blob: e6c37b2414e770001a5ad3f3cbbfd750d0250a05 [file] [log] [blame]
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#include "filterkey_p.h"
#include <Qt3DRender/private/qfilterkey_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
FilterKey::FilterKey()
: BackendNode()
{
}
FilterKey::~FilterKey()
{
cleanup();
}
void FilterKey::cleanup()
{
QBackendNode::setEnabled(false);
m_name.clear();
m_value.clear();
}
void FilterKey::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
const QFilterKey *node = qobject_cast<const QFilterKey *>(frontEnd);
if (!node)
return;
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
if (node->name() != m_name) {
m_name = node->name();
markDirty(AbstractRenderer::AllDirty);
}
if (node->value() != m_value) {
m_value = node->value();
markDirty(AbstractRenderer::AllDirty);
}
}
bool FilterKey::operator ==(const FilterKey &other)
{
if (&other == this)
return true;
// TODO create a QVaraint::fastCompare function that returns false
// if types are not equal. For now, applying
// https://codereview.qt-project.org/#/c/204484/
// and adding the following early comparison of the types should give
// an equivalent performance gain:
return (other.value().type() == value().type() &&
other.name() == name() &&
other.value() == value());
}
bool FilterKey::operator !=(const FilterKey &other)
{
return !operator ==(other);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE