported by GL 2";
}
void GraphicsHelperGL2::glUniform2uiv(GLint , GLsizei , const GLuint *)
{
qWarning() << "glUniform2uiv not supported by GL 2";
}
void GraphicsHelperGL2::glUniform3uiv(GLint , GLsizei , const GLuint *)
{
qWarning() << "glUniform3uiv not supported by GL 2";
}
void GraphicsHelperGL2::glUniform4uiv(GLint , GLsizei , const GLuint *)
{
qWarning() << "glUniform4uiv not supported by GL 2";
}
void GraphicsHelperGL2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniformMatrix2fv(location, count, false, values);
}
void GraphicsHelperGL2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniformMatrix3fv(location, count, false, values);
}
void GraphicsHelperGL2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values)
{
m_funcs->glUniformMatrix4fv(location, count, false, values);
}
void GraphicsHelperGL2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *)
{
qWarning() << "glUniformMatrix2x3fv not supported by GL 2";
}
void GraphicsHelperGL2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *)
{
qWarning() << "glUniformMatrix3x2fv not supported by GL 2";
}
void GraphicsHelperGL2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *)
{
qWarning() << "glUniformMatrix2x4fv not supported by GL 2";
}
void GraphicsHelperGL2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *)
{
qWarning() << "glUniformMatrix4x2fv not supported by GL 2";
}
void GraphicsHelperGL2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *)
{
qWarning() << "glUniformMatrix3x4fv not supported by GL 2";
}
void GraphicsHelperGL2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *)
{
qWarning() << "glUniformMatrix4x3fv not supported by GL 2";
}
UniformType GraphicsHelperGL2::uniformTypeFromGLType(GLenum type)
{
switch (type) {
case GL_FLOAT:
return UniformType::Float;
case GL_FLOAT_VEC2:
return UniformType::Vec2;
case GL_FLOAT_VEC3:
return UniformType::Vec3;
case GL_FLOAT_VEC4:
return UniformType::Vec4;
case GL_FLOAT_MAT2:
return UniformType::Mat2;
case GL_FLOAT_MAT3:
return UniformType::Mat3;
case GL_FLOAT_MAT4:
return UniformType::Mat4;
case GL_INT:
return UniformType::Int;
case GL_INT_VEC2:
return UniformType::IVec2;
case GL_INT_VEC3:
return UniformType::IVec3;
case GL_INT_VEC4:
return UniformType::IVec4;
case GL_BOOL:
return UniformType::Bool;
case GL_BOOL_VEC2:
return UniformType::BVec2;
case GL_BOOL_VEC3:
return UniformType::BVec3;
case GL_BOOL_VEC4:
return UniformType::BVec4;
case GL_SAMPLER_1D:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_3D:
return UniformType::Sampler;
default:
Q_UNREACHABLE();
return UniformType::Float;
}
}
void GraphicsHelperGL2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
Q_UNUSED(srcX0);
Q_UNUSED(srcX1);
Q_UNUSED(srcY0);
Q_UNUSED(srcY1);
Q_UNUSED(dstX0);
Q_UNUSED(dstX1);
Q_UNUSED(dstY0);
Q_UNUSED(dstY1);
Q_UNUSED(mask);
Q_UNUSED(filter);
qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)";
}
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // !QT_OPENGL_ES_2