| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
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| ** General Public License version 3 as published by the Free Software |
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| ** packaging of this file. Please review the following information to |
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| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
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| ****************************************************************************/ |
| |
| #include "graphicshelpergl3_2_p.h" |
| |
| #ifndef QT_OPENGL_ES_2 |
| #include <QOpenGLFunctions_3_2_Core> |
| #include <QOpenGLFunctions_3_3_Core> |
| #include <QtOpenGLExtensions/qopenglextensions.h> |
| #include <private/attachmentpack_p.h> |
| #include <logging_p.h> |
| #include <qgraphicsutils_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| # ifndef QT_OPENGL_3 |
| # define GL_PATCH_VERTICES 36466 |
| # define GL_ACTIVE_RESOURCES 0x92F5 |
| # define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| # define GL_BUFFER_BINDING 0x9302 |
| # define GL_BUFFER_DATA_SIZE 0x9303 |
| # define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| # define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| # define GL_UNIFORM 0x92E1 |
| # define GL_UNIFORM_BLOCK 0x92E2 |
| # define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| # define GL_UNIFORM_OFFSET 0x8A3B |
| # define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| # define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| # define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| # define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| # define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| # endif |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace OpenGL { |
| |
| GraphicsHelperGL3_2::GraphicsHelperGL3_2() |
| : m_funcs(nullptr) |
| , m_tessFuncs() |
| { |
| } |
| |
| GraphicsHelperGL3_2::~GraphicsHelperGL3_2() |
| { |
| } |
| |
| void GraphicsHelperGL3_2::initializeHelper(QOpenGLContext *context, |
| QAbstractOpenGLFunctions *functions) |
| { |
| m_funcs = static_cast<QOpenGLFunctions_3_2_Core*>(functions); |
| const bool ok = m_funcs->initializeOpenGLFunctions(); |
| Q_ASSERT(ok); |
| Q_UNUSED(ok); |
| |
| if (context->hasExtension(QByteArrayLiteral("GL_ARB_tessellation_shader"))) { |
| m_tessFuncs.reset(new QOpenGLExtension_ARB_tessellation_shader); |
| m_tessFuncs->initializeOpenGLFunctions(); |
| } |
| } |
| |
| void GraphicsHelperGL3_2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
| GLsizei primitiveCount, |
| GLint indexType, |
| void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLint baseInstance) |
| { |
| if (baseInstance != 0) |
| qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2"; |
| |
| // glDrawElements OpenGL 3.1 or greater |
| m_funcs->glDrawElementsInstancedBaseVertex(primitiveType, |
| primitiveCount, |
| indexType, |
| indices, |
| instances, |
| baseVertex); |
| } |
| |
| void GraphicsHelperGL3_2::drawArraysInstanced(GLenum primitiveType, |
| GLint first, |
| GLsizei count, |
| GLsizei instances) |
| { |
| // glDrawArraysInstanced OpenGL 3.1 or greater |
| m_funcs->glDrawArraysInstanced(primitiveType, |
| first, |
| count, |
| instances); |
| } |
| |
| void GraphicsHelperGL3_2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
| { |
| if (baseInstance != 0) |
| qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 3"; |
| m_funcs->glDrawArraysInstanced(primitiveType, |
| first, |
| count, |
| instances); |
| } |
| |
| void GraphicsHelperGL3_2::drawElements(GLenum primitiveType, |
| GLsizei primitiveCount, |
| GLint indexType, |
| void *indices, |
| GLint baseVertex) |
| { |
| m_funcs->glDrawElementsBaseVertex(primitiveType, |
| primitiveCount, |
| indexType, |
| indices, |
| baseVertex); |
| } |
| |
| void GraphicsHelperGL3_2::drawArrays(GLenum primitiveType, |
| GLint first, |
| GLsizei count) |
| { |
| m_funcs->glDrawArrays(primitiveType, |
| first, |
| count); |
| } |
| |
| void GraphicsHelperGL3_2::drawElementsIndirect(GLenum, GLenum, void *) |
| { |
| qWarning() << "Indirect Drawing is not supported with OpenGL 3.2"; |
| } |
| |
| void GraphicsHelperGL3_2::drawArraysIndirect(GLenum , void *) |
| { |
| qWarning() << "Indirect Drawing is not supported with OpenGL 3.2"; |
| } |
| |
| void GraphicsHelperGL3_2::setVerticesPerPatch(GLint verticesPerPatch) |
| { |
| #if defined(QT_OPENGL_4) |
| if (!m_tessFuncs) { |
| qWarning() << "Tessellation not supported with OpenGL 3 without GL_ARB_tessellation_shader"; |
| return; |
| } |
| |
| m_tessFuncs->glPatchParameteri(GL_PATCH_VERTICES, verticesPerPatch); |
| #else |
| Q_UNUSED(verticesPerPatch); |
| qWarning() << "Tessellation not supported"; |
| #endif |
| } |
| |
| void GraphicsHelperGL3_2::useProgram(GLuint programId) |
| { |
| m_funcs->glUseProgram(programId); |
| } |
| |
| QVector<ShaderUniform> GraphicsHelperGL3_2::programUniformsAndLocations(GLuint programId) |
| { |
| QVector<ShaderUniform> uniforms; |
| |
| GLint nbrActiveUniforms = 0; |
| m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms); |
| uniforms.reserve(nbrActiveUniforms); |
| char uniformName[256]; |
| for (GLint i = 0; i < nbrActiveUniforms; i++) { |
| ShaderUniform uniform; |
| GLsizei uniformNameLength = 0; |
| // Size is 1 for scalar and more for struct or arrays |
| // Type is the GL Type |
| m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength, |
| &uniform.m_size, &uniform.m_type, uniformName); |
| uniformName[sizeof(uniformName) - 1] = '\0'; |
| uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName); |
| uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength); |
| // Work around for uniform array names that aren't returned with [0] by some drivers |
| if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]"))) |
| uniform.m_name.append(QLatin1String("[0]")); |
| m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, &uniform.m_blockIndex); |
| m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_OFFSET, &uniform.m_offset); |
| m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, &uniform.m_arrayStride); |
| m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, &uniform.m_matrixStride); |
| uniform.m_rawByteSize = uniformByteSize(uniform); |
| uniforms.append(uniform); |
| qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size |
| << " offset" << uniform.m_offset |
| << " rawSize" << uniform.m_rawByteSize; |
| } |
| |
| return uniforms; |
| } |
| |
| QVector<ShaderAttribute> GraphicsHelperGL3_2::programAttributesAndLocations(GLuint programId) |
| { |
| QVector<ShaderAttribute> attributes; |
| GLint nbrActiveAttributes = 0; |
| m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes); |
| attributes.reserve(nbrActiveAttributes); |
| char attributeName[256]; |
| for (GLint i = 0; i < nbrActiveAttributes; i++) { |
| ShaderAttribute attribute; |
| GLsizei attributeNameLength = 0; |
| // Size is 1 for scalar and more for struct or arrays |
| // Type is the GL Type |
| m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength, |
| &attribute.m_size, &attribute.m_type, attributeName); |
| attributeName[sizeof(attributeName) - 1] = '\0'; |
| attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName); |
| attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength); |
| attributes.append(attribute); |
| } |
| return attributes; |
| } |
| |
| QVector<ShaderUniformBlock> GraphicsHelperGL3_2::programUniformBlocks(GLuint programId) |
| { |
| QVector<ShaderUniformBlock> blocks; |
| GLint nbrActiveUniformsBlocks = 0; |
| m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORM_BLOCKS, &nbrActiveUniformsBlocks); |
| blocks.reserve(nbrActiveUniformsBlocks); |
| for (GLint i = 0; i < nbrActiveUniformsBlocks; i++) { |
| QByteArray uniformBlockName(256, '\0'); |
| GLsizei length = 0; |
| ShaderUniformBlock uniformBlock; |
| m_funcs->glGetActiveUniformBlockName(programId, i, 256, &length, uniformBlockName.data()); |
| uniformBlock.m_name = QString::fromUtf8(uniformBlockName.left(length)); |
| uniformBlock.m_index = i; |
| m_funcs->glGetActiveUniformBlockiv(programId, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &uniformBlock.m_activeUniformsCount); |
| m_funcs->glGetActiveUniformBlockiv(programId, i, GL_UNIFORM_BLOCK_BINDING, &uniformBlock.m_binding); |
| m_funcs->glGetActiveUniformBlockiv(programId, i, GL_UNIFORM_BLOCK_DATA_SIZE, &uniformBlock.m_size); |
| blocks.append(uniformBlock); |
| } |
| return blocks; |
| } |
| |
| QVector<ShaderStorageBlock> GraphicsHelperGL3_2::programShaderStorageBlocks(GLuint programId) |
| { |
| Q_UNUSED(programId); |
| QVector<ShaderStorageBlock> blocks; |
| qWarning() << "SSBO are not supported by OpenGL 3.2 (since OpenGL 4.3)"; |
| return blocks; |
| } |
| |
| void GraphicsHelperGL3_2::vertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| Q_UNUSED(index); |
| Q_UNUSED(divisor); |
| qCWarning(Rendering) << "Vertex attribute divisor not available with OpenGL 3.2 core"; |
| } |
| |
| void GraphicsHelperGL3_2::vertexAttributePointer(GLenum shaderDataType, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const GLvoid *pointer) |
| { |
| switch (shaderDataType) { |
| case GL_FLOAT: |
| case GL_FLOAT_VEC2: |
| case GL_FLOAT_VEC3: |
| case GL_FLOAT_VEC4: |
| case GL_FLOAT_MAT2: |
| case GL_FLOAT_MAT2x3: |
| case GL_FLOAT_MAT2x4: |
| case GL_FLOAT_MAT3: |
| case GL_FLOAT_MAT3x2: |
| case GL_FLOAT_MAT3x4: |
| case GL_FLOAT_MAT4x2: |
| case GL_FLOAT_MAT4x3: |
| case GL_FLOAT_MAT4: |
| m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
| break; |
| |
| case GL_INT: |
| case GL_INT_VEC2: |
| case GL_INT_VEC3: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC4: |
| m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); |
| break; |
| |
| default: |
| qCWarning(Rendering) << "vertexAttribPointer: Unhandled type"; |
| Q_UNREACHABLE(); |
| } |
| } |
| |
| void GraphicsHelperGL3_2::readBuffer(GLenum mode) |
| { |
| m_funcs->glReadBuffer(mode); |
| } |
| |
| void GraphicsHelperGL3_2::drawBuffer(GLenum mode) |
| { |
| m_funcs->glDrawBuffer(mode); |
| } |
| |
| void *GraphicsHelperGL3_2::fenceSync() |
| { |
| return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
| } |
| |
| void GraphicsHelperGL3_2::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) |
| { |
| m_funcs->glClientWaitSync(static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, nanoSecTimeout); |
| } |
| |
| void GraphicsHelperGL3_2::waitSync(void *sync) |
| { |
| m_funcs->glWaitSync(static_cast<GLsync>(sync), 0, GL_TIMEOUT_IGNORED); |
| } |
| |
| bool GraphicsHelperGL3_2::wasSyncSignaled(void *sync) |
| { |
| GLint v; |
| m_funcs->glGetSynciv(static_cast<GLsync>(sync), |
| GL_SYNC_STATUS, |
| sizeof(v), |
| nullptr, |
| &v); |
| return v == GL_SIGNALED; |
| } |
| |
| void GraphicsHelperGL3_2::deleteSync(void *sync) |
| { |
| m_funcs->glDeleteSync(static_cast<GLsync>(sync)); |
| } |
| |
| void GraphicsHelperGL3_2::rasterMode(GLenum faceMode, GLenum rasterMode) |
| { |
| m_funcs->glPolygonMode(faceMode, rasterMode); |
| } |
| |
| void GraphicsHelperGL3_2::blendEquation(GLenum mode) |
| { |
| m_funcs->glBlendEquation(mode); |
| } |
| |
| void GraphicsHelperGL3_2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
| { |
| Q_UNUSED(buf); |
| Q_UNUSED(sfactor); |
| Q_UNUSED(dfactor); |
| |
| qWarning() << "glBlendFunci() not supported by OpenGL 3.0 (since OpenGL 4.0)"; |
| } |
| |
| void GraphicsHelperGL3_2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
| { |
| Q_UNUSED(buf); |
| Q_UNUSED(sRGB); |
| Q_UNUSED(dRGB); |
| Q_UNUSED(sAlpha); |
| Q_UNUSED(dAlpha); |
| |
| qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 3.0 (since OpenGL 4.0)"; |
| } |
| |
| void GraphicsHelperGL3_2::alphaTest(GLenum, GLenum) |
| { |
| qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core"; |
| } |
| |
| void GraphicsHelperGL3_2::depthTest(GLenum mode) |
| { |
| m_funcs->glEnable(GL_DEPTH_TEST); |
| m_funcs->glDepthFunc(mode); |
| } |
| |
| void GraphicsHelperGL3_2::depthMask(GLenum mode) |
| { |
| m_funcs->glDepthMask(mode); |
| } |
| |
| void GraphicsHelperGL3_2::depthRange(GLdouble nearValue, GLdouble farValue) |
| { |
| m_funcs->glDepthRange(nearValue, farValue); |
| } |
| |
| void GraphicsHelperGL3_2::frontFace(GLenum mode) |
| { |
| m_funcs->glFrontFace(mode); |
| |
| } |
| |
| void GraphicsHelperGL3_2::setMSAAEnabled(bool enabled) |
| { |
| enabled ? m_funcs->glEnable(GL_MULTISAMPLE) |
| : m_funcs->glDisable(GL_MULTISAMPLE); |
| } |
| |
| void GraphicsHelperGL3_2::setAlphaCoverageEnabled(bool enabled) |
| { |
| enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
| : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
| } |
| |
| GLuint GraphicsHelperGL3_2::createFrameBufferObject() |
| { |
| GLuint id; |
| m_funcs->glGenFramebuffers(1, &id); |
| return id; |
| } |
| |
| void GraphicsHelperGL3_2::releaseFrameBufferObject(GLuint frameBufferId) |
| { |
| m_funcs->glDeleteFramebuffers(1, &frameBufferId); |
| } |
| |
| void GraphicsHelperGL3_2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
| { |
| switch (mode) { |
| case FBODraw: |
| m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId); |
| return; |
| case FBORead: |
| m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId); |
| return; |
| case FBOReadAndDraw: |
| default: |
| m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId); |
| return; |
| } |
| } |
| |
| void GraphicsHelperGL3_2::bindImageTexture(GLuint imageUnit, GLuint texture, |
| GLint mipLevel, GLboolean layered, |
| GLint layer, GLenum access, GLenum format) |
| { |
| Q_UNUSED(imageUnit) |
| Q_UNUSED(texture) |
| Q_UNUSED(mipLevel) |
| Q_UNUSED(layered) |
| Q_UNUSED(layer) |
| Q_UNUSED(access) |
| Q_UNUSED(format) |
| qWarning() << "Shader Images are not supported by OpenGL 3.2 (since OpenGL 4.2)"; |
| |
| } |
| |
| GLuint GraphicsHelperGL3_2::boundFrameBufferObject() |
| { |
| GLint id = 0; |
| m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id); |
| return id; |
| } |
| |
| bool GraphicsHelperGL3_2::checkFrameBufferComplete() |
| { |
| return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
| } |
| |
| bool GraphicsHelperGL3_2::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
| { |
| Q_UNUSED(attachment); |
| return false; |
| } |
| |
| void GraphicsHelperGL3_2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
| { |
| GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; |
| |
| if (attachment.m_point <= QRenderTargetOutput::Color15) |
| attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
| else if (attachment.m_point == QRenderTargetOutput::Depth) |
| attr = GL_DEPTH_ATTACHMENT; |
| else if (attachment.m_point == QRenderTargetOutput::Stencil) |
| attr = GL_STENCIL_ATTACHMENT; |
| |
| texture->bind(); |
| QOpenGLTexture::Target target = texture->target(); |
| if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || |
| target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) |
| m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel, attachment.m_layer); |
| else if (target == QOpenGLTexture::TargetCubeMapArray) |
| m_funcs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel, attachment.m_layer); |
| else if (target == QOpenGLTexture::TargetCubeMap) |
| m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel); |
| else |
| m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel); |
| texture->release(); |
| } |
| |
| void GraphicsHelperGL3_2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
| { |
| Q_UNUSED(renderBuffer); |
| Q_UNUSED(attachment); |
| Q_UNREACHABLE(); |
| } |
| |
| bool GraphicsHelperGL3_2::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| { |
| switch (feature) { |
| case MRT: |
| case UniformBufferObject: |
| case PrimitiveRestart: |
| case RenderBufferDimensionRetrieval: |
| case TextureDimensionRetrieval: |
| case BindableFragmentOutputs: |
| case BlitFramebuffer: |
| case Fences: |
| return true; |
| case Tessellation: |
| return !m_tessFuncs.isNull(); |
| default: |
| return false; |
| } |
| } |
| |
| void GraphicsHelperGL3_2::drawBuffers(GLsizei n, const int *bufs) |
| { |
| // Use QVarLengthArray here |
| QVarLengthArray<GLenum, 16> drawBufs(n); |
| |
| for (int i = 0; i < n; i++) |
| drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; |
| m_funcs->glDrawBuffers(n, drawBufs.constData()); |
| } |
| |
| void GraphicsHelperGL3_2::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) |
| { |
| for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) |
| m_funcs->glBindFragDataLocation(shader, it.value(), it.key().toStdString().c_str()); |
| } |
| |
| void GraphicsHelperGL3_2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| m_funcs->glUniformBlockBinding(programId, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| void GraphicsHelperGL3_2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
| { |
| Q_UNUSED(programId); |
| Q_UNUSED(shaderStorageBlockIndex); |
| Q_UNUSED(shaderStorageBlockBinding); |
| qWarning() << "SSBO are not supported by OpenGL 3.0 (since OpenGL 4.3)"; |
| } |
| |
| void GraphicsHelperGL3_2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| m_funcs->glBindBufferBase(target, index, buffer); |
| } |
| |
| void GraphicsHelperGL3_2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
| { |
| char *bufferData = buffer.data(); |
| |
| switch (description.m_type) { |
| |
| case GL_FLOAT: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 1); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 1); |
| break; |
| } |
| |
| case GL_FLOAT_VEC2: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 2); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 2); |
| break; |
| } |
| |
| case GL_FLOAT_VEC3: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 3); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 3); |
| break; |
| } |
| |
| case GL_FLOAT_VEC4: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 4); |
| break; |
| } |
| |
| case GL_FLOAT_MAT2: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 2); |
| break; |
| } |
| |
| case GL_FLOAT_MAT2x3: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 3); |
| break; |
| } |
| |
| case GL_FLOAT_MAT2x4: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 4); |
| break; |
| } |
| |
| case GL_FLOAT_MAT3: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 9); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 3); |
| break; |
| } |
| |
| case GL_FLOAT_MAT3x2: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 2); |
| break; |
| } |
| |
| case GL_FLOAT_MAT3x4: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 4); |
| break; |
| } |
| |
| case GL_FLOAT_MAT4: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 16); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 4); |
| break; |
| } |
| |
| case GL_FLOAT_MAT4x2: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 2); |
| break; |
| } |
| |
| case GL_FLOAT_MAT4x3: { |
| const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12); |
| QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 3); |
| break; |
| } |
| |
| case GL_INT: { |
| const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 1); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 1); |
| break; |
| } |
| |
| case GL_INT_VEC2: { |
| const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 2); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 2); |
| break; |
| } |
| |
| case GL_INT_VEC3: { |
| const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 3); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 3); |
| break; |
| } |
| |
| case GL_INT_VEC4: { |
| const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 4); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 4); |
| break; |
| } |
| |
| case GL_UNSIGNED_INT: { |
| const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 1); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 1); |
| break; |
| } |
| |
| case GL_UNSIGNED_INT_VEC2: { |
| const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 2); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 2); |
| break; |
| } |
| |
| case GL_UNSIGNED_INT_VEC3: { |
| const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 3); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 3); |
| break; |
| } |
| |
| case GL_UNSIGNED_INT_VEC4: { |
| const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 4); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 4); |
| break; |
| } |
| |
| case GL_BOOL: { |
| const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 1); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 1); |
| break; |
| } |
| |
| case GL_BOOL_VEC2: { |
| const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 2); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 2); |
| break; |
| } |
| |
| case GL_BOOL_VEC3: { |
| const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 3); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 3); |
| break; |
| } |
| |
| case GL_BOOL_VEC4: { |
| const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 4); |
| QGraphicsUtils::fillDataArray(bufferData, data, description, 4); |
| break; |
| } |
| |
| case GL_SAMPLER_1D: |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_BUFFER: |
| case GL_SAMPLER_2D_RECT: |
| case GL_INT_SAMPLER_1D: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_BUFFER: |
| case GL_INT_SAMPLER_2D_RECT: |
| case GL_UNSIGNED_INT_SAMPLER_1D: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
| case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
| case GL_SAMPLER_1D_SHADOW: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_1D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_1D_ARRAY: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_1D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_RECT_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: { |
| Q_ASSERT(description.m_size == 1); |
| int value = v.toInt(); |
| QGraphicsUtils::fillDataArray<GLint>(bufferData, &value, description, 1); |
| break; |
| } |
| |
| default: |
| qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; |
| break; |
| } |
| } |
| |
| uint GraphicsHelperGL3_2::uniformByteSize(const ShaderUniform &description) |
| { |
| uint rawByteSize = 0; |
| int arrayStride = qMax(description.m_arrayStride, 0); |
| int matrixStride = qMax(description.m_matrixStride, 0); |
| |
| switch (description.m_type) { |
| |
| case GL_FLOAT_VEC2: |
| case GL_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC2: |
| rawByteSize = 8; |
| break; |
| |
| case GL_FLOAT_VEC3: |
| case GL_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC3: |
| rawByteSize = 12; |
| break; |
| |
| case GL_FLOAT_VEC4: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT_VEC4: |
| rawByteSize = 16; |
| break; |
| |
| case GL_FLOAT_MAT2: |
| rawByteSize = matrixStride ? 2 * matrixStride : 16; |
| break; |
| |
| case GL_FLOAT_MAT2x4: |
| rawByteSize = matrixStride ? 2 * matrixStride : 32; |
| break; |
| |
| case GL_FLOAT_MAT4x2: |
| rawByteSize = matrixStride ? 4 * matrixStride : 32; |
| break; |
| |
| case GL_FLOAT_MAT3: |
| rawByteSize = matrixStride ? 3 * matrixStride : 36; |
| break; |
| |
| case GL_FLOAT_MAT2x3: |
| rawByteSize = matrixStride ? 2 * matrixStride : 24; |
| break; |
| |
| case GL_FLOAT_MAT3x2: |
| rawByteSize = matrixStride ? 3 * matrixStride : 24; |
| break; |
| |
| case GL_FLOAT_MAT4: |
| rawByteSize = matrixStride ? 4 * matrixStride : 64; |
| break; |
| |
| case GL_FLOAT_MAT4x3: |
| rawByteSize = matrixStride ? 4 * matrixStride : 48; |
| break; |
| |
| case GL_FLOAT_MAT3x4: |
| rawByteSize = matrixStride ? 3 * matrixStride : 48; |
| break; |
| |
| case GL_BOOL: |
| rawByteSize = 1; |
| break; |
| |
| case GL_BOOL_VEC2: |
| rawByteSize = 2; |
| break; |
| |
| case GL_BOOL_VEC3: |
| rawByteSize = 3; |
| break; |
| |
| case GL_BOOL_VEC4: |
| rawByteSize = 4; |
| break; |
| |
| case GL_INT: |
| case GL_FLOAT: |
| case GL_UNSIGNED_INT: |
| case GL_SAMPLER_1D: |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_BUFFER: |
| case GL_SAMPLER_2D_RECT: |
| case GL_INT_SAMPLER_1D: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_BUFFER: |
| case GL_INT_SAMPLER_2D_RECT: |
| case GL_UNSIGNED_INT_SAMPLER_1D: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
| case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
| case GL_SAMPLER_1D_SHADOW: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_1D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_1D_ARRAY: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_1D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_RECT_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| rawByteSize = 4; |
| break; |
| } |
| |
| return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
| } |
| |
| void GraphicsHelperGL3_2::enableClipPlane(int clipPlane) |
| { |
| m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); |
| } |
| |
| void GraphicsHelperGL3_2::disableClipPlane(int clipPlane) |
| { |
| m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); |
| } |
| |
| void GraphicsHelperGL3_2::setClipPlane(int clipPlane, const QVector3D &normal, float distance) |
| { |
| // deprecated |
| Q_UNUSED(clipPlane); |
| Q_UNUSED(normal); |
| Q_UNUSED(distance); |
| } |
| |
| GLint GraphicsHelperGL3_2::maxClipPlaneCount() |
| { |
| GLint max = 0; |
| m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max); |
| return max; |
| } |
| |
| void GraphicsHelperGL3_2::memoryBarrier(QMemoryBarrier::Operations barriers) |
| { |
| Q_UNUSED(barriers); |
| qWarning() << "memory barrier is not supported by OpenGL 3.0 (since 4.3)"; |
| } |
| |
| void GraphicsHelperGL3_2::enablePrimitiveRestart(int primitiveRestartIndex) |
| { |
| m_funcs->glPrimitiveRestartIndex(primitiveRestartIndex); |
| m_funcs->glEnable(GL_PRIMITIVE_RESTART); |
| } |
| |
| void GraphicsHelperGL3_2::enableVertexAttributeArray(int location) |
| { |
| m_funcs->glEnableVertexAttribArray(location); |
| } |
| |
| void GraphicsHelperGL3_2::disablePrimitiveRestart() |
| { |
| m_funcs->glDisable(GL_PRIMITIVE_RESTART); |
| } |
| |
| void GraphicsHelperGL3_2::clearBufferf(GLint drawbuffer, const QVector4D &values) |
| { |
| GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; |
| m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, vec); |
| } |
| |
| void GraphicsHelperGL3_2::pointSize(bool programmable, GLfloat value) |
| { |
| if (programmable) { |
| m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); |
| } else { |
| m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); |
| m_funcs->glPointSize(value); |
| } |
| } |
| |
| void GraphicsHelperGL3_2::enablei(GLenum cap, GLuint index) |
| { |
| m_funcs->glEnablei(cap, index); |
| } |
| |
| void GraphicsHelperGL3_2::disablei(GLenum cap, GLuint index) |
| { |
| m_funcs->glDisablei(cap, index); |
| } |
| |
| void GraphicsHelperGL3_2::setSeamlessCubemap(bool enable) |
| { |
| if (enable) |
| m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
| else |
| m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
| } |
| |
| QSize GraphicsHelperGL3_2::getRenderBufferDimensions(GLuint renderBufferId) |
| { |
| GLint width = 0; |
| GLint height = 0; |
| |
| m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId); |
| m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); |
| m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); |
| m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| |
| return QSize(width, height); |
| } |
| |
| QSize GraphicsHelperGL3_2::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
| { |
| GLint width = 0; |
| GLint height = 0; |
| |
| m_funcs->glBindTexture(target, textureId); |
| m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); |
| m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); |
| m_funcs->glBindTexture(target, 0); |
| |
| return QSize(width, height); |
| } |
| |
| void GraphicsHelperGL3_2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
| { |
| Q_UNUSED(wx); |
| Q_UNUSED(wy); |
| Q_UNUSED(wz); |
| qWarning() << "Compute Shaders are not supported by OpenGL 3.2 (since OpenGL 4.3)"; |
| } |
| |
| char *GraphicsHelperGL3_2::mapBuffer(GLenum target, GLsizeiptr size) |
| { |
| return static_cast<char*>(m_funcs->glMapBufferRange(target, 0, size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
| } |
| |
| GLboolean GraphicsHelperGL3_2::unmapBuffer(GLenum target) |
| { |
| return m_funcs->glUnmapBuffer(target); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniform1fv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniform2fv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniform3fv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniform4fv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
| { |
| m_funcs->glUniform1iv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
| { |
| m_funcs->glUniform2iv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
| { |
| m_funcs->glUniform3iv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
| { |
| m_funcs->glUniform4iv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) |
| { |
| m_funcs->glUniform1uiv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) |
| { |
| m_funcs->glUniform2uiv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) |
| { |
| m_funcs->glUniform3uiv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) |
| { |
| m_funcs->glUniform4uiv(location, count, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix2fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix3fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix4fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix2x3fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix3x2fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix2x4fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix4x2fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix3x4fv(location, count, false, values); |
| } |
| |
| void GraphicsHelperGL3_2::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) |
| { |
| m_funcs->glUniformMatrix4x3fv(location, count, false, values); |
| } |
| |
| UniformType GraphicsHelperGL3_2::uniformTypeFromGLType(GLenum type) |
| { |
| switch (type) { |
| case GL_FLOAT: |
| return UniformType::Float; |
| case GL_FLOAT_VEC2: |
| return UniformType::Vec2; |
| case GL_FLOAT_VEC3: |
| return UniformType::Vec3; |
| case GL_FLOAT_VEC4: |
| return UniformType::Vec4; |
| case GL_FLOAT_MAT2: |
| return UniformType::Mat2; |
| case GL_FLOAT_MAT3: |
| return UniformType::Mat3; |
| case GL_FLOAT_MAT4: |
| return UniformType::Mat4; |
| case GL_FLOAT_MAT2x3: |
| return UniformType::Mat2x3; |
| case GL_FLOAT_MAT3x2: |
| return UniformType::Mat3x2; |
| case GL_FLOAT_MAT2x4: |
| return UniformType::Mat2x4; |
| case GL_FLOAT_MAT4x2: |
| return UniformType::Mat4x2; |
| case GL_FLOAT_MAT3x4: |
| return UniformType::Mat3x4; |
| case GL_FLOAT_MAT4x3: |
| return UniformType::Mat4x3; |
| case GL_INT: |
| return UniformType::Int; |
| case GL_INT_VEC2: |
| return UniformType::IVec2; |
| case GL_INT_VEC3: |
| return UniformType::IVec3; |
| case GL_INT_VEC4: |
| return UniformType::IVec4; |
| case GL_UNSIGNED_INT: |
| return UniformType::UInt; |
| case GL_UNSIGNED_INT_VEC2: |
| return UniformType::UIVec2; |
| case GL_UNSIGNED_INT_VEC3: |
| return UniformType::UIVec3; |
| case GL_UNSIGNED_INT_VEC4: |
| return UniformType::UIVec4; |
| case GL_BOOL: |
| return UniformType::Bool; |
| case GL_BOOL_VEC2: |
| return UniformType::BVec2; |
| case GL_BOOL_VEC3: |
| return UniformType::BVec3; |
| case GL_BOOL_VEC4: |
| return UniformType::BVec4; |
| |
| case GL_SAMPLER_BUFFER: |
| case GL_SAMPLER_1D: |
| case GL_SAMPLER_1D_SHADOW: |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_2D_RECT: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_2D_RECT_SHADOW: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_1D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| case GL_SAMPLER_3D: |
| case GL_INT_SAMPLER_BUFFER: |
| case GL_INT_SAMPLER_1D: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_1D_ARRAY: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
| case GL_UNSIGNED_INT_SAMPLER_1D: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| return UniformType::Sampler; |
| default: |
| Q_UNREACHABLE(); |
| return UniformType::Float; |
| } |
| } |
| |
| void GraphicsHelperGL3_2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // !QT_OPENGL_ES_2 |