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| |
| #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
| #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QOpenGLFunctions> |
| #include <QOpenGLTexture> |
| #include <QVector> |
| #include <shadervariables_p.h> |
| #include <Qt3DRender/private/uniform_p.h> |
| #include <Qt3DRender/qmemorybarrier.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| struct Attachment; |
| |
| namespace OpenGL { |
| |
| class RenderBuffer; |
| |
| class GraphicsHelperInterface |
| { |
| public: |
| enum Feature { |
| MRT = 0, |
| Tessellation, |
| UniformBufferObject, |
| BindableFragmentOutputs, |
| PrimitiveRestart, |
| RenderBufferDimensionRetrieval, |
| TextureDimensionRetrieval, |
| ShaderStorageObject, |
| Compute, |
| DrawBuffersBlend, |
| BlitFramebuffer, |
| IndirectDrawing, |
| MapBuffer, |
| Fences, |
| ShaderImage |
| }; |
| |
| enum FBOBindMode { |
| FBODraw, |
| FBORead, |
| FBOReadAndDraw |
| }; |
| |
| virtual ~GraphicsHelperInterface() {} |
| virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; |
| virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; |
| virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0; |
| virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0; |
| virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; |
| virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0; |
| virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0; |
| virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0; |
| virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0; |
| virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; |
| virtual void blendEquation(GLenum mode) = 0; |
| virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0; |
| virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0; |
| virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
| virtual GLuint boundFrameBufferObject() = 0; |
| virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; |
| virtual bool checkFrameBufferComplete() = 0; |
| virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0; |
| virtual GLuint createFrameBufferObject() = 0; |
| virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0; |
| virtual void depthMask(GLenum mode) = 0; |
| virtual void depthTest(GLenum mode) = 0; |
| virtual void disableClipPlane(int clipPlane) = 0; |
| virtual void disablei(GLenum cap, GLuint index) = 0; |
| virtual void disablePrimitiveRestart() = 0; |
| virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0; |
| virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0; |
| virtual GLboolean unmapBuffer(GLenum target) = 0; |
| virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; |
| virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0; |
| virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; |
| virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0; |
| virtual void drawBuffers(GLsizei n, const int *bufs) = 0; |
| virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0; |
| virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0; |
| virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0; |
| virtual void enableClipPlane(int clipPlane) = 0; |
| virtual void enablei(GLenum cap, GLuint index) = 0; |
| virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; |
| virtual void enableVertexAttributeArray(int location) = 0; |
| virtual void frontFace(GLenum mode) = 0; |
| virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; |
| virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; |
| virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; |
| virtual GLint maxClipPlaneCount() = 0; |
| virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0; |
| virtual void pointSize(bool programmable, GLfloat value) = 0; |
| virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0; |
| virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0; |
| virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0; |
| virtual QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0; |
| virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; |
| virtual void setAlphaCoverageEnabled(bool enable) = 0; |
| virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0; |
| virtual void setMSAAEnabled(bool enable) = 0; |
| virtual void setSeamlessCubemap(bool enable) = 0; |
| virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; |
| virtual bool supportsFeature(Feature feature) const = 0; |
| virtual uint uniformByteSize(const ShaderUniform &description) = 0; |
| virtual void useProgram(GLuint programId) = 0; |
| virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; |
| virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0; |
| virtual void readBuffer(GLenum mode) = 0; |
| virtual void drawBuffer(GLenum mode) = 0; |
| virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0; |
| |
| virtual void *fenceSync() = 0; |
| virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0; |
| virtual void waitSync(void *sync) = 0; |
| virtual bool wasSyncSignaled(void *sync) = 0; |
| virtual void deleteSync(void *sync) = 0; |
| |
| virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| |
| virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0; |
| virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0; |
| virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0; |
| virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0; |
| |
| virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| |
| virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| |
| virtual UniformType uniformTypeFromGLType(GLenum glType) = 0; |
| }; |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |