| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "light_p.h" |
| #include "qabstractlight.h" |
| #include "qabstractlight_p.h" |
| #include <private/abstractrenderer_p.h> |
| #include <private/nodemanagers_p.h> |
| #include <private/qbackendnode_p.h> |
| #include <private/managers_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| QNodeId Light::shaderData() const |
| { |
| return m_shaderDataId; |
| } |
| |
| void Light::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| { |
| BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| const QAbstractLight *node = qobject_cast<const QAbstractLight *>(frontEnd); |
| if (!node) |
| return; |
| |
| if (firstTime) { |
| QAbstractLightPrivate *d = static_cast<QAbstractLightPrivate *>(QAbstractLightPrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd))); |
| m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{}; |
| BackendNode::markDirty(AbstractRenderer::LightsDirty); |
| } |
| } |
| |
| RenderLightFunctor::RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers) |
| : m_managers(managers) |
| , m_renderer(renderer) |
| { |
| } |
| |
| Qt3DCore::QBackendNode *RenderLightFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
| { |
| Light *backend = m_managers->lightManager()->getOrCreateResource(change->subjectId()); |
| backend->setRenderer(m_renderer); |
| return backend; |
| } |
| |
| Qt3DCore::QBackendNode *RenderLightFunctor::get(Qt3DCore::QNodeId id) const |
| { |
| return m_managers->lightManager()->lookupResource(id); |
| } |
| |
| void RenderLightFunctor::destroy(Qt3DCore::QNodeId id) const |
| { |
| Light *backend = m_managers->lightManager()->getOrCreateResource(id); |
| m_renderer->markDirty(AbstractRenderer::LightsDirty, backend); |
| m_managers->lightManager()->releaseResource(id); |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |