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#ifndef QT3DRENDER_RENDER_RHI_SHADERPARAMETERPACK_P_H
#define QT3DRENDER_RENDER_RHI_SHADERPARAMETERPACK_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QVariant>
#include <QByteArray>
#include <QVector>
#include <QOpenGLShaderProgram>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/uniform_p.h>
#include <shadervariables_p.h>
QT_BEGIN_NAMESPACE
class QOpenGLShaderProgram;
namespace Qt3DCore {
class QFrameAllocator;
}
namespace Qt3DRender {
namespace Render {
namespace Rhi {
class GraphicsContext;
struct BlockToUBO
{
int m_blockIndex;
Qt3DCore::QNodeId m_bufferID;
bool m_needsUpdate;
QHash<QString, QVariant> m_updatedProperties;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, BlockToUBO, Q_MOVABLE_TYPE)
struct BlockToSSBO
{
int m_blockIndex;
int m_bindingIndex;
Qt3DCore::QNodeId m_bufferID;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, BlockToSSBO, Q_PRIMITIVE_TYPE)
struct PackUniformHash
{
QVector<int> keys;
QVector<UniformValue> values;
PackUniformHash()
{
keys.reserve(10);
values.reserve(10);
}
void insert(int key, const UniformValue &value)
{
const int idx = keys.indexOf(key);
if (idx != -1) {
values[idx] = value;
} else {
keys.push_back(key);
values.push_back(value);
}
}
UniformValue value(int key) const
{
const int idx = keys.indexOf(key);
if (idx != -1)
return values.at(idx);
return UniformValue();
}
UniformValue &value(int key)
{
const int idx = keys.indexOf(key);
if (idx != -1)
return values[idx];
insert(key, UniformValue());
return value(key);
}
void erase(int idx)
{
keys.removeAt(idx);
values.removeAt(idx);
}
bool contains(int key) const { return keys.contains(key); }
};
class Q_AUTOTEST_EXPORT ShaderParameterPack
{
public:
~ShaderParameterPack();
void setUniform(const int glslNameId, const UniformValue &val);
void setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id);
void setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id);
void setUniformBuffer(BlockToUBO blockToUBO);
void setShaderStorageBuffer(BlockToSSBO blockToSSBO);
void setSubmissionUniform(const ShaderUniform &uniform);
inline PackUniformHash &uniforms() { return m_uniforms; }
inline const PackUniformHash &uniforms() const { return m_uniforms; }
UniformValue uniform(const int glslNameId) const { return m_uniforms.value(glslNameId); }
struct NamedResource
{
enum Type { Texture = 0, Image };
NamedResource() { }
NamedResource(const int glslNameId, Qt3DCore::QNodeId texId, int uniformArrayIndex,
Type type)
: glslNameId(glslNameId),
nodeId(texId),
uniformArrayIndex(uniformArrayIndex),
type(type)
{
}
int glslNameId;
Qt3DCore::QNodeId nodeId;
int uniformArrayIndex;
Type type;
bool operator==(const NamedResource &other) const
{
return glslNameId == other.glslNameId && nodeId == other.nodeId
&& uniformArrayIndex == other.uniformArrayIndex && type == other.type;
}
bool operator!=(const NamedResource &other) const { return !(*this == other); }
};
inline QVector<NamedResource> textures() const { return m_textures; }
inline QVector<NamedResource> images() const { return m_images; }
inline QVector<BlockToUBO> uniformBuffers() const { return m_uniformBuffers; }
inline QVector<BlockToSSBO> shaderStorageBuffers() const { return m_shaderStorageBuffers; }
inline QVector<ShaderUniform> submissionUniforms() const { return m_submissionUniforms; }
private:
PackUniformHash m_uniforms;
QVector<NamedResource> m_textures;
QVector<NamedResource> m_images;
QVector<BlockToUBO> m_uniformBuffers;
QVector<BlockToSSBO> m_shaderStorageBuffers;
QVector<ShaderUniform> m_submissionUniforms;
friend class RenderView;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, Rhi, ShaderParameterPack::NamedResource,
Q_PRIMITIVE_TYPE)
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::Render::Rhi::ShaderParameterPack)
#endif // QT3DRENDER_RENDER_RHI_SHADERPARAMETERPACK_P_H