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| |
| #ifndef QT3DRENDER_RENDER_OPENGL_TEXTURESUBMISSIONCONTEXT_H |
| #define QT3DRENDER_RENDER_OPENGL_TEXTURESUBMISSIONCONTEXT_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| |
| #include <qglobal.h> |
| #include <QVector> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLContext; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace OpenGL { |
| |
| class GraphicsContext; |
| class GLTexture; |
| |
| class Q_AUTOTEST_EXPORT TextureSubmissionContext |
| { |
| public: |
| enum TextureScope |
| { |
| TextureScopeMaterial = 0, |
| TextureScopeTechnique |
| // per-pass for deferred rendering? |
| }; |
| |
| TextureSubmissionContext(); |
| ~TextureSubmissionContext(); |
| |
| void initialize(GraphicsContext *context); |
| void endDrawing(); |
| int activateTexture(TextureScope scope, QOpenGLContext *gl, GLTexture* tex); |
| void deactivateTexture(GLTexture *tex); |
| void deactivateTexturesWithScope(TextureScope ts); |
| |
| private: |
| void decayTextureScores(); |
| int assignUnitForTexture(GLTexture* tex); |
| |
| // active textures, indexed by texture unit |
| struct ActiveTexture { |
| GLTexture *texture = nullptr; |
| int score = 0; |
| TextureScope scope = TextureScopeMaterial; |
| bool pinned = false; |
| }; |
| QVector<ActiveTexture> m_activeTextures; |
| }; |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_OPENGL_TEXTURESUBMISSIONCONTEXT_H |