blob: 27f005f015531b2071124d6bb27dec4f7e34a6a7 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include "glbuffer_p.h"
#include <graphicscontext_p.h>
#if !defined(GL_UNIFORM_BUFFER)
#define GL_UNIFORM_BUFFER 0x8A11
#endif
#if !defined(GL_ARRAY_BUFFER)
#define GL_ARRAY_BUFFER 0x8892
#endif
#if !defined(GL_ELEMENT_ARRAY_BUFFER)
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#endif
#if !defined(GL_SHADER_STORAGE_BUFFER)
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#endif
#if !defined(GL_PIXEL_PACK_BUFFER)
#define GL_PIXEL_PACK_BUFFER 0x88EB
#endif
#if !defined(GL_PIXEL_UNPACK_BUFFER)
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#if !defined(GL_DRAW_INDIRECT_BUFFER)
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#endif
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
// A UBO is created for each ShaderData Shader Pair
// That means a UBO is unique to a shader/shaderdata
namespace {
GLenum glBufferTypes[] = {
GL_ARRAY_BUFFER,
GL_UNIFORM_BUFFER,
GL_ELEMENT_ARRAY_BUFFER,
GL_SHADER_STORAGE_BUFFER,
GL_PIXEL_PACK_BUFFER,
GL_PIXEL_UNPACK_BUFFER,
GL_DRAW_INDIRECT_BUFFER
};
} // anonymous
GLBuffer::GLBuffer()
: m_bufferId(0)
, m_isCreated(false)
, m_bound(false)
, m_lastTarget(GL_ARRAY_BUFFER)
{
}
bool GLBuffer::bind(GraphicsContext *ctx, Type t)
{
if (m_bufferId == 0)
return false;
m_lastTarget = glBufferTypes[t];
ctx->openGLContext()->functions()->glBindBuffer(m_lastTarget, m_bufferId);
m_bound = true;
return true;
}
bool GLBuffer::release(GraphicsContext *ctx)
{
m_bound = false;
ctx->openGLContext()->functions()->glBindBuffer(m_lastTarget, 0);
return true;
}
bool GLBuffer::create(GraphicsContext *ctx)
{
ctx->openGLContext()->functions()->glGenBuffers(1, &m_bufferId);
m_isCreated = true;
return m_bufferId != 0;
}
void GLBuffer::destroy(GraphicsContext *ctx)
{
ctx->openGLContext()->functions()->glDeleteBuffers(1, &m_bufferId);
m_isCreated = false;
}
void GLBuffer::allocate(GraphicsContext *ctx, uint size, bool dynamic)
{
// Either GL_STATIC_DRAW OR GL_DYNAMIC_DRAW depending on the use case
// TO DO: find a way to know how a buffer/QShaderData will be used to use the right usage
ctx->openGLContext()->functions()->glBufferData(m_lastTarget, size, NULL, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
}
void GLBuffer::allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic)
{
ctx->openGLContext()->functions()->glBufferData(m_lastTarget, size, data, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
}
void GLBuffer::update(GraphicsContext *ctx, const void *data, uint size, int offset)
{
ctx->openGLContext()->functions()->glBufferSubData(m_lastTarget, offset, size, data);
}
QByteArray GLBuffer::download(GraphicsContext *ctx, uint size)
{
char *gpu_ptr = ctx->mapBuffer(m_lastTarget, size);
QByteArray data;
if (gpu_ptr != nullptr) {
data.resize(size);
std::copy(gpu_ptr, gpu_ptr+size, data.data());
}
ctx->unmapBuffer(m_lastTarget);
return data;
}
void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint, GLBuffer::Type t)
{
ctx->bindBufferBase(glBufferTypes[t], bindingPoint, m_bufferId);
}
void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint)
{
ctx->bindBufferBase(m_lastTarget, bindingPoint, m_bufferId);
}
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE