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| |
| #include "rendercommand_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace OpenGL { |
| |
| RenderCommand::RenderCommand() |
| : m_glShader(nullptr) |
| , m_stateSet(nullptr) |
| , m_depth(0.0f) |
| , m_changeCost(0) |
| , m_type(RenderCommand::Draw) |
| , m_primitiveCount(0) |
| , m_primitiveType(QGeometryRenderer::Triangles) |
| , m_restartIndexValue(-1) |
| , m_firstInstance(0) |
| , m_firstVertex(0) |
| , m_verticesPerPatch(0) |
| , m_instanceCount(0) |
| , m_indexOffset(0) |
| , m_indexAttributeByteOffset(0) |
| , m_indexAttributeDataType(GL_UNSIGNED_SHORT) |
| , m_indirectAttributeByteOffset(0) |
| , m_drawIndexed(false) |
| , m_drawIndirect(false) |
| , m_primitiveRestartEnabled(false) |
| , m_isValid(false) |
| { |
| m_workGroups[0] = 0; |
| m_workGroups[1] = 0; |
| m_workGroups[2] = 0; |
| } |
| |
| bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept |
| { |
| return (a.m_vao == b.m_vao && a.m_glShader == b.m_glShader && a.m_material == b.m_material && |
| a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer && |
| a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes && |
| a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId && |
| a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] && |
| a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue && |
| a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch && |
| a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset && |
| a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled && |
| a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand); |
| } |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |