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#include "renderqueue_p.h"
#include <renderview_p.h>
#include <QThread>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
RenderQueue::RenderQueue()
: m_noRender(false),
m_wasReset(true),
m_targetRenderViewCount(0),
m_currentRenderViewCount(0),
m_currentWorkQueue(1)
{
}
int RenderQueue::currentRenderViewCount() const
{
return m_currentRenderViewCount;
}
/*
* In case the framegraph changed or when the current number of render queue
* needs to be reset.
*/
void RenderQueue::reset()
{
m_currentRenderViewCount = 0;
m_targetRenderViewCount = 0;
m_currentWorkQueue.clear();
m_noRender = false;
m_wasReset = true;
}
void RenderQueue::setNoRender()
{
Q_ASSERT(m_targetRenderViewCount == 0);
m_noRender = true;
}
/*
* Queue up a RenderView for the frame being built.
* Thread safe as this is called from the renderer which is locked.
* Returns true if the renderView is complete
*/
bool RenderQueue::queueRenderView(RenderView *renderView, uint submissionOrderIndex)
{
Q_ASSERT(!m_noRender);
m_currentWorkQueue[submissionOrderIndex] = renderView;
++m_currentRenderViewCount;
Q_ASSERT(m_currentRenderViewCount <= m_targetRenderViewCount);
return isFrameQueueComplete();
}
/*
* Called by the Rendering Thread to retrieve the a frame queue to render.
* A call to reset is required after rendering of the frame. Otherwise under some
* conditions the current but then invalidated frame queue could be reused.
*/
QVector<RenderView *> RenderQueue::nextFrameQueue()
{
return m_currentWorkQueue;
}
/*
* Sets the number \a targetRenderViewCount of RenderView objects that make up a frame.
*/
void RenderQueue::setTargetRenderViewCount(int targetRenderViewCount)
{
Q_ASSERT(!m_noRender);
m_targetRenderViewCount = targetRenderViewCount;
m_currentWorkQueue.resize(targetRenderViewCount);
m_wasReset = false;
}
/*
* Returns true if all the RenderView objects making up the current frame have been queued.
* Returns false otherwise.
* \note a frameQueue or size 0 is considered incomplete.
*/
bool RenderQueue::isFrameQueueComplete() const
{
return (m_noRender
|| (m_targetRenderViewCount > 0
&& m_targetRenderViewCount == m_currentRenderViewCount));
}
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE