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| |
| #include "renderqueue_p.h" |
| #include <renderview_p.h> |
| #include <QThread> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| namespace Rhi { |
| |
| RenderQueue::RenderQueue() |
| : m_noRender(false), |
| m_wasReset(true), |
| m_targetRenderViewCount(0), |
| m_currentRenderViewCount(0), |
| m_currentWorkQueue(1) |
| { |
| } |
| |
| int RenderQueue::currentRenderViewCount() const |
| { |
| return m_currentRenderViewCount; |
| } |
| |
| /* |
| * In case the framegraph changed or when the current number of render queue |
| * needs to be reset. |
| */ |
| void RenderQueue::reset() |
| { |
| m_currentRenderViewCount = 0; |
| m_targetRenderViewCount = 0; |
| m_currentWorkQueue.clear(); |
| m_noRender = false; |
| m_wasReset = true; |
| } |
| |
| void RenderQueue::setNoRender() |
| { |
| Q_ASSERT(m_targetRenderViewCount == 0); |
| m_noRender = true; |
| } |
| |
| /* |
| * Queue up a RenderView for the frame being built. |
| * Thread safe as this is called from the renderer which is locked. |
| * Returns true if the renderView is complete |
| */ |
| bool RenderQueue::queueRenderView(RenderView *renderView, uint submissionOrderIndex) |
| { |
| Q_ASSERT(!m_noRender); |
| m_currentWorkQueue[submissionOrderIndex] = renderView; |
| ++m_currentRenderViewCount; |
| Q_ASSERT(m_currentRenderViewCount <= m_targetRenderViewCount); |
| return isFrameQueueComplete(); |
| } |
| |
| /* |
| * Called by the Rendering Thread to retrieve the a frame queue to render. |
| * A call to reset is required after rendering of the frame. Otherwise under some |
| * conditions the current but then invalidated frame queue could be reused. |
| */ |
| QVector<RenderView *> RenderQueue::nextFrameQueue() |
| { |
| return m_currentWorkQueue; |
| } |
| |
| /* |
| * Sets the number \a targetRenderViewCount of RenderView objects that make up a frame. |
| */ |
| void RenderQueue::setTargetRenderViewCount(int targetRenderViewCount) |
| { |
| Q_ASSERT(!m_noRender); |
| m_targetRenderViewCount = targetRenderViewCount; |
| m_currentWorkQueue.resize(targetRenderViewCount); |
| m_wasReset = false; |
| } |
| |
| /* |
| * Returns true if all the RenderView objects making up the current frame have been queued. |
| * Returns false otherwise. |
| * \note a frameQueue or size 0 is considered incomplete. |
| */ |
| bool RenderQueue::isFrameQueueComplete() const |
| { |
| return (m_noRender |
| || (m_targetRenderViewCount > 0 |
| && m_targetRenderViewCount == m_currentRenderViewCount)); |
| } |
| |
| } // namespace Rhi |
| |
| } // namespace Render |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |