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| |
| #ifndef QT3DRENDER_RENDER_RHI_SHADERPARAMETERPACK_P_H |
| #define QT3DRENDER_RENDER_RHI_SHADERPARAMETERPACK_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QVariant> |
| #include <QByteArray> |
| #include <QVector> |
| #include <QOpenGLShaderProgram> |
| #include <Qt3DCore/qnodeid.h> |
| #include <Qt3DRender/private/renderlogging_p.h> |
| #include <Qt3DRender/private/uniform_p.h> |
| #include <shadervariables_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLShaderProgram; |
| |
| namespace Qt3DCore { |
| class QFrameAllocator; |
| } |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace Rhi { |
| |
| class GraphicsContext; |
| |
| struct BlockToUBO |
| { |
| int m_blockIndex; |
| Qt3DCore::QNodeId m_bufferID; |
| bool m_needsUpdate; |
| QHash<QString, QVariant> m_updatedProperties; |
| }; |
| QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, BlockToUBO, Q_MOVABLE_TYPE) |
| |
| struct BlockToSSBO |
| { |
| int m_blockIndex; |
| int m_bindingIndex; |
| Qt3DCore::QNodeId m_bufferID; |
| }; |
| QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, BlockToSSBO, Q_PRIMITIVE_TYPE) |
| |
| struct PackUniformHash |
| { |
| QVector<int> keys; |
| QVector<UniformValue> values; |
| |
| PackUniformHash() |
| { |
| keys.reserve(10); |
| values.reserve(10); |
| } |
| |
| void insert(int key, const UniformValue &value) |
| { |
| const int idx = keys.indexOf(key); |
| if (idx != -1) { |
| values[idx] = value; |
| } else { |
| keys.push_back(key); |
| values.push_back(value); |
| } |
| } |
| |
| UniformValue value(int key) const |
| { |
| const int idx = keys.indexOf(key); |
| if (idx != -1) |
| return values.at(idx); |
| return UniformValue(); |
| } |
| |
| UniformValue &value(int key) |
| { |
| const int idx = keys.indexOf(key); |
| if (idx != -1) |
| return values[idx]; |
| insert(key, UniformValue()); |
| return value(key); |
| } |
| |
| void erase(int idx) |
| { |
| keys.removeAt(idx); |
| values.removeAt(idx); |
| } |
| |
| bool contains(int key) const { return keys.contains(key); } |
| }; |
| |
| class Q_AUTOTEST_EXPORT ShaderParameterPack |
| { |
| public: |
| ~ShaderParameterPack(); |
| |
| void setUniform(const int glslNameId, const UniformValue &val); |
| void setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); |
| void setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); |
| |
| void setUniformBuffer(BlockToUBO blockToUBO); |
| void setShaderStorageBuffer(BlockToSSBO blockToSSBO); |
| void setSubmissionUniform(const ShaderUniform &uniform); |
| |
| inline PackUniformHash &uniforms() { return m_uniforms; } |
| inline const PackUniformHash &uniforms() const { return m_uniforms; } |
| UniformValue uniform(const int glslNameId) const { return m_uniforms.value(glslNameId); } |
| |
| struct NamedResource |
| { |
| enum Type { Texture = 0, Image }; |
| |
| NamedResource() { } |
| NamedResource(const int glslNameId, Qt3DCore::QNodeId texId, int uniformArrayIndex, |
| Type type) |
| : glslNameId(glslNameId), |
| nodeId(texId), |
| uniformArrayIndex(uniformArrayIndex), |
| type(type) |
| { |
| } |
| |
| int glslNameId; |
| Qt3DCore::QNodeId nodeId; |
| int uniformArrayIndex; |
| Type type; |
| |
| bool operator==(const NamedResource &other) const |
| { |
| return glslNameId == other.glslNameId && nodeId == other.nodeId |
| && uniformArrayIndex == other.uniformArrayIndex && type == other.type; |
| } |
| |
| bool operator!=(const NamedResource &other) const { return !(*this == other); } |
| }; |
| |
| inline QVector<NamedResource> textures() const { return m_textures; } |
| inline QVector<NamedResource> images() const { return m_images; } |
| inline QVector<BlockToUBO> uniformBuffers() const { return m_uniformBuffers; } |
| inline QVector<BlockToSSBO> shaderStorageBuffers() const { return m_shaderStorageBuffers; } |
| inline QVector<ShaderUniform> submissionUniforms() const { return m_submissionUniforms; } |
| |
| private: |
| PackUniformHash m_uniforms; |
| |
| QVector<NamedResource> m_textures; |
| QVector<NamedResource> m_images; |
| QVector<BlockToUBO> m_uniformBuffers; |
| QVector<BlockToSSBO> m_shaderStorageBuffers; |
| QVector<ShaderUniform> m_submissionUniforms; |
| |
| friend class RenderView; |
| }; |
| QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, ShaderParameterPack::NamedResource, |
| Q_PRIMITIVE_TYPE) |
| |
| } // namespace Rhi |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| Q_DECLARE_METATYPE(Qt3DRender::Render::Rhi::ShaderParameterPack) |
| |
| #endif // QT3DRENDER_RENDER_RHI_SHADERPARAMETERPACK_P_H |